Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage.

This commit is contained in:
necromanceranne
2020-04-03 19:42:25 +11:00
parent b37dc1e322
commit 0c46c151f9
21 changed files with 204 additions and 112 deletions
@@ -467,9 +467,9 @@
if(H.physiology)
H.physiology.stamina_mod *= 0.5
if(H.dna && H.dna.species)
H.dna.species.punchdamagehigh *= 4
H.dna.species.punchdamagelow *= 4
H.dna.species.punchstunthreshold *= 2
H.dna.species.punchdamagehigh += 4
H.dna.species.punchdamagelow += 4
H.dna.species.punchstunthreshold -= 2
/datum/reagent/drug/skooma/on_mob_end_metabolize(mob/living/L)
. = ..()
@@ -480,9 +480,9 @@
if(H.physiology)
H.physiology.stamina_mod *= 2
if(H.dna && H.dna.species)
H.dna.species.punchdamagehigh *= 0.25
H.dna.species.punchdamagelow *= 0.25
H.dna.species.punchstunthreshold *= 0.5
H.dna.species.punchdamagehigh -= 4
H.dna.species.punchdamagelow -= 4
H.dna.species.punchstunthreshold += 2
/datum/reagent/drug/skooma/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM)