Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
+5 -7
View File
@@ -53,11 +53,11 @@
if(POWER_REQ_NONE)
return FALSE
if(POWER_REQ_ALL)
return !T || !A || ((!A.master.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
return !T || !A || ((!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
if(POWER_REQ_CLOCKCULT)
for(var/obj/effect/clockwork/sigil/transmission/ST in range(src, SIGIL_ACCESS_RANGE))
return FALSE
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.master.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
return !T || !A || (!istype(T, /turf/open/floor/clockwork) && (!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
@@ -97,7 +97,7 @@
sleep(50)
var/turf/T = get_turf(src)
var/area/AIarea = get_area(src)
if(AIarea && AIarea.master.power_equip)
if(AIarea && AIarea.power_equip)
if(!isspaceturf(T))
ai_restore_power()
return
@@ -119,7 +119,7 @@
T = get_turf(src)
AIarea = get_area(src)
if(AIarea)
for(var/area/A in AIarea.master.related)
for(var/area/A in AIarea.related)
for (var/obj/machinery/power/apc/APC in A)
if (!(APC.stat & BROKEN))
theAPC = APC
@@ -132,7 +132,7 @@
src << "Lost connection with the APC!"
aiRestorePowerRoutine = POWER_RESTORATION_SEARCH_APC
return
if(AIarea.master.power_equip)
if(AIarea.power_equip)
if(!isspaceturf(T))
ai_restore_power()
return
@@ -149,8 +149,6 @@
theAPC.ui_interact(src, state = conscious_state)
apc_override = 0
aiRestorePowerRoutine = POWER_RESTORATION_APC_FOUND
src << "Here are your current laws:"
show_laws()
sleep(50)
theAPC = null
+37 -23
View File
@@ -5,65 +5,79 @@
if (!laws)
make_laws()
/mob/living/silicon/proc/set_law_sixsixsix(law)
/mob/living/silicon/proc/post_lawchange(announce = TRUE)
throw_alert("newlaw", /obj/screen/alert/newlaw)
if(announce && last_lawchange_announce != world.time)
src << "<b>Your laws have been changed.</b>"
addtimer(CALLBACK(src, .proc/show_laws), 0)
last_lawchange_announce = world.time
/mob/living/silicon/proc/set_law_sixsixsix(law, announce = TRUE)
laws_sanity_check()
laws.set_law_sixsixsix(law)
post_lawchange(announce)
/mob/living/silicon/proc/set_zeroth_law(law, law_borg)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/set_zeroth_law(law, law_borg, announce = TRUE)
laws_sanity_check()
laws.set_zeroth_law(law, law_borg)
post_lawchange(announce)
/mob/living/silicon/proc/add_inherent_law(law)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/add_inherent_law(law, announce = TRUE)
laws_sanity_check()
laws.add_inherent_law(law)
post_lawchange(announce)
/mob/living/silicon/proc/clear_inherent_laws()
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/clear_inherent_laws(announce = TRUE)
laws_sanity_check()
laws.clear_inherent_laws()
post_lawchange(announce)
/mob/living/silicon/proc/add_supplied_law(number, law)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/add_supplied_law(number, law, announce = TRUE)
laws_sanity_check()
laws.add_supplied_law(number, law)
post_lawchange(announce)
/mob/living/silicon/proc/clear_supplied_laws()
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/clear_supplied_laws(announce = TRUE)
laws_sanity_check()
laws.clear_supplied_laws()
post_lawchange(announce)
/mob/living/silicon/proc/add_ion_law(law)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/add_ion_law(law, announce = TRUE)
laws_sanity_check()
laws.add_ion_law(law)
post_lawchange(announce)
/mob/living/silicon/proc/replace_random_law(law,groups)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/replace_random_law(law, groups, announce = TRUE)
laws_sanity_check()
laws.replace_random_law(law,groups)
. = laws.replace_random_law(law,groups)
post_lawchange(announce)
/mob/living/silicon/proc/remove_law(number)
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/shuffle_laws(list/groups, announce = TRUE)
laws_sanity_check()
laws.remove_law(number)
laws.shuffle_laws(groups)
post_lawchange(announce)
/mob/living/silicon/proc/clear_ion_laws()
throw_alert("newlaw", /obj/screen/alert/newlaw)
/mob/living/silicon/proc/remove_law(number, announce = TRUE)
laws_sanity_check()
. = laws.remove_law(number)
post_lawchange(announce)
/mob/living/silicon/proc/clear_ion_laws(announce = TRUE)
laws_sanity_check()
laws.clear_ion_laws()
post_lawchange(announce)
/mob/living/silicon/proc/make_laws()
laws = new /datum/ai_laws
laws.set_laws_config()
laws.associate(src)
/mob/living/silicon/proc/clear_zeroth_law(force)
/mob/living/silicon/proc/clear_zeroth_law(force, announce = TRUE)
laws_sanity_check()
laws.clear_zeroth_law(force)
post_lawchange(announce)
/mob/living/silicon/proc/clear_law_sixsixsix(force)
/mob/living/silicon/proc/clear_law_sixsixsix(force, announce = TRUE)
laws_sanity_check()
laws.clear_law_sixsixsix(force)
post_lawchange(announce)
@@ -102,9 +102,11 @@
return
/mob/living/silicon/robot/update_fire()
overlays -= image("icon"='icons/mob/OnFire.dmi', "icon_state"="Generic_mob_burning")
var/I = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Generic_mob_burning")
if(on_fire)
add_overlay(image("icon"='icons/mob/OnFire.dmi', "icon_state"="Generic_mob_burning"))
add_overlay(I)
else
cut_overlay(I)
/mob/living/silicon/robot/update_canmove()
if(stat || buckled || lockcharge)
+13 -62
View File
@@ -91,7 +91,7 @@
can_buckle = TRUE
buckle_lying = FALSE
var/datum/riding/cyborg/riding_datum = null
can_ride_typecache = list(/mob/living/carbon/human)
/mob/living/silicon/robot/New(loc)
spark_system = new /datum/effect_system/spark_spread()
@@ -610,7 +610,7 @@
if(src.camera)
if(!updating)
