Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
@@ -94,7 +94,7 @@
/obj/item/weapon/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for infinite ore storage. It's been outfitted with anti-malfunction safety measures."
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
storage_slots = INFINITY
max_combined_w_class = INFINITY
origin_tech = "bluespace=4;materials=3;engineering=3"
@@ -28,7 +28,17 @@
item_state = "syringe_kit"
resistance_flags = FLAMMABLE
var/foldable = /obj/item/stack/sheet/cardboard
var/illustration = "writing"
/obj/item/weapon/storage/box/Initialize()
. = ..()
update_icon()
/obj/item/weapon/storage/box/update_icon()
. = ..()
if(illustration)
cut_overlays()
add_overlay(image('icons/obj/storage.dmi', "[illustration]"))
/obj/item/weapon/storage/box/attack_self(mob/user)
..()
@@ -57,6 +67,26 @@
return ..()
//Disk boxes
/obj/item/weapon/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/weapon/storage/box/disks/Initialize()
..()
for(var/i in 1 to 7)
new /obj/item/weapon/disk/data(src)
/obj/item/weapon/storage/box/disks_plantgene
name = "plant data disks box"
illustration = "disk_kit"
/obj/item/weapon/storage/box/disks_plantgene/Initialize()
..()
for(var/i in 1 to 7)
new /obj/item/weapon/disk/plantgene(src)
// Ordinary survival box
/obj/item/weapon/storage/box/survival/New()
..()
@@ -107,7 +137,7 @@
/obj/item/weapon/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
icon_state = "latex"
illustration = "latex"
/obj/item/weapon/storage/box/gloves/New()
..()
@@ -127,7 +157,7 @@
/obj/item/weapon/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
icon_state = "syringe"
illustration = "syringe"
/obj/item/weapon/storage/box/syringes/New()
..()
@@ -137,7 +167,7 @@
/obj/item/weapon/storage/box/medipens
name = "box of medipens"
desc = "A box full of epinephrine MediPens."
icon_state = "syringe"
illustration = "syringe"
/obj/item/weapon/storage/box/medipens/New()
..()
@@ -147,7 +177,7 @@
/obj/item/weapon/storage/box/medipens/utility
name = "stimpack value kit"
desc = "A box with several stimpack medipens for the economical miner."
icon_state = "syringe"
illustration = "syringe"
/obj/item/weapon/storage/box/medipens/utility/New()
..()
@@ -156,7 +186,7 @@
/obj/item/weapon/storage/box/beakers
name = "box of beakers"
icon_state = "beaker"
illustration = "beaker"
/obj/item/weapon/storage/box/beakers/New()
..()
@@ -177,7 +207,8 @@
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/weapon/storage/box/flashbangs/New()
..()
@@ -187,7 +218,8 @@
/obj/item/weapon/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "flashbang"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/weapon/storage/box/flashes/New()
..()
@@ -197,7 +229,7 @@
/obj/item/weapon/storage/box/wall_flash
name = "wall-mounted flash kit"
desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "flashbang"
illustration = "flashbang"
/obj/item/weapon/storage/box/wall_flash/New()
..()
@@ -216,7 +248,7 @@
/obj/item/weapon/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
icon_state = "flashbang"
illustration = "flashbang"
/obj/item/weapon/storage/box/teargas/New()
..()
@@ -226,7 +258,7 @@
/obj/item/weapon/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
icon_state = "flashbang"
illustration = "flashbang"
/obj/item/weapon/storage/box/emps/New()
..()
@@ -236,7 +268,7 @@
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
illustration = "implant"
/obj/item/weapon/storage/box/trackimp/New()
..()
@@ -249,7 +281,7 @@
/obj/item/weapon/storage/box/minertracker
name = "boxed tracking implant kit"
desc = "For finding those who have died on the accursed lavaworld."
