Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
This commit is contained in:
@@ -100,6 +100,7 @@
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var/obj/item/weapon/stock_parts/matter_bin/part_bin = null
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var/crashing = FALSE //Are we currently getting wrecked?
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var/atom/movable/dragging_through = FALSE
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//Start/Stop processing the item to use momentum and flight mechanics.
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@@ -246,6 +247,10 @@
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/obj/item/device/flightpack/proc/momentum_drift()
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if(!flight)
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return FALSE
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if(wearer.pulling)
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dragging_through = wearer.pulling
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else if(dragging_through)
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dragging_through = null
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var/drift_dir_x = 0
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var/drift_dir_y = 0
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if(momentum_x > 0)
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@@ -264,10 +269,14 @@
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losecontrol()
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momentum_decay()
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for(var/i in 1 to momentum_speed)
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var/turf/oldturf = get_turf(wearer)
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if(momentum_speed_x >= i)
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step(wearer, drift_dir_x)
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if(momentum_speed_y >= i)
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step(wearer, drift_dir_y)
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if(dragging_through && oldturf)
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dragging_through.forceMove(oldturf)
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wearer.pulling = dragging_through
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sleep(1)
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//Make the wearer lose some momentum.
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@@ -469,6 +478,7 @@
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return FALSE
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if(L.buckled)
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wearer.visible_message("<span class='warning'>[wearer] reflexively flies over [L]!</span>")
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wearer.forceMove(get_turf(L))
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crashing = FALSE
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return FALSE
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suit.user.forceMove(get_turf(unmovablevictim))
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@@ -526,9 +536,11 @@
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spawn()
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door.Open()
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wearer.forceMove(get_turf(door))
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if(dragging_through)
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dragging_through.forceMove(get_turf(door))
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wearer.pulling = dragging_through
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wearer.visible_message("<span class='boldnotice'>[wearer] rolls to their sides and slips past [door]!</span>")
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/obj/item/device/flightpack/proc/crash_grille(obj/structure/grille/target)
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target.hitby(wearer)
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target.take_damage(60, BRUTE, "melee", 1)
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@@ -552,6 +564,9 @@
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A.open()
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wearer.visible_message("<span class='warning'>[wearer] rolls sideways and slips past [A]</span>")
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wearer.forceMove(get_turf(A))
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if(dragging_through)
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dragging_through.forceMove(get_turf(A))
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wearer.pulling = dragging_through
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return pass
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@@ -482,6 +482,7 @@
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armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
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//Head of Security hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/security/hos
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name = "head of security's hardsuit helmet"
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desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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@@ -496,6 +497,7 @@
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desc = "A special bulky suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
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jetpack = /obj/item/weapon/tank/jetpack/suit
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//Captain
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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@@ -721,109 +723,3 @@
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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actions_types = list()
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/obj/item/clothing/head/helmet/space/hardsuit/nazi
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name = "nazi hardhelmet"
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desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
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item_state = "hardsuit0-nazi"
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icon_state = "hardsuit0-nazi"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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item_color = "nazi"
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/obj/item/clothing/suit/space/hardsuit/nazi
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name = "nazi hardsuit"
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desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
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item_state = "hardsuit-nazi"
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icon_state = "hardsuit-nazi"
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slowdown = 1
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
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/obj/item/clothing/head/helmet/space/hardsuit/soviet
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name = "soviet hardhelmet"
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desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
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item_state = "hardsuit0-soviet"
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icon_state = "hardsuit0-soviet"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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item_color = "soviet"
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/obj/item/clothing/suit/space/hardsuit/soviet
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name = "soviet hardsuit"
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desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
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item_state = "hardsuit-soviet"
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icon_state = "hardsuit-soviet"
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slowdown = 1
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
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/obj/item/clothing/head/helmet/space/hardsuit/knight
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name = "Space-Knight helm"
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desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
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icon_state = "hardsuit0-knight"
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item_state = "hardsuit0-knight"
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armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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item_color="knight"
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/obj/item/clothing/suit/space/hardsuit/knight
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name = "Space-Knight armour"
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desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
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icon_state = "hardsuit-knight"
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item_state = "hardsuit-knight"
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slowdown = 1
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/melee/baton,/obj/item/weapon/tank,/obj/item/weapon/shield/energy,/obj/item/weapon/claymore)
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armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0.5
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
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/obj/item/clothing/head/helmet/space/hardsuit/knight/black
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name = "Black Knight's helm"
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desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
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icon_state = "hardsuit0-blackknight"
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item_state = "hardsuit0-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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item_color="blackknight"
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/obj/item/clothing/suit/space/hardsuit/knight/black
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name = "Black Knight's armour"
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desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
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icon_state = "hardsuit-blackknight"
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item_state = "hardsuit-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
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/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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name = "Solar helm"
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desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
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icon_state = "hardsuit0-solaire"
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item_state = "hardsuit0-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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item_color="solaire"
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/obj/item/clothing/suit/space/hardsuit/knight/solaire
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name = "Solar armour"
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desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
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icon_state = "hardsuit-solaire"
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item_state = "hardsuit-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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/obj/item/clothing/head/helmet/space/hardsuit/t51b
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name = "T-51b Power Armor"
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desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
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icon_state = "hardsuit0-t51b"
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item_state = "hardsuit0-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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item_color="t51b"
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/obj/item/clothing/suit/space/hardsuit/t51b
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name = "T-51b Power Armor"
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desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
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icon_state = "hardsuit-t51b"
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item_state = "hardsuit-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
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@@ -308,21 +308,3 @@ Contains:
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desc = "Peering into the eyes of the helmet is enough to seal damnation."