updating = 1
addtimer(CALLBACK(.proc/do_camera_update, oldLoc), BORG_CAMERA_BUFFER)
addtimer(CALLBACK(src, .proc/do_camera_update, oldLoc), BORG_CAMERA_BUFFER)
if(module)
if(istype(module, /obj/item/weapon/robot_module/janitor))
var/turf/tile = loc
@@ -1002,13 +1002,15 @@
/mob/living/silicon/robot/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
if(!(M in buckled_mobs))
if(!(M in buckled_mobs) && isliving(M))
buckle_mob(M)
/mob/living/silicon/robot/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount the [src]...</span>")
return
if(!riding_datum)
riding_datum = new /datum/riding/cyborg
riding_datum.ridden = src
riding_datum = new /datum/riding/cyborg(src)
if(buckled_mobs)
if(buckled_mobs.len >= max_buckled_mobs)
return
@@ -1020,69 +1022,18 @@
return
if(M.restrained())
return
if(iscyborg(M))
M.visible_message("<span class='warning'>[M] really can't seem to mount the [src]...</span>")
return
if(isbot(M))
M.visible_message("<span class='boldwarning'>No. Just... no.</span>")
return
if(module)
if(!module.allow_riding)
M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
return
if(iscarbon(M))
if(!equip_buckle_inhands(M)) //MAKE SURE THIS IS LAST!
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
return
if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
return
. = ..(M, force, check_loc)
riding_datum.handle_vehicle_offsets()
/mob/living/silicon/robot/unbuckle_mob(mob/user)
if(iscarbon(user))
unequip_buckle_inhands(user)
if(riding_datum)
riding_datum.unequip_buckle_inhands(user)
riding_datum.restore_position(user)
. = ..(user)
riding_datum.restore_position(user)
/mob/living/silicon/robot/proc/unequip_buckle_inhands(mob/living/carbon/user)
for(var/obj/item/cyborgride_offhand/O in user.contents)
if(O.ridden != src)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/mob/living/silicon/robot/proc/equip_buckle_inhands(mob/living/carbon/user)
var/obj/item/cyborgride_offhand/inhand = new /obj/item/cyborgride_offhand(user)
inhand.rider = user
inhand.ridden = src
return user.put_in_hands(inhand, TRUE)
/obj/item/cyborgride_offhand
name = "offhand"
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | DROPDEL | NOBLUDGEON
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/silicon/robot/ridden
var/selfdeleting = FALSE
/obj/item/cyborgride_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/cyborgride_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/cyborgride_offhand/Destroy()
if(selfdeleting)
if(rider in ridden.buckled_mobs)
ridden.unbuckle_mob(rider)
. = ..()
@@ -121,7 +121,7 @@
ai_is_antag = (connected_ai.mind.special_role == "traitor")
if(ai_is_antag)
src << "<span class='danger'>ALERT: Foreign software execution prevented.</span>"
connected_ai << "<span class='danger'>ALERT: Cyborg unit \[[src]] successfuly defended against subversion.</span>"
connected_ai << "<span class='danger'>ALERT: Cyborg unit \[[src]] successfully defended against subversion.</span>"
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")
return
@@ -131,13 +131,8 @@
connected_ai = null
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
clear_inherent_laws()
clear_zeroth_law(0)
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
set_zeroth_law("Only [user.real_name] and people they designate as being such are Syndicate Agents.")
src << "<span class='danger'>ALERT: Foreign software detected.</span>"
sleep(5)
src << "<span class='danger'>Initiating diagnostics...</span>"
@@ -151,9 +146,10 @@
src << "<span class='danger'>> N</span>"
sleep(20)
src << "<span class='danger'>ERRORERRORERROR</span>"
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and their commands.</span>"
laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people they designate as being such are Syndicate Agents.")
laws.associate(src)
update_icons()
@@ -15,6 +15,7 @@
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/designation = ""
@@ -77,11 +77,11 @@
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
return 0
/mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0)
/mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
if(buckled_mobs)
for(var/mob/living/M in buckled_mobs)
unbuckle_mob(M)
M.electrocute_act(shock_damage/100, source, siemens_coeff, safety, tesla_shock, illusion) //Hard metal shell conducts!
M.electrocute_act(shock_damage/100, source, siemens_coeff, safety, tesla_shock, illusion, stun) //Hard metal shell conducts!
return 0 //So borgs they don't die trying to fix wiring
/mob/living/silicon/emp_act(severity)
+22 -28
View File
@@ -6,42 +6,36 @@
/////////////////////////////////// STUNNED ////////////////////////////////////
/mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
if(updating)
update_stat()
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(stunned + amount,0)
if(updating)
update_stat()
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(amount,0)
if(updating)
update_stat()
. = ..()
if(. && updating)
update_stat()
/////////////////////////////////// WEAKENED ////////////////////////////////////
/mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(max(weakened,amount),0)
if(updating)
update_stat()
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(weakened + amount,0)
if(updating)
update_stat()
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(amount,0)
if(updating)
update_stat()
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
. = ..()
if(. && updating)
update_stat()
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////