Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
@@ -260,17 +260,11 @@
/obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/New()
..()
update_icon()
return
/obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/proc/update_magazine()
if(magazine)
src.overlays = 0
add_overlay("[magazine.icon_state]")
return
/obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/update_icon()
src.overlays = 0
update_magazine()
if(magazine)
cut_overlays()
add_overlay("[magazine.icon_state]")
icon_state = "bulldog[chambered ? "" : "-e"]"
/obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/afterattack()
@@ -406,5 +400,3 @@
..()
icon_state = "oldrifle[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]"
return
@@ -190,3 +190,22 @@
return ..()
/obj/item/projectile/energy/tesla_cannon
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla_cannon/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla_cannon/on_hit(atom/target)
. = ..()
tesla_zap(src, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
qdel(src)
/obj/item/projectile/energy/tesla_cannon/Destroy()
qdel(chain)
return ..()
+21 -16
View File
@@ -155,8 +155,8 @@
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
Robot.clear_inherent_laws()
Robot.clear_zeroth_law(0)
Robot.clear_inherent_laws(0)
Robot.clear_zeroth_law(0, 0)
Robot.connected_ai = null
if("slime")
new_mob = new /mob/living/simple_animal/slime/random(M.loc)
@@ -291,37 +291,42 @@
nodamage = 1
/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = 0)
target.animate_atom_living(firer)
..()
if((istype(target, /obj/item) || istype(target, /obj/structure)) && !is_type_in_list(target, protected_objects))
if(istype(target, /obj/structure/statue/petrified))
var/obj/structure/statue/petrified/P = target
/atom/proc/animate_atom_living(var/mob/living/owner = null)
if((istype(src, /obj/item) || istype(src, /obj/structure)) && !is_type_in_list(src, protected_objects))
if(istype(src, /obj/structure/statue/petrified))
var/obj/structure/statue/petrified/P = src
if(P.petrified_mob)
var/mob/living/L = P.petrified_mob
var/mob/living/simple_animal/hostile/statue/S = new (P.loc, firer)
var/mob/living/simple_animal/hostile/statue/S = new(P.loc, owner)
S.name = "statue of [L.name]"
S.faction = list("\ref[firer]")
if(owner)
S.faction = list("\ref[owner]")
S.icon = P.icon
S.icon_state = P.icon_state
S.overlays = P.overlays
S.copy_overlays(P, TRUE)
S.color = P.color
S.atom_colours = P.atom_colours.Copy()
if(L.mind)
L.mind.transfer_to(S)
S << "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator.</span>"
if(owner)
S << "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [owner], your creator.</span>"
P.loc = S
qdel(src)
return
else
var/obj/O = target
var/obj/O = src
if(istype(O, /obj/item/weapon/gun))
new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
new /mob/living/simple_animal/hostile/mimic/copy/ranged(loc, src, owner)
else
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
new /mob/living/simple_animal/hostile/mimic/copy(loc, src, owner)
else if(istype(target, /mob/living/simple_animal/hostile/mimic/copy))
else if(istype(src, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = target
C.ChangeOwner(firer)
var/mob/living/simple_animal/hostile/mimic/copy/C = src
if(owner)
C.ChangeOwner(owner)
/obj/item/projectile/magic/spellblade
name = "blade energy"
+15 -3
View File
@@ -234,6 +234,12 @@
damage = 10
range = 6
/obj/item/projectile/plasma/turret
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
name = "plasma beam"
damage = 6
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/gravityrepulse
name = "repulsion bolt"
@@ -246,6 +252,7 @@
color = "#33CCFF"
var/turf/T
var/power = 4
var/list/thrown_items = list()
/obj/item/projectile/gravityrepulse/New(var/obj/item/ammo_casing/energy/gravityrepulse/C)
..()
@@ -256,10 +263,11 @@
. = ..()
T = get_turf(src)
for(var/atom/movable/A in range(T, power))
if(A == src || (firer && A == src.firer) || A.anchored)
if(A == src || (firer && A == src.firer) || A.anchored || thrown_items[A])
continue
var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(A, src)))
A.throw_at(throwtarget,power+1,1)
thrown_items[A] = A
for(var/turf/F in range(T,power))
new /obj/effect/overlay/temp/gravpush(F)
@@ -274,6 +282,7 @@
color = "#FF6600"
var/turf/T
var/power = 4
var/list/thrown_items = list()
/obj/item/projectile/gravityattract/New(var/obj/item/ammo_casing/energy/gravityattract/C)
..()
@@ -284,9 +293,10 @@
. = ..()
T = get_turf(src)
for(var/atom/movable/A in range(T, power))
if(A == src || (firer && A == src.firer) || A.anchored)
if(A == src || (firer && A == src.firer) || A.anchored || thrown_items[A])
continue
A.throw_at(T, power+1, 1)
thrown_items[A] = A
for(var/turf/F in range(T,power))
new /obj/effect/overlay/temp/gravpush(F)
@@ -301,6 +311,7 @@
color = "#101010"
var/turf/T
var/power = 4
var/list/thrown_items = list()
/obj/item/projectile/gravitychaos/New(var/obj/item/ammo_casing/energy/gravitychaos/C)
..()
@@ -311,9 +322,10 @@
. = ..()
T = get_turf(src)
for(var/atom/movable/A in range(T, power))
if(A == src|| (firer && A == src.firer) || A.anchored)
if(A == src|| (firer && A == src.firer) || A.anchored || thrown_items[A])
continue
A.throw_at(get_edge_target_turf(A, pick(cardinal)), power+1, 1)
thrown_items[A] = A
for(var/turf/Z in range(T,power))
new /obj/effect/overlay/temp/gravpush(Z)