Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
+10 -10
View File
@@ -92,11 +92,11 @@
/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) //used by attack_alien, attack_animal, and attack_slime
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user))
return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user))
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
attack_generic(user, 60, BRUTE, "melee", 0)
if(attack_generic(user, 60, BRUTE, "melee", 0))
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
@@ -106,12 +106,12 @@
var/play_soundeffect = 1
if(M.environment_smash)
play_soundeffect = 0
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
if(M.obj_damage)
attack_generic(M, M.obj_damage, M.melee_damage_type, "melee", play_soundeffect)
. = attack_generic(M, M.obj_damage, M.melee_damage_type, "melee", play_soundeffect)
else
attack_generic(M, rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type, "melee", play_soundeffect)
return 1
. = attack_generic(M, rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type, "melee", play_soundeffect)
if(. && !play_soundeffect)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
/obj/attack_slime(mob/living/simple_animal/slime/user)
if(!user.is_adult)
@@ -156,7 +156,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
if(!acid_level)
SSacid.processing[src] = src
add_overlay(acid_overlay, 1)
add_overlay(acid_overlay, TRUE)
var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids.
if(acid_level < acid_cap)
acid_level = min(acid_level + acidpwr * acid_volume, acid_cap)
@@ -194,7 +194,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
resistance_flags |= ON_FIRE
SSfire_burning.processing[src] = src
add_overlay(fire_overlay)
add_overlay(fire_overlay, TRUE)
return 1
//called when the obj is destroyed by fire
@@ -206,7 +206,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
/obj/proc/extinguish()
if(resistance_flags & ON_FIRE)
resistance_flags &= ~ON_FIRE
overlays -= fire_overlay
cut_overlay(fire_overlay, TRUE)
SSfire_burning.processing -= src