Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
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@@ -7,6 +7,50 @@
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density = 0
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anchored = 1
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layer = ABOVE_MOB_LAYER
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var/state = PLASTIC_FLAPS_NORMAL
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/obj/structure/plasticflaps/examine(mob/user)
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. = ..()
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switch(state)
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if(PLASTIC_FLAPS_NORMAL)
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user << "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>"
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if(PLASTIC_FLAPS_DETACHED)
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user << "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>cut</b> apart.</span>"
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/obj/structure/plasticflaps/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(state == PLASTIC_FLAPS_NORMAL)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 100*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_NORMAL)
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return
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state = PLASTIC_FLAPS_DETACHED
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anchored = FALSE
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user << "<span class='notice'>You unscrew [src] from the floor.</span>"
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else if(state == PLASTIC_FLAPS_DETACHED)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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state = PLASTIC_FLAPS_NORMAL
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anchored = TRUE
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user << "<span class='notice'>You screw [src] from the floor.</span>"
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else if(istype(W, /obj/item/weapon/wirecutters))
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if(state == PLASTIC_FLAPS_DETACHED)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] cuts apart [src].</span>", "<span class='notice'>You start to cut apart [src].</span>", "You hear cutting.")
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if(do_after(user, 50*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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user << "<span class='notice'>You cut apart [src].</span>"
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var/obj/item/stack/sheet/plastic/five/P = new(loc)
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P.add_fingerprint(user)
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qdel(src)
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else
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. = ..()
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/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
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if(isliving(caller))
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@@ -46,6 +90,11 @@
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return 0
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return ..()
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/obj/structure/plasticflaps/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/plastic/five(loc)
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qdel(src)
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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