Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
This commit is contained in:
@@ -63,7 +63,7 @@
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/computer/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away;landing_zone_dock"
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possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
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no_destination_swap = 1
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var/global/list/dumb_rev_heads = list()
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@@ -236,7 +236,7 @@
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/obj/item/weapon/survivalcapsule/proc/get_template()
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if(template)
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return
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template = shelter_templates[template_id]
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template = SSmapping.shelter_templates[template_id]
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if(!template)
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throw EXCEPTION("Shelter template ([template_id]) not found!")
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qdel(src)
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@@ -475,223 +475,4 @@
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name = "tubes"
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anchored = 1
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layer = BELOW_MOB_LAYER
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density = 0
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///Mining Base////
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/area/shuttle/auxillary_base
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name = "Auxillary Base"
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luminosity = 0 //Lighting gets lost when it lands anyway
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/obj/machinery/computer/shuttle/auxillary_base
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name = "auxillary base management console"
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icon = 'icons/obj/terminals.dmi'
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icon_state = "dorm_available"
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shuttleId = "colony_drop"
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desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
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interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
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var/launch_warning = TRUE
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req_one_access = list(access_cargo, access_construction, access_heads)
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possible_destinations = null
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clockwork = TRUE
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var/obj/item/device/gps/internal/base/locator
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/obj/machinery/computer/shuttle/auxillary_base/New(location, obj/item/weapon/circuitboard/computer/shuttle/C)
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..()
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locator = new /obj/item/device/gps/internal/base(src)
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/obj/machinery/computer/shuttle/auxillary_base/Topic(href, href_list)
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if(href_list["move"])
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if(z != ZLEVEL_STATION && shuttleId == "colony_drop")
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usr << "<span class='warning'>You can't move the base again!</span>"
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return 0
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if(launch_warning)
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say("<span class='danger'>Launch sequence activated! Prepare for drop!</span>")
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playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, 0)
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launch_warning = FALSE
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..()
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/obj/machinery/computer/shuttle/auxillary_base/onShuttleMove(turf/T1, rotation)
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..()
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if(z == ZLEVEL_MINING) //Avoids double logging and landing on other Z-levels due to badminnery
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feedback_add_details("colonies_dropped", "[x]|[y]|[z]") //Number of times a base has been dropped!
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/obj/machinery/computer/shuttle/auxillary_base/proc/set_mining_mode()
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if(z == ZLEVEL_MINING) //The console switches to controlling the mining shuttle once landed.
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req_access = list()
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shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
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possible_destinations = "mining_home;mining_away;landing_zone_dock"
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/obj/item/device/assault_pod/mining
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name = "Landing Field Designator"
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icon_state = "gangtool-purple"
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item_state = "electronic"
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icon = 'icons/obj/device.dmi'
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desc = "Deploy to designate the landing zone of the auxillary base."
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w_class = WEIGHT_CLASS_SMALL
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shuttle_id = "colony_drop"
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var/setting = FALSE
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var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
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/obj/item/device/assault_pod/mining/attack_self(mob/living/user)
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if(setting)
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return
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var/turf/T = get_turf(user)
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var/obj/docking_port/mobile/auxillary_base/base_dock = locate(/obj/docking_port/mobile/auxillary_base) in SSshuttle.mobile
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if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
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user << "<span class='warning'>This station is not equipped with an auxillary base. Please contact your Nanotrasen contractor.</span>"
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return
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if(!no_restrictions)
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if(T.z != ZLEVEL_MINING)
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user << "Wouldn't do much good dropping a mining base away from the mining area!"
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return
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var/colony_radius = max(width, height)*0.5
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var/list/area_counter = get_areas_in_range(colony_radius, T)
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if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
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user << "Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one."