icon_state = "implant"
illustration = "implant"
/obj/item/weapon/storage/box/minertracker/New()
..()
@@ -262,7 +294,7 @@
/obj/item/weapon/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
illustration = "implant"
/obj/item/weapon/storage/box/chemimp/New()
..()
@@ -274,7 +306,7 @@
/obj/item/weapon/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
icon_state = "implant"
illustration = "implant"
/obj/item/weapon/storage/box/exileimp/New()
..()
@@ -282,10 +314,15 @@
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implanter(src)
/obj/item/weapon/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
illustration = "bodybags"
/obj/item/weapon/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
icon_state = "glasses"
illustration = "glasses"
/obj/item/weapon/storage/box/rxglasses/New()
..()
@@ -322,7 +359,7 @@
/obj/item/weapon/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donk_kit"
illustration = "donk_kit"
/obj/item/weapon/storage/box/donkpockets/New()
..()
@@ -332,7 +369,6 @@
/obj/item/weapon/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon = 'icons/obj/food/food.dmi'
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
@@ -345,17 +381,23 @@
/obj/item/weapon/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
icon_state = "id"
illustration = "id"
/obj/item/weapon/storage/box/ids/New()
..()
for(var/i in 1 to 7)
new /obj/item/weapon/card/id(src)
//Some spare PDAs in a box
/obj/item/weapon/storage/box/PDAs
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
illustration = "pda"
/obj/item/weapon/storage/box/silver_ids
name = "box of spare silver IDs"
desc = "Shiny IDs for important people."
icon_state = "id"
illustration = "id"
/obj/item/weapon/storage/box/silver_ids/New()
..()
@@ -365,7 +407,7 @@
/obj/item/weapon/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "id"
illustration = "id"
/obj/item/weapon/storage/box/prisoner/New()
..()
@@ -380,7 +422,7 @@
/obj/item/weapon/storage/box/seccarts
name = "box of PDA security cartridges"
desc = "A box full of PDA cartridges used by Security."
icon_state = "pda"
illustration = "pda"
/obj/item/weapon/storage/box/seccarts/New()
..()
@@ -391,7 +433,7 @@
/obj/item/weapon/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
icon_state = "id"
illustration = "id"
/obj/item/weapon/storage/box/firingpins/New()
..()
@@ -401,7 +443,7 @@
/obj/item/weapon/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
icon_state = "id"
illustration = "id"
/obj/item/weapon/storage/box/lasertagpins/New()
..()
@@ -412,7 +454,8 @@
/obj/item/weapon/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
icon_state = "secbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/handcuffs/New()
..()
@@ -422,7 +465,8 @@
/obj/item/weapon/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "handcuff"
icon_state = "secbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/zipties/New()
..()
@@ -432,7 +476,8 @@
/obj/item/weapon/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienboxCuffs"
icon_state = "alienbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/alienhandcuffs/New()
..()
@@ -442,7 +487,7 @@
/obj/item/weapon/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "box_of_doom"
icon_state = "syndiebox"
/obj/item/weapon/storage/box/fakesyndiesuit/New()
..()
@@ -452,7 +497,7 @@
/obj/item/weapon/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<span class='alert'>Keep out of reach of children.</span>"
icon_state = "mousetraps"
illustration = "mousetraps"
/obj/item/weapon/storage/box/mousetraps/New()
..()
@@ -462,7 +507,7 @@
/obj/item/weapon/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
icon_state = "pillbox"
illustration = "pillbox"
/obj/item/weapon/storage/box/pillbottles/New()
..()
@@ -505,7 +550,7 @@
/obj/item/weapon/storage/box/lights
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
icon_state = "light"
illustration = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
@@ -521,7 +566,7 @@
/obj/item/weapon/storage/box/lights/tubes
name = "box of replacement tubes"
icon_state = "lighttube"
illustration = "lighttube"
/obj/item/weapon/storage/box/lights/tubes/New()
..()
@@ -530,7 +575,7 @@
/obj/item/weapon/storage/box/lights/mixed
name = "box of replacement lights"
icon_state = "lightmixed"
illustration = "lightmixed"
/obj/item/weapon/storage/box/lights/mixed/New()
..()
@@ -552,7 +597,7 @@
/obj/item/weapon/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
icon_state = "flashbang"
illustration = "flashbang"
/obj/item/weapon/storage/box/metalfoam/New()
..()
@@ -563,6 +608,7 @@
name = "box of hugs"
desc = "A special box for sensitive people."
icon_state = "hugbox"
illustration = "heart"
foldable = null
/obj/item/weapon/storage/box/hug/suicide_act(mob/user)
@@ -857,6 +903,7 @@
/obj/item/weapon/storage/box/ingredients/New()
..()
if(item_state)
name = "[name] ([item_state])"
desc = "A box containing supplementary ingredients for the aspiring chef. This box's theme is '[item_state]'."
/obj/item/weapon/storage/box/emptysandbags
@@ -93,7 +93,7 @@
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = 0
src.overlays = null
cut_overlays()
add_overlay(image('icons/obj/storage.dmi', icon_opened))
src.code = null
else
@@ -101,7 +101,7 @@
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = 1
src.overlays = null
cut_overlays()
src.code = null
src.close(usr)
else
@@ -81,12 +81,11 @@
//Object behaviour on storage dump
/obj/item/weapon/storage/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
for(var/obj/item/I in src_object)
if(user.s_active != src_object)
if(I.on_found(user))
return
if(can_be_inserted(I,0,user))
handle_item_insertion(I, TRUE, user)
var/list/things = src_object.contents.Copy()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(src, .proc/handle_mass_item_insertion, things, src_object, user, progress)))
sleep(1)
qdel(progress)
orient2hud(user)
src_object.orient2hud(user)
if(user.s_active) //refresh the HUD to show the transfered contents
@@ -94,6 +93,23 @@
user.s_active.show_to(user)
return 1
/obj/item/weapon/storage/proc/handle_mass_item_insertion(list/things, obj/item/weapon/storage/src_object, mob/user, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if(I.loc != src_object)
continue
if(user.s_active != src_object)
if(I.on_found(user))
break
if(can_be_inserted(I,0,user))
handle_item_insertion(I, TRUE, user)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/obj/item/weapon/storage/proc/return_inv()
var/list/L = list()
L += contents
@@ -453,8 +469,25 @@
if((!ishuman(usr) && (loc != usr)) || usr.stat || usr.restrained() ||!usr.canmove)
return
var/turf/T = get_turf(src)
var/list/things = contents.Copy()
var/datum/progressbar/progress = new(usr, things.len, T)
while (do_after(usr, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
sleep(1)
qdel(progress)
do_quick_empty()
/obj/item/weapon/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if (I.loc != src)
continue
remove_from_storage(I, target)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
// Empty all the contents onto the current turf, without checking the user's status.
/obj/item/weapon/storage/proc/do_quick_empty()
@@ -13,6 +13,23 @@
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/hinges = "single_hinge"
var/old = FALSE
/obj/item/weapon/storage/toolbox/Initialize()
..()
if(!old)
if(prob(10))
hinges = "double_hinge"
else if(prob(1))
hinges = "triple_hinge"
update_icon()
/obj/item/weapon/storage/toolbox/update_icon()
..()
cut_overlays()
add_overlay(image('icons/obj/storage.dmi', "[hinges]"))
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -36,7 +53,8 @@
/obj/item/weapon/storage/toolbox/emergency/old
name = "rusty red toolbox"
item_state = "toolbox_red_old"
icon_state = "toolbox_red_old"
old = TRUE
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
@@ -54,7 +72,8 @@
/obj/item/weapon/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
item_state = "toolbox_blue_old"
icon_state = "toolbox_blue_old"
old = TRUE
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
@@ -151,7 +170,7 @@
item_state = "artistic_toolbox"
max_combined_w_class = 20
storage_slots = 10
w_class = 5 //Holds more than a regular toolbox!
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/weapon/storage/toolbox/artistic/New()
..()
@@ -164,217 +183,4 @@
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
#define HIS_GRACE_PECKISH 30 //Slightly hungry. Slightly increased damage and nothing else.
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increased danage and slight healing. It also starts eating anyone around it if it's left on the ground.
#define HIS_GRACE_FAMISHED 90 //Dangerous. Highly increased damage, good healing, and stun resist. It also becomes nodrop at this point.
#define HIS_GRACE_STARVING 110 //Incredibly close to breaking loose. Extreme damage and healing, and stun immunity.
#define HIS_GRACE_CONSUME_OWNER 120 //You're dead, kiddo. The toolbox consumes its owner at this point and resets to zero.
#define HIS_GRACE_FALL_ASLEEP 150 //If it reaches this point, it falls asleep and resets to zero.
//His Grace is a very special weapon granted only to traitor chaplains.
//When awakened through sacrifice, it thirsts for blood and begins ticking a "bloodthirst" counter.
//As His Grace grows hungrier, it grants its wielder various benefits.
//If the wielder fails to feed His Grace in time, it will devour them.
//Leaving His Grace alone for some time will reset its timer and put it to sleep.
//Using His Grace effectively is a delicate balancing act of keeping it hungry enough to induce benefits but sated enough to let you live.
