Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
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@@ -192,8 +192,6 @@ var/global/list/datum/stack_recipe/reinforced_glass_recipes = list ( \
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var/mob/living/carbon/human/H = AM
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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return
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if(H.dna.species.id == "slime" || "jelly")
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return
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var/picked_def_zone = pick("l_leg", "r_leg")
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var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
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if(!istype(O))
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@@ -211,4 +209,4 @@ var/global/list/datum/stack_recipe/reinforced_glass_recipes = list ( \
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"<span class='userdanger'>You slide on the broken glass!</span>")
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cooldown = world.time
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H.Weaken(3)
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H.Weaken(3)
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@@ -1,12 +1,13 @@
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/* Diffrent misc types of sheets
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* Contains:
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* Metal
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* Plasteel
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* Wood
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* Cloth
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* Cardboard
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* Runed Metal (cult)
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* Brass (clockwork cult)
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* Metal
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* Plasteel
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* Wood
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* Cloth
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* Plastic
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* Cardboard
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* Runed Metal (cult)
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* Brass (clockwork cult)
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*/
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/*
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@@ -357,3 +358,27 @@ var/global/list/datum/stack_recipe/brass_recipes = list ( \
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throw_speed = 1
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throw_range = 3
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origin_tech = "materials=2;biotech=2"
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var/global/list/datum/stack_recipe/plastic_recipes = list(
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new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = 1, on_floor = 1, time = 40))
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/obj/item/stack/sheet/plastic
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name = "plastic"
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desc = "Compress dinosaur over millions of years, then refine, split and mold, and voila! You have plastic."
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singular_name = "plastic sheet"
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icon_state = "sheet-plastic"
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throwforce = 7
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flags = CONDUCT
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origin_tech = "materials=1"
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origin_tech = "materials=1;biotech=1"
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merge_type = /obj/item/stack/sheet/plastic
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/obj/item/stack/sheet/plastic/fifty
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amount = 50
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/obj/item/stack/sheet/plastic/five
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amount = 5
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/obj/item/stack/sheet/plastic/New()
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recipes = plastic_recipes
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. = ..()
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