Make admin heals also max out mood
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@@ -492,6 +492,11 @@
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ExtinguishMob()
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fire_stacks = 0
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update_canmove()
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GET_COMPONENT(mood, /datum/component/mood)
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if (mood)
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QDEL_LIST(mood.mood_events)
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mood.sanity = SANITY_GREAT
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mood.update_mood()
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//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
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