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icon_state = "hardsuit0-beserker"
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item_state = "hardsuit0-beserker"
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/obj/item/clothing/head/helmet/space/bomberman
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name = "Bomberman head"
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desc = "Terrorism has never looked so adorable."
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icon_state = "bomberman"
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item_state = "bomberman"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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obj/item/clothing/suit/space/bomberman
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name = "Bomberman's suit"
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desc = "Doesn't actually make you immune to bombs!"
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icon_state = "bomberman"
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item_state = "bomberman"
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slowdown = 0
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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@@ -0,0 +1,125 @@
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//VG Ports
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/obj/item/clothing/head/helmet/space/hardsuit/nazi
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name = "nazi hardhelmet"
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desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
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item_state = "hardsuit0-nazi"
|
||||
icon_state = "hardsuit0-nazi"
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||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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||||
item_color = "nazi"
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||||
|
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/obj/item/clothing/suit/space/hardsuit/nazi
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||||
name = "nazi hardsuit"
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||||
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
|
||||
item_state = "hardsuit-nazi"
|
||||
icon_state = "hardsuit-nazi"
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||||
slowdown = 1
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||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
name = "soviet hardhelmet"
|
||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||
item_state = "hardsuit0-soviet"
|
||||
icon_state = "hardsuit0-soviet"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
item_color = "soviet"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet
|
||||
name = "soviet hardsuit"
|
||||
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
|
||||
item_state = "hardsuit-soviet"
|
||||
icon_state = "hardsuit-soviet"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight
|
||||
name = "Space-Knight helm"
|
||||
desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
|
||||
icon_state = "hardsuit0-knight"
|
||||
item_state = "hardsuit0-knight"
|
||||
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
item_color="knight"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight
|
||||
name = "Space-Knight armour"
|
||||
desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
|
||||
icon_state = "hardsuit-knight"
|
||||
item_state = "hardsuit-knight"
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/melee/baton,/obj/item/weapon/tank,/obj/item/weapon/shield/energy,/obj/item/weapon/claymore)
|
||||
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.5
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight/black
|
||||
name = "Black Knight's helm"
|
||||
desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
|
||||
icon_state = "hardsuit0-blackknight"
|
||||
item_state = "hardsuit0-blackknight"
|
||||
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
|
||||
item_color="blackknight"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight/black
|
||||
name = "Black Knight's armour"
|
||||
desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
|
||||
icon_state = "hardsuit-blackknight"
|
||||
item_state = "hardsuit-blackknight"
|
||||
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
|
||||
name = "Solar helm"
|
||||
desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
|
||||
icon_state = "hardsuit0-solaire"
|
||||
item_state = "hardsuit0-solaire"
|
||||
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
|
||||
item_color="solaire"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/knight/solaire
|
||||
name = "Solar armour"
|
||||
desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
|
||||
icon_state = "hardsuit-solaire"
|
||||
item_state = "hardsuit-solaire"
|
||||
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/t51b
|
||||
name = "T-51b Power Armor"
|
||||
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
|
||||
icon_state = "hardsuit0-t51b"
|
||||
item_state = "hardsuit0-t51b"
|
||||
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
|
||||
item_color="t51b"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/t51b
|
||||
name = "T-51b Power Armor"
|
||||
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
|
||||
icon_state = "hardsuit-t51b"
|
||||
item_state = "hardsuit-t51b"
|
||||
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/bomberman
|
||||
name = "Bomberman head"
|
||||
desc = "Terrorism has never looked so adorable."
|
||||
icon_state = "bomberman"
|
||||
item_state = "bomberman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
|
||||
obj/item/clothing/suit/space/bomberman
|
||||
name = "Bomberman's suit"
|
||||
desc = "Doesn't actually make you immune to bombs!"
|
||||
icon_state = "bomberman"
|
||||
item_state = "bomberman"
|
||||
slowdown = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
Reference in New Issue
Block a user