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return
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user << "<span class='notice'>You begin setting the landing zone parameters...</span>"
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setting = TRUE
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if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
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setting = FALSE
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return
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var/area/A = get_area(T)
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
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landing_zone.id = "colony_drop(\ref[src])"
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landing_zone.name = "Landing Zone ([T.x], [T.y])"
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landing_zone.dwidth = base_dock.dwidth
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landing_zone.dheight = base_dock.dheight
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landing_zone.width = base_dock.width
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landing_zone.height = base_dock.height
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landing_zone.setDir(base_dock.dir)
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landing_zone.turf_type = T.type
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landing_zone.area_type = A.type
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for(var/obj/machinery/computer/shuttle/S in machines)
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if(S.shuttleId == shuttle_id)
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S.possible_destinations += "[landing_zone.id];"
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//Serves as a nice mechanic to people get ready for the launch.
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minor_announce("Auxiliary base landing zone coordinates locked in for [get_area(user)]. Launch command now available!")
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user << "<span class='notice'>Landing zone set.</span>"
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qdel(src)
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/obj/item/device/assault_pod/mining/unrestricted
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name = "omni-locational landing field designator"
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desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
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no_restrictions = TRUE
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/obj/docking_port/mobile/auxillary_base
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name = "auxillary base"
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id = "colony_drop"
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//Reminder to map-makers to set these values equal to the size of your base.
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dheight = 4
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dwidth = 4
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width = 9
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height = 9
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var/anti_spam_cd = 0
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/obj/structure/mining_shuttle_beacon
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name = "mining shuttle beacon"
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desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base."
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anchored = 0
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density = 0
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var/shuttle_ID = "landing_zone_dock"
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icon = 'icons/obj/objects.dmi'
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icon_state = "miningbeacon"
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var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
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pressure_resistance = 200 //So it does not get blown into lava.
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var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
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var/console_range = 15 //Wifi range of the beacon to find the aux base console
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/obj/structure/mining_shuttle_beacon/attack_hand(mob/user)
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if(anchored)
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user << "<span class='warning'>Landing zone already set.</span>"
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return
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if(anti_spam_cd)
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user << "<span class='warning'>[src] is currently recalibrating. Please wait.</span>"
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return
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anti_spam_cd = 1
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addtimer(CALLBACK(src, .proc/clear_cooldown), 100)
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var/turf/landing_spot = get_turf(src)
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if(landing_spot.z != ZLEVEL_MINING)
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user << "<span class='warning'>This device is only to be used in a mining zone.</span>"
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return
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var/obj/machinery/computer/shuttle/auxillary_base/aux_base_console = locate(/obj/machinery/computer/shuttle/auxillary_base) in machines
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if(!aux_base_console || get_dist(landing_spot, aux_base_console) > console_range)
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user << "<span class='warning'>The auxillary base's console must be within [console_range] meters in order to interface.</span>"
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return //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
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//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
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for(var/S in SSshuttle.stationary)
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var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
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if(SM.id == "mining_home" || SM.id == "mining_away")
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var/area/A = get_area(landing_spot)
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Mport = new(landing_spot)
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Mport.id = "landing_zone_dock"
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Mport.name = "auxillary base landing site"
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Mport.dwidth = SM.dwidth
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Mport.dheight = SM.dheight
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Mport.width = SM.width
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Mport.height = SM.height
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Mport.setDir(dir)
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Mport.turf_type = landing_spot.type
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Mport.area_type = A.type
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break
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if(!Mport)
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user << "<span class='warning'>This station is not equipped with an approprite mining shuttle. Please contact Nanotrasen Support.</span>"
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return
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var/search_radius = max(Mport.width, Mport.height)*0.5
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var/list/landing_areas = get_areas_in_range(search_radius, landing_spot)
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for(var/area/shuttle/auxillary_base/AB in landing_areas) //You land NEAR the base, not IN it.
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user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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var/obj/docking_port/mobile/mining_shuttle
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for(var/S in SSshuttle.mobile)
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var/obj/docking_port/mobile/MS = S
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if(MS.id != "mining")
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continue
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mining_shuttle = MS
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if(!mining_shuttle) //Not having a mining shuttle is a map issue
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user << "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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if(!mining_shuttle.canDock(Mport))
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user << "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
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user << "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>"
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anchored = 1 //Locks in place to mark the landing zone.
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
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anti_spam_cd = 0
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/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
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return (attack_hand(user)) //So borgies can help
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density = 0
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Reference in New Issue
Block a user