Merge remote-tracking branch 'citadel/master' into storage_rework
This commit is contained in:
+71
-33
@@ -2,32 +2,57 @@
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#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
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#define HULK "Hulk"
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#define XRAY "X Ray Vision"
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#define COLDRES "Cold Resistance"
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#define TK "Telekinesis"
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#define NERVOUS "Nervousness"
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#define EPILEPSY "Epilepsy"
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#define MUTATE "Unstable DNA"
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#define COUGH "Cough"
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#define DWARFISM "Dwarfism"
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#define CLOWNMUT "Clumsiness"
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#define TOURETTES "Tourettes Syndrome"
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#define DEAFMUT "Deafness"
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#define BLINDMUT "Blindness"
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#define RACEMUT "Monkified"
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#define BADSIGHT "Near Sightness"
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#define LASEREYES "Laser Eyes"
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#define CHAMELEON "Chameleon"
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#define WACKY "Wacky"
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#define MUT_MUTE "Mute"
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#define SMILE "Smile"
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#define STONER "Stoner"
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#define UNINTELLIGIBLE "Unintelligible"
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#define SWEDISH "Swedish"
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#define CHAV "Chav"
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#define ELVIS "Elvis"
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
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#define HULK /datum/mutation/human/hulk
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#define XRAY /datum/mutation/human/thermal/x_ray
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#define SPACEMUT /datum/mutation/human/space_adaptation
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#define TK /datum/mutation/human/telekinesis
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#define NERVOUS /datum/mutation/human/nervousness
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#define EPILEPSY /datum/mutation/human/epilepsy
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#define MUTATE /datum/mutation/human/bad_dna
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#define COUGH /datum/mutation/human/cough
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#define DWARFISM /datum/mutation/human/dwarfism
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#define GIGANTISM /datum/mutation/human/gigantism
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#define CLOWNMUT /datum/mutation/human/clumsy
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#define TOURETTES /datum/mutation/human/tourettes
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#define DEAFMUT /datum/mutation/human/deaf
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#define BLINDMUT /datum/mutation/human/blind
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#define RACEMUT /datum/mutation/human/race
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#define BADSIGHT /datum/mutation/human/nearsight
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#define LASEREYES /datum/mutation/human/laser_eyes
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#define CHAMELEON /datum/mutation/human/chameleon
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#define WACKY /datum/mutation/human/wacky
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#define MUT_MUTE /datum/mutation/human/mute
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#define SMILE /datum/mutation/human/smile
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#define STONER /datum/mutation/human/stoner
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#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
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#define SWEDISH /datum/mutation/human/swedish
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#define CHAV /datum/mutation/human/chav
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#define ELVIS /datum/mutation/human/elvis
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#define RADIOACTIVE /datum/mutation/human/radioactive
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#define GLOWY /datum/mutation/human/glow
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#define ANTIGLOWY /datum/mutation/human/glow/anti
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#define TELEPATHY /datum/mutation/human/telepathy
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#define FIREBREATH /datum/mutation/human/firebreath
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#define VOID /datum/mutation/human/void
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#define TONGUESPIKE /datum/mutation/human/tongue_spike
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#define TONGUESPIKECHEM /datum/mutation/human/tongue_spike/chem
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#define STRONG /datum/mutation/human/strong
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#define STIMMED /datum/mutation/human/stimmed
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#define FIRESWEAT /datum/mutation/human/fire
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#define THERMAL /datum/mutation/human/thermal
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#define ANTENNA /datum/mutation/human/antenna
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#define PARANOIA /datum/mutation/human/paranoia
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#define MINDREAD /datum/mutation/human/mindreader
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#define INSULATED /datum/mutation/human/insulated
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#define SHOCKTOUCH /datum/mutation/human/shock
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#define OLFACTION /datum/mutation/human/olfaction
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#define ACIDFLESH /datum/mutation/human/acidflesh
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#define BADBLINK /datum/mutation/human/badblink
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#define SPASTIC /datum/mutation/human/spastic
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#define GELADIKINESIS /datum/mutation/human/geladikinesis
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#define CRYOKINESIS /datum/mutation/human/cryokinesis
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#define SPIDER_WEB /datum/mutation/human/webbing
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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@@ -39,10 +64,12 @@
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 3
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#define MINOR_NEGATIVE 4
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//Mutations that cant be taken from genetics and are not in SE
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#define NON_SCANNABLE -1
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//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
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#define MUT_NORMAL 1
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#define MUT_EXTRA 2
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#define MUT_OTHER 3
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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@@ -63,7 +90,8 @@
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#define DNA_MUTANTMARKING_BLOCK 13
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#define DNA_TAUR_BLOCK 14
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_SEQUENCE_LENGTH 4
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#define DNA_MUTATION_BLOCKS 8
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//Transformation proc stuff
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@@ -136,8 +164,18 @@
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#define ORGAN_SLOT_TESTICLES "testicles"
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#define ORGAN_SLOT_BREASTS "breasts"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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#define STANDARD_ORGAN_HEALING (1/(15 MINUTES / (2 SECONDS)))
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#define STANDARD_ORGAN_DECAY (1/(15 MINUTES / (2 SECONDS))) //designed to fail organs when left to decay for ~15 minutes. 2 SECOND is SSmobs tickrate.
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//used for the can_chromosome var on mutations
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#define CHROMOSOME_NEVER 0
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#define CHROMOSOME_NONE 1
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#define CHROMOSOME_USED 2
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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#define G_NEUTER 4
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@@ -20,7 +20,7 @@
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#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
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#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
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#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum
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#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum;Processor.currentrun -= Datum
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//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
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@@ -73,6 +73,7 @@
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#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define ADMIN_PUNISHMENT_CUSTOM_PIE "Custom Cream Pie"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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@@ -87,5 +88,5 @@
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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///Length of held key rolling buffer
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#define HELD_KEY_BUFFER_LENGTH 15
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///Length of max held keys
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#define MAX_HELD_KEYS 15
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@@ -1,3 +1,6 @@
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#define TRAITOR_HUMAN /datum/traitor_class/human/freeform
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#define TRAITOR_AI /datum/traitor_class/ai
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#define NUKE_RESULT_FLUKE 0
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#define NUKE_RESULT_NUKE_WIN 1
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#define NUKE_RESULT_CREW_WIN 2
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@@ -34,6 +37,21 @@
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#define HIJACK_HIJACKER 1 //Needs to be present for shuttle to be hijacked
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#define HIJACK_PREVENT 2 //Prevents hijacking same way as non-antags
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//Syndicate Contracts
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#define CONTRACT_STATUS_INACTIVE 1
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#define CONTRACT_STATUS_ACTIVE 2
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#define CONTRACT_STATUS_BOUNTY_CONSOLE_ACTIVE 3
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#define CONTRACT_STATUS_EXTRACTING 4
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#define CONTRACT_STATUS_COMPLETE 5
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#define CONTRACT_STATUS_ABORTED 6
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#define CONTRACT_PAYOUT_LARGE 1
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#define CONTRACT_PAYOUT_MEDIUM 2
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#define CONTRACT_PAYOUT_SMALL 3
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#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
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#define CONTRACT_UPLINK_PAGE_HUB "HUB"
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//Overthrow time to update heads obj
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#define OBJECTIVE_UPDATING_TIME 300
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@@ -57,3 +75,9 @@
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#define CAT_STRUCTURE "Structures"
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#define MARTIALART_HUNTER "hunter-fu"
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//Blob
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#define BLOB_REROLL_TIME 2400 // blob gets a free reroll every X time
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#define BLOB_SPREAD_COST 4
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#define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread
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#define BLOB_REFLECTOR_COST 15
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@@ -149,9 +149,9 @@
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//OPEN TURF ATMOS
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#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15degC telecommunications. also used for xenobiology slime killrooms
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#define AIRLESS_ATMOS "TEMP=2.7" //space
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15degC snow and ice turfs
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#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
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//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
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@@ -254,6 +254,18 @@
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#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
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//HELPERS
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#define PIPING_LAYER_SHIFT(T, PipingLayer) \
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if(T.dir & NORTH || T.dir & SOUTH) { \
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T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
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} \
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if(T.dir & WEST || T.dir & EAST) { \
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T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
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}
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#define PIPING_LAYER_DOUBLE_SHIFT(T, PipingLayer) \
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T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
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T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;
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#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
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#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
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once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
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@@ -2,18 +2,6 @@
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//Be sure to update the min/max of these if you do change them.
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//Measurements are in imperial units. Inches, feet, yards, miles. Tsp, tbsp, cups, quarts, gallons, etc
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//HUD stuff
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#define ui_arousal "EAST-1:28,CENTER-4:8"//Below the health doll
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#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
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#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
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#define ui_combat_toggle "EAST-4:22,SOUTH:5"
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//1:1 HUD layout stuff
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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|
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//Filters
|
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, color="#04080F")
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|
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@@ -34,47 +22,52 @@
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#define CAN_MASTURBATE_WITH (1<<5)
|
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#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ
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#define CAN_CLIMAX_WITH (