Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
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@@ -156,13 +156,13 @@
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/datum/clockwork_scripture/create_object/anima_fragment
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descname = "Fast Soul Vessel Shell"
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name = "Anima Fragment"
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desc = "Creates a large shell fitted for soul vessels. Adding an active soul vessel to it results in a powerful construct with decent health, notable melee power, \
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desc = "Creates a large shell fitted for soul vessels. Adding an active soul vessel to it results in a powerful construct with decent health and slight regeneration, notable melee power, \
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and exceptional speed, though taking damage will temporarily slow it down."
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invocations = list("Call forth...", "...the soldiers of Armorer.")
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channel_time = 80
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consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 2)
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object_path = /obj/structure/destructible/clockwork/shell/fragment
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creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptable.</span>"
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creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_APPLICATION
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@@ -303,10 +303,10 @@
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consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3)
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object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
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creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
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observer_message = "<span class='warning'>A brass obelisk appears handing in midair!</span>"
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observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
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invokers_required = 2
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multiple_invokers_used = TRUE
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usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks recieve double duration and uses."
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usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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