/obj/item/weapon/storage/toolbox/artistic/his_grace
name = "artistic toolbox"
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
origin_tech = "combat=4;engineering=4;syndicate=2"
var/awakened = 0
var/bloodthirst = HIS_GRACE_SATIATED
var/victims = 0
var/list/warning_messages = list("peckish", "hungry", "famished", "starving", "consume") //Messages that have NOT been shown
/obj/item/weapon/storage/toolbox/artistic/his_grace/Destroy()
for(var/mob/living/L in src)
L.forceMove(get_turf(src))
return ..()
/obj/item/weapon/storage/toolbox/artistic/his_grace/attack_self(mob/living/user)
if(!awakened)
user << "<span class='notice'>[src] begins to vibrate...</span>"
addtimer(CALLBACK(src, .proc/awaken), 50)
/obj/item/weapon/storage/toolbox/artistic/his_grace/attack(mob/living/M, mob/user)
if(awakened && M.stat)
consume(M)
else
..()
/obj/item/weapon/storage/toolbox/artistic/his_grace/examine(mob/user)
..()
if(awakened)
if(victims)
user << "You hear the distant murmuring of [victims] victims to [src]."
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
user << "<span class='danger'>[src] isn't very hungry. Not yet.</span>"
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
user << "<span class='danger'>[src] would like a snack.</span>"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
user << "<span class='warning'>[src] is quite hungry now...</span>"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
user << "<span class='boldannounce'>[src] is openly salivating at the sight of you. Be careful.</span>"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
user << "<span class='boldwarning'>You walk a fine line. [src] is very close to devouring you.</span>"
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
user << "<span class='boldwarning'>[src] is shaking violently and staring directly at you.</span>"
/obj/item/weapon/storage/toolbox/artistic/his_grace/relaymove(mob/living/user) //Allows changelings, etc. to climb out of the box after they revive
user.forceMove(get_turf(src))
user.visible_message("<span class='warning'>[user] scrambles out of [src]!</span>", "<span class='notice'>You climb out of [src]!</span>")
/obj/item/weapon/storage/toolbox/artistic/his_grace/process()
if(!awakened)
return
adjust_bloodthirst(1 + victims) //Maybe adjust this?
change_phases()
if(ishuman(loc))
var/mob/living/carbon/human/master = loc
switch(bloodthirst) //Handles benefits outside of stun absorbs, which are in change_phases()
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
master.adjustBruteLoss(-1)
master.adjustFireLoss(-1)
master.adjustToxLoss(-0.5)
master.adjustOxyLoss(-5)
master.adjustCloneLoss(-0.5)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
master.adjustBruteLoss(-2)
master.adjustFireLoss(-2)
master.adjustToxLoss(-1)
master.adjustOxyLoss(-10)
master.adjustCloneLoss(-1)
master.AdjustStunned(-1)
master.AdjustWeakened(-1)
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
master.adjustBruteLoss(-20) //The biggest danger at this point is the toolbox itself
master.adjustFireLoss(-20)
master.adjustToxLoss(-10)
master.setOxyLoss(0)
master.adjustCloneLoss(-5)
master.add_stun_absorption("his_grace", 15, 1, null, null, "[src] shields them from harm!")
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
master.visible_message("<span class='boldwarning'>[src] turns on its master!</span>", "<span class='userdanger'>[src] turns on you!</span>")
playsound(src, 'sound/effects/tendril_destroyed.ogg', 100, 0)
master.Weaken(3)
master.adjustBruteLoss(100)
playsound(master, 'sound/misc/desceration-03.ogg', 100, )
playsound(master, 'sound/effects/splat.ogg', 100, 0)
master.emote("scream")
consume(master) //Y O U H A V E F A I L E D M E
if(HIS_GRACE_FALL_ASLEEP to INFINITY)
drowse()
else
if(bloodthirst >= HIS_GRACE_CONSUME_OWNER)
if(bloodthirst >= HIS_GRACE_FALL_ASLEEP)
drowse()
return
for(var/mob/living/L in range(1, src))
if(L.loc == src)
continue
if(!L.stat)
L.visible_message("<span class='warning'>[src] lunges at [L]!</span>", "<span class='userdanger'>[src] lunges at you!</span>")
playsound(L, 'sound/effects/splat.ogg', 50, 1)
playsound(L, 'sound/misc/desceration-01.ogg', 50, 1)
L.adjustBruteLoss(force)
return //Only one at a tome
else
consume(L)
return
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/awaken() //Attempts to awaken. This can only occur if organs fill the box, and gives out a global warning.
if(awakened)
return
var/organ_count = 0
for(var/obj/item/organ/O in src) //Doesn't have to be any kind, we're not picky
organ_count++
if(organ_count < 5)
if(isliving(loc))
loc = get_turf(src)
visible_message("<span class='warning'>[src] stops shaking. It needs more organs.</span>")
else
for(var/obj/item/organ/O in src)
qdel(O) //delicious flesh
name = "His Grace"
desc = "A bloodthirsty artefact created by a profane rite."
gender = MALE
visible_message("<span class='boldwarning'>[src] begins to rattle. It thirsts.</span>") //rattle me bones capn
adjust_bloodthirst(1)
awakened = 1
send_to_playing_players("<span class='boldannounce'><font size=6>HIS GRACE THIRSTS FOR BLOOD</font></span>")
send_to_playing_players('sound/effects/his_grace_awaken.ogg')
icon_state = "green_awakened"
START_PROCESSING(SSprocessing, src)
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/drowse() //Falls asleep, spitting out all victims and resetting to zero.
if(!awakened)
return
visible_message("<span class='boldwarning'>[src] slowly stops rattling and falls still... but it still lurks in its sleep.</span>")
name = initial(name)
desc = initial(desc)
icon_state = initial(icon_state)
gender = initial(gender)
awakened = 0
victims = 0
warning_messages = initial(warning_messages)
adjust_bloodthirst(-bloodthirst)
STOP_PROCESSING(SSprocessing, src)
send_to_playing_players("<span class='boldannounce'><font size=6>HIS GRACE HAS RETURNED TO SLUMBER</font></span>")
send_to_playing_players('sound/effects/pope_entry.ogg')
for(var/mob/living/L in src)
L.forceMove(get_turf(src))
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/adjust_bloodthirst(amt)
bloodthirst = min(max(1, bloodthirst + amt), HIS_GRACE_FALL_ASLEEP)
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/consume(mob/living/meal)
if(!meal)
return
meal.adjustBruteLoss(200)
meal.visible_message("<span class='warning'>[src] pulls [meal] into itself!</span>", "<span class='userdanger'>[src] consumes you!</span>")
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
playsound(src, 'sound/items/eatfood.ogg', 100, 1)
meal.forceMove(src)
adjust_bloodthirst(-(bloodthirst - victims)) //Never fully sated, and it starts off higher as it eats
victims++
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/change_phases()
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
force = 15 //Constantly keep its power low if it's this full
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
if(is_string_in_list("peckish", warning_messages))
remove_strings_from_list("peckish", warning_messages)
loc.visible_message("<span class='warning'>[src] is feeling snackish.</span>", "<span class='danger'>[src] begins to hunger. Its damage has been increased.</span>")
force = 20
spawn(400) //To prevent spam
if(src)
warning_messages += "peckish"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
if(is_string_in_list("hungry", warning_messages))
remove_strings_from_list("hungry", warning_messages)
loc.visible_message("<span class='warning'>[src] is getting hungry. Its power grows.</span>", "<span class='boldannounce'>You feel a sense of hunger come over you. [src]'s damage has increased.</span>")
force = 25
spawn(400)
if(src)
warning_messages += "hungry"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
if(is_string_in_list("famished", warning_messages))
remove_strings_from_list("famished", warning_messages)
loc.visible_message("<span class='warning'>[src] is very hungry...</span>", "<span class='boldwarning'>Bloodlust overcomes you. You are now resistant to stuns.</span>")
force = 30
spawn(400)
if(src)
warning_messages += "famished"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
if(is_string_in_list("starving", warning_messages))
remove_strings_from_list("starving", warning_messages)
loc.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='userdanger'>[src] is at its full power! Feed it quickly or you will be consumed!</span>")
force = 40
spawn(400)
if(src)
warning_messages += "starving"
new/obj/item/stack/cable_coil/white(src)
@@ -135,7 +135,8 @@
/obj/item/weapon/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
icon_state = "box_of_doom"
icon_state = "syndiebox"
illustration = "writing_syndie"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
name = "boxed freedom implant (with injector)"
@@ -310,3 +311,8 @@
/obj/item/weapon/storage/box/hug/reverse_revolver/New()
..()
new /obj/item/weapon/gun/ballistic/revolver/reverse(src)
/obj/item/weapon/storage/box/syndie_kit/mimery/New()
..()
new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)