This commit is contained in:
Ghommie
2020-03-06 04:00:36 +01:00
371 changed files with 212045 additions and 207549 deletions
+8 -8
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@@ -42,19 +42,19 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(120)
D.DefaultCombatKnockdown(120)
log_combat(A, D, "slammed (CQC)")
return TRUE
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
@@ -62,7 +62,7 @@
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
@@ -136,7 +136,7 @@
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.IsKnockdown() || D.resting || D.lying)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
@@ -147,12 +147,12 @@
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
log_combat(A, D, "[picked_hit_type] (CQC)")
if(A.resting && !D.stat && !D.IsKnockdown())
if(!CHECK_MOBILITY(A, MOBILITY_STAND) && !D.stat && CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
log_combat(A, D, "sweeped (CQC)")
return TRUE
@@ -164,7 +164,7 @@
if(check_streak(A,D))
return TRUE
if(prob(65))
if(!D.stat || !D.IsKnockdown() || !restraining)
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
+3 -3
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@@ -96,13 +96,13 @@
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -138,7 +138,7 @@
log_combat(A, D, "punched")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 10
if(D.IsKnockdown() || D.resting || D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
+1 -1
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@@ -16,7 +16,7 @@
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
if(atk_verb)
log_combat(A, D, "[atk_verb] (Mushroom Punch)")
return TRUE
+2 -2
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@@ -49,7 +49,7 @@
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
A.Stun(rand(10,45))
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "kicks", "hits", "slams into")
@@ -59,7 +59,7 @@
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
if(7,8)
basic_hit(A,D)
+9 -9
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@@ -79,7 +79,7 @@
return TRUE
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || D.lying == 0)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
var/turf/H = get_step(D, dir)
@@ -89,7 +89,7 @@
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
D.forceMove(L)
log_combat(A, D, "side kicked (Rising Bass)")
@@ -97,7 +97,7 @@
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/turf/H = get_step(A, get_dir(D,A))
var/L = checkfordensity(H,D) ? H : A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
@@ -108,14 +108,14 @@
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
D.Sleeping(60)
D.Knockdown(300)
D.DefaultCombatKnockdown(300)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if((!D.IsKnockdown() || !D.lying) && repulsecool > world.time)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
@@ -123,14 +123,14 @@
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
D.DefaultCombatKnockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
@@ -142,7 +142,7 @@
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if (D.get_active_held_item())
var/obj/item/G = D.get_active_held_item()
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
@@ -205,4 +205,4 @@
deftswitch.Remove(H)
sidekick.Remove(H)
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
+12 -12
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@@ -37,7 +37,7 @@
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
@@ -46,19 +46,19 @@
D.emote("scream")
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
@@ -68,20 +68,20 @@
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
D.audible_message("<b>[D]</b> gags!")
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
@@ -89,12 +89,12 @@
D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
@@ -134,7 +134,7 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return TRUE
@@ -192,7 +192,7 @@
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
@@ -226,7 +226,7 @@
if(prob(10))
H.visible_message("<span class='warning'>[H] collapses!</span>", \
"<span class='userdanger'>Your legs give out!</span>")
H.Knockdown(80)
H.DefaultCombatKnockdown(80)
if(H.staminaloss && !H.IsSleeping())
var/total_health = (H.health - H.staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
+5 -5
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@@ -207,7 +207,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
log_combat(A, D, "has thrown with wrestling")
return 0
@@ -303,7 +303,7 @@
playsound(A.loc, "swing_hit", 50, 1)
if (!D.stat)
D.emote("scream")
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
switch(rand(1,3))
if (2)
@@ -361,7 +361,7 @@
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
if (T && isturf(T))
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
D.throw_at(T, 3, 2)
log_combat(A, D, "roundhouse-kicked")
@@ -400,7 +400,7 @@
if (falling == 1)
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.adjustBruteLoss(rand(10,20))
A.Knockdown(60)
A.DefaultCombatKnockdown(60)
to_chat(A, "[D] is too far away!")
return 0
@@ -429,7 +429,7 @@
else
D.adjustBruteLoss(rand(20,30))
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
A.pixel_y = 0