fixed combo lockers
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@@ -13,15 +13,16 @@
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return 0
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. = ..()
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// Exists to work around the minimum 700 cr price for goodies / small items
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/obj/structure/closet/secure_closet/goodies
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// Exists to work around the minimum 700 cr price for goodies / small items / materials
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/obj/structure/closet/secure_closet/cargo
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name = "cargo locker"
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icon_state = "goodies"
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desc = "A sturdier card-locked storage unit used for bulky shipments."
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max_integrity = 500 // Same as crates.
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melee_min_damage = 25 // Idem.
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/obj/structure/closet/secure_closet/goodies/owned
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name = "private locker"
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/obj/structure/closet/secure_closet/cargo/owned
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name = "private cargo locker"
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desc = "A locker designed to only open for who purchased its contents."
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///Account of the person buying the crate if private purchasing.
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var/datum/bank_account/buyer_account
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@@ -32,18 +33,18 @@
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///Is the crate being bought by a person, or a budget card?
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var/department_purchase = FALSE
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/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
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/obj/structure/closet/secure_closet/cargo/owned/examine(mob/user)
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. = ..()
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. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
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/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
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/obj/structure/closet/secure_closet/cargo/owned/Initialize(mapload, datum/bank_account/_buyer_account)
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. = ..()
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buyer_account = _buyer_account
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if(istype(buyer_account, /datum/bank_account/department))
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department_purchase = TRUE
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department_account = buyer_account
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/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
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/obj/structure/closet/secure_closet/cargo/owned/togglelock(mob/living/user, silent)
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if(privacy_lock)
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if(!broken)
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var/obj/item/card/id/id_card = user.get_idcard(TRUE)
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