does this fix it
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@@ -58,6 +58,7 @@
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required_reagents = list(/datum/reagent/water/holywater = 1, /datum/reagent/potassium = 1)
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/datum/chemical_reaction/reagent_explosion/potassium_explosion/holyboom/on_reaction(datum/reagents/holder, multiplier)
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set waitfor = FALSE
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var/turf/T = get_turf(holder.my_atom)
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if(multiplier >= 150)
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playsound(get_turf(holder.my_atom), 'sound/effects/pray.ogg', 80, 0, round(multiplier/48))
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@@ -430,6 +431,7 @@
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var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN
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/datum/chemical_reaction/reagent_explosion/teslium_lightning/on_reaction(datum/reagents/holder, multiplier)
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set waitfor = FALSE
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var/T1 = multiplier * 20 //100 units : Zap 3 times, with powers 2000/5000/12000. Tesla revolvers have a power of 10000 for comparison.
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var/T2 = multiplier * 50
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var/T3 = multiplier * 120
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@@ -570,6 +570,7 @@
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required_other = TRUE
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/datum/chemical_reaction/slime/slimestop/on_reaction(datum/reagents/holder)
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set waitfor = FALSE
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sleep(50)
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var/obj/item/slime_extract/sepia/extract = holder.my_atom
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var/turf/T = get_turf(holder.my_atom)
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