Jacq can walk again!
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@@ -48,8 +48,8 @@
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var/progression = list() //Keep track of where people are in the story.
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var/active = TRUE //Turn this to false to keep normal mob behavour
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var/cached_z
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/// I'm busy chatting, don't move.
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var/busy_chatting = FALSE
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/// I'm busy, don't move.
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var/busy = FALSE
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/mob/living/simple_animal/jacq/Initialize()
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..()
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@@ -68,11 +68,14 @@
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playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
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var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
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Jacq.progression = progression
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if(ckey) //transfer over any ghost posessions
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Jacq.key = key
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..()
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/mob/living/simple_animal/jacq/death() //What is alive may never die
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visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
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playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
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fully_heal(FALSE)
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health = 25
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poof()
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@@ -81,9 +84,9 @@
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say("Hello there [gender_check(M)]!")
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return ..()
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if(!ckey)
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busy_chatting = FALSE
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stopmove()
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chit_chat(M)
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busy_chatting = TRUE
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canmove()
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..()
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/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
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@@ -91,11 +94,25 @@
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say("Hello there [gender_check(M)]!")
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return ..()
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if(!ckey)
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busy_chatting = FALSE
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stopmove()
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chit_chat(M)
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busy_chatting = TRUE
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canmove()
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..()
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/mob/living/simple_animal/jacq/proc/canmove()
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busy = FALSE
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update_mobility()
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return
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/mob/living/simple_animal/jacq/proc/stopmove()
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if(ckey) //if someone is in her, don't disable her movement!
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canmove()
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return
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busy = TRUE
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update_mobility()
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return
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/mob/living/simple_animal/jacq/proc/poof()
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last_poof = world.realtime
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var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
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@@ -104,7 +121,7 @@
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s.set_up(R, 0, loc)
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s.start()
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visible_message("<b>[src]</b> disappears in a puff of smoke!")
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busy_chatting = TRUE
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canmove()
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health = 25
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//Try to go to populated areas
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@@ -370,6 +387,7 @@
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message_admins("[C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline.")
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log_game("HALLOWEEN: [C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline")
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to_chat(src, "<span class='big spooky'>You are Jacqueline the great pumpqueen, witch Extraordinaire! You're a very Scottish lass with a kind heart, but also a little crazy. You also blew up the wizarding school and you're suspended for a while, so you visited the station before heading home. On your head lies the prize pumpkin of your Mother's pumpkin patch. You're currently on a date with [C] and well, I didn't think anyone would get this far. <i> Please be good so I can do events like this in the future. </i> </span>")
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canmove()
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return
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else
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candies =- C2
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@@ -383,9 +401,13 @@
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/mob/living/simple_animal/jacq/update_mobility()
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. = ..()
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if(busy_chatting)
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if(busy)
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DISABLE_BITFIELD(., MOBILITY_MOVE)
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mobility_flags = .
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else
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ENABLE_BITFIELD(., MOBILITY_MOVE)
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mobility_flags = .
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/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
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name = "Jacq o' latern"
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