Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
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@@ -62,8 +62,7 @@ var/datum/feedback/blackbox = new()
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if (!feedback) return
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round_end_data_gathering() //round_end time logging and some other data processing
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establish_db_connection()
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if (!dbcon.IsConnected()) return
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if (!dbcon.Connect()) return
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var/round_id
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var/DBQuery/query = dbcon.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
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@@ -213,8 +212,7 @@ var/datum/feedback/blackbox = new()
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for(var/mob/M in player_list)
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if(M.client)
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playercount += 1
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establish_db_connection()
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if(!dbcon.IsConnected())
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if(!dbcon.Connect())
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log_game("SQL ERROR during player polling. Failed to connect.")
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else
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var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
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@@ -227,8 +225,7 @@ var/datum/feedback/blackbox = new()
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if(!config.sql_enabled)
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return
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var/admincount = admins.len
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establish_db_connection()
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if(!dbcon.IsConnected())
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if(!dbcon.Connect())
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log_game("SQL ERROR during admin polling. Failed to connect.")
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else
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var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
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@@ -272,12 +269,10 @@ var/datum/feedback/blackbox = new()
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var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
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var/coord = "[L.x], [L.y], [L.z]"
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var/map = MAP_NAME
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var/server = "[world.internet_address]:[world.port]"
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establish_db_connection()
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if(!dbcon.IsConnected())
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if(!dbcon.Connect())
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log_game("SQL ERROR during death reporting. Failed to connect.")
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else
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var/DBQuery/query = dbcon.NewQuery("INSERT INTO [format_table_name("death")] (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord, mapname, server) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[L.gender]', [L.getBruteLoss()], [L.getFireLoss()], [L.brainloss], [L.getOxyLoss()], '[coord]', '[map]', '[server]')")
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var/DBQuery/query = dbcon.NewQuery("INSERT INTO [format_table_name("death")] (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord, mapname, server_ip, server_port) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[L.gender]', [L.getBruteLoss()], [L.getFireLoss()], [L.brainloss], [L.getOxyLoss()], '[coord]', '[map]', INET_ATON('[world.internet_address]'), '[world.port]')")
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if(!query.Execute())
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var/err = query.ErrorMsg()
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log_game("SQL ERROR during death reporting. Error : \[[err]\]\n")
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@@ -295,8 +290,7 @@ var/datum/feedback/blackbox = new()
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log_game("Round ended without any feedback being generated. No feedback was sent to the database.")
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return
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establish_db_connection()
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if(!dbcon.IsConnected())
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if(!dbcon.Connect())
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log_game("SQL ERROR during feedback reporting. Failed to connect.")
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else
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