Merge pull request #11660 from deathride58/fuckcontractors
Quick and dirty PR to make contractor targets actually show up in the traitor panel
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@@ -96,6 +96,13 @@
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equip(silent)
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
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/datum/antagonist/traitor/antag_panel_objectives()
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. = ..()
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if(contractor_hub?.assigned_targets && length(contractor_hub.assigned_targets))
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. += "<i><b>Contract Targets</b></i>:<br>"
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for(var/datum/mind/M in contractor_hub.assigned_targets)
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. += "<b> - </b>[key_name(M, FALSE, TRUE)]<br>"
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/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
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. = ..()
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update_traitor_icons_added()
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