eyes
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@@ -34,7 +34,7 @@
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hair_hidden = 1
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if(!hair_hidden)
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if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
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overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
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overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_parts.dmi', "debrained", -HAIR_LAYER)
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apply_overlay(HAIR_LAYER)
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