Ghommie's requiem
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@@ -98,16 +98,12 @@
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//Checks to see if the organ is frozen from temperature
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/obj/item/organ/proc/is_cold()
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var/freezing_objects = list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon, /obj/machinery/smartfridge/organ)
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if(istype(loc, /obj/))//Freezer of some kind, I hope.
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if(is_type_in_list(loc, freezing_objects))
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if(is_type_in_list(loc, GLOB.freezing_objects))
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if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
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organ_flags |= ORGAN_FROZEN
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return TRUE
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var/external_check = FALSE
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if(organ_flags & ORGAN_FROZEN)
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external_check = TRUE
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return external_check
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return (organ_flags & ORGAN_FROZEN) //Incase something else toggles it
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var/local_temp
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if(istype(loc, /turf/))//Only concern is adding an organ to a freezer when the area around it is cold.
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@@ -117,7 +113,7 @@
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else if(istype(loc, /mob/) && !owner)
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var/mob/M = loc
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if(is_type_in_list(M.loc, freezing_objects))
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if(is_type_in_list(M.loc, GLOB.freezing_objects))
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if(!(organ_flags & ORGAN_FROZEN))
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organ_flags |= ORGAN_FROZEN
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return TRUE
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@@ -127,7 +123,7 @@
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if(owner)
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//Don't interfere with bodies frozen by structures.
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if(is_type_in_list(owner.loc, freezing_objects))
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if(is_type_in_list(owner.loc, GLOB.freezing_objects))
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if(!(organ_flags & ORGAN_FROZEN))
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organ_flags |= ORGAN_FROZEN
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return TRUE
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