Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage.
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@@ -467,9 +467,9 @@
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if(H.physiology)
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H.physiology.stamina_mod *= 0.5
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if(H.dna && H.dna.species)
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H.dna.species.punchdamagehigh *= 4
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H.dna.species.punchdamagelow *= 4
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H.dna.species.punchstunthreshold *= 2
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H.dna.species.punchdamagehigh += 4
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H.dna.species.punchdamagelow += 4
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H.dna.species.punchstunthreshold -= 2
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/datum/reagent/drug/skooma/on_mob_end_metabolize(mob/living/L)
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. = ..()
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@@ -480,9 +480,9 @@
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if(H.physiology)
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H.physiology.stamina_mod *= 2
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if(H.dna && H.dna.species)
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H.dna.species.punchdamagehigh *= 0.25
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H.dna.species.punchdamagelow *= 0.25
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H.dna.species.punchstunthreshold *= 0.5
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H.dna.species.punchdamagehigh -= 4
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H.dna.species.punchdamagelow -= 4
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H.dna.species.punchstunthreshold += 2
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/datum/reagent/drug/skooma/on_mob_life(mob/living/carbon/M)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM)
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