Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
@@ -81,12 +81,11 @@
//Object behaviour on storage dump
/obj/item/weapon/storage/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
for(var/obj/item/I in src_object)
if(user.s_active != src_object)
if(I.on_found(user))
return
if(can_be_inserted(I,0,user))
handle_item_insertion(I, TRUE, user)
var/list/things = src_object.contents.Copy()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(src, .proc/handle_mass_item_insertion, things, src_object, user, progress)))
sleep(1)
qdel(progress)
orient2hud(user)
src_object.orient2hud(user)
if(user.s_active) //refresh the HUD to show the transfered contents
@@ -94,6 +93,23 @@
user.s_active.show_to(user)
return 1
/obj/item/weapon/storage/proc/handle_mass_item_insertion(list/things, obj/item/weapon/storage/src_object, mob/user, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if(I.loc != src_object)
continue
if(user.s_active != src_object)
if(I.on_found(user))
break
if(can_be_inserted(I,0,user))
handle_item_insertion(I, TRUE, user)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/obj/item/weapon/storage/proc/return_inv()
var/list/L = list()
L += contents
@@ -453,8 +469,25 @@
if((!ishuman(usr) && (loc != usr)) || usr.stat || usr.restrained() ||!usr.canmove)
return
var/turf/T = get_turf(src)
var/list/things = contents.Copy()
var/datum/progressbar/progress = new(usr, things.len, T)
while (do_after(usr, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
sleep(1)
qdel(progress)
do_quick_empty()
/obj/item/weapon/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if (I.loc != src)
continue
remove_from_storage(I, target)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
// Empty all the contents onto the current turf, without checking the user's status.
/obj/item/weapon/storage/proc/do_quick_empty()