Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage.
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@@ -147,6 +147,8 @@
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
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#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
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#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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@@ -236,8 +238,8 @@
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#define GHOSTROLE_TRAIT "ghostrole"
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#define APHRO_TRAIT "aphro"
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#define BLOODSUCKER_TRAIT "bloodsucker"
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#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
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#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
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#define GLOVE_TRAIT "glove" //inherited by your cool gloves
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -271,6 +273,7 @@
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define MARTIAL_ARTIST_TRAIT "martial_artist"
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define RISING_BASS_TRAIT "rising_bass"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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