Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
+2 -1
View File
@@ -36,7 +36,8 @@
/turf/closed/indestructible/splashscreen/Initialize()
..()
icon_state = pick("title1","title2","title3","title4","title5")
if(titlescreen)
icon_state = pick("title1","title2","title3","title4","title5")
/turf/closed/indestructible/riveted
icon = 'icons/turf/walls/riveted.dmi'
+2 -2
View File
@@ -186,7 +186,7 @@
wet = wet_setting
if(wet_setting != TURF_DRY)
if(wet_overlay)
overlays -= wet_overlay
cut_overlay(wet_overlay)
wet_overlay = null
var/turf/open/floor/F = src
if(istype(F))
@@ -212,7 +212,7 @@
else
wet = TURF_DRY
if(wet_overlay)
overlays -= wet_overlay
cut_overlay(wet_overlay)
/turf/open/proc/HandleWet()
if(!wet)
+1 -1
View File
@@ -436,7 +436,7 @@
/turf/closed/mineral/gibtonite/proc/defuse()
if(stage == 1)
overlays -= activated_image
cut_overlay(activated_image)
var/image/I = image('icons/turf/smoothrocks.dmi', loc = src, icon_state = "rock_Gibtonite_inactive", layer = ON_EDGED_TURF_LAYER)
add_overlay(I)
desc = "An inactive gibtonite reserve. The ore can be extracted."
+1 -1
View File
@@ -43,7 +43,7 @@
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
explosion_block = 2
hardness = 10
slicing_duration = 120
slicing_duration = 80
sheet_type = /obj/item/stack/tile/brass
sheet_amount = 1
girder_type = /obj/structure/destructible/clockwork/wall_gear
+1 -1
View File
@@ -206,7 +206,7 @@
/turf/closed/wall/proc/thermitemelt(mob/user)
overlays = list()
cut_overlays()
var/obj/effect/overlay/O = new/obj/effect/overlay( src )
O.name = "thermite"
O.desc = "Looks hot."
+11 -7
View File
@@ -279,11 +279,13 @@
usr << "<span class='notice'>You start dumping out the contents...</span>"
if(!do_after(usr,20,target=src_object))
return 0
for(var/obj/item/I in src_object)
if(user.s_active != src_object)
if(I.on_found(user))
return
src_object.remove_from_storage(I, src) //No check needed, put everything inside
var/list/things = src_object.contents.Copy()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(usr, 10, TRUE, src, FALSE, CALLBACK(src_object, /obj/item/weapon/storage.proc/mass_remove_from_storage, src, things, progress)))
sleep(1)
qdel(progress)
return 1
//////////////////////////////
@@ -384,6 +386,8 @@
continue
if(istype(A, /obj/docking_port))
continue
if(A == T0)
continue
qdel(A, force=TRUE)
T0.ChangeTurf(turf_type)
@@ -457,5 +461,5 @@
/turf/proc/remove_decal(group)
LAZYINITLIST(decals)
overlays -= decals[group]
decals[group] = null
cut_overlay(decals[group])
decals[group] = null