diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index f741cbb62b..7e35e74a5c 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -387,7 +387,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) message_admins("Drafting players for forced ruleset [rule.name].") log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].") rule.mode = src - rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency + rule.acceptable(GLOB.player_list.len, threat_level) // Assigns some vars in the modes, running it here for consistency rule.candidates = candidates.Copy() rule.trim_candidates() if (rule.ready(TRUE)) @@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) return TRUE var/list/drafted_rules = list() for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules) - if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required + if (rule.acceptable(GLOB.player_list.len, threat_level) && threat >= rule.cost) // If we got the population and threat required rule.candidates = candidates.Copy() rule.trim_candidates() if (rule.ready() && rule.candidates.len > 0) @@ -407,12 +407,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) if(!drafted_rules.len) message_admins("Not enough threat level for roundstart antags!") log_game("DYNAMIC: Not enough threat level for roundstart antags!") - var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1) + var/indice_pop = min(10,round(GLOB.player_list.len/pop_per_requirement)+1) extra_rulesets_amount = 0 if (GLOB.dynamic_classic_secret) extra_rulesets_amount = 0 else - if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit) + if (GLOB.player_list.len > GLOB.dynamic_high_pop_limit) message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.") log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.") if (threat_level > high_pop_second_rule_req)