Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
return {"Our military presence is inadequate in your sector.
We need you to construct BSA-[rand(1,99)] Artillery position aboard your station.
Base parts should be availible for shipping by your cargo shuttle.
Base parts are available for shipping via cargo.
-Nanotrasen Naval Command"}
/datum/station_goal/bluespace_cannon/on_report()
+8 -8
View File
@@ -30,15 +30,15 @@
.++
/datum/station_goal/dna_vault/get_report()
return {"Our long term prediction systems say there's 99% chance of system-wide cataclysm in near future.
We need you to construct DNA Vault aboard your station.
return {"Our long term prediction systems indicate a 99% chance of system-wide cataclysm in the near future.
We need you to construct a DNA Vault aboard your station.
DNA Vault needs to contain samples of:
The DNA Vault needs to contain samples of:
[animal_count] unique animal data
[plant_count] unique non-standard plant data
[human_count] unique sapient humanoid DNA data
Base vault parts should be availible for shipping by your cargo shuttle."}
Base vault parts are available for shipping via cargo."}
/datum/station_goal/dna_vault/on_report()
@@ -85,7 +85,7 @@ var/list/non_simple_animals = typecacheof(list(/mob/living/carbon/monkey,/mob/li
if(!H.myseed)
return
if(!H.harvest)// So it's bit harder.
user << "<span clas='warning'>Plants needs to be ready to harvest to perform full data scan.</span>" //Because space dna is actually magic
user << "<span clas='warning'>Plant needs to be ready to harvest to perform full data scan.</span>" //Because space dna is actually magic
return
if(plants[H.myseed.type])
user << "<span class='notice'>Plant data already present in local storage.<span>"
@@ -98,7 +98,7 @@ var/list/non_simple_animals = typecacheof(list(/mob/living/carbon/monkey,/mob/li
if(isanimal(target))
var/mob/living/simple_animal/A = target
if(!A.healable)//simple approximation of being animal not a robot or similar
user << "<span class='warning'>No compatibile DNA detected</span>"
user << "<span class='warning'>No compatible DNA detected</span>"
return
if(animals[target.type])
user << "<span class='notice'>Animal data already present in local storage.<span>"
@@ -266,13 +266,13 @@ var/list/non_simple_animals = typecacheof(list(/mob/living/carbon/monkey,/mob/li
H << "<span class='notice'>Your lungs feel great.</span>"
S.species_traits |= NOBREATH
if(VAULT_FIREPROOF)
H << "<span class='notice'>Your feel fireproof.</span>"
H << "<span class='notice'>You feel fireproof.</span>"
S.burnmod = 0.5
S.heatmod = 0
if(VAULT_STUNTIME)
H << "<span class='notice'>Nothing can keep you down for long.</span>"
S.stunmod = 0.5
if(VAULT_ARMOUR)
H << "<span class='notice'>Your feel tough.</span>"
H << "<span class='notice'>You feel tough.</span>"
S.armor = 30
power_lottery[H] = list()
+2 -2
View File
@@ -7,9 +7,9 @@
/datum/station_goal/station_shield/get_report()
return {"The station is located in a zone full of space debris.
We have a prototype shielding system you will deploy to reduce collision related accidents.
We have a prototype shielding system you must deploy to reduce collision-related accidents.
You can order the satellites and control systems through cargo shuttle.
You can order the satellites and control systems at cargo.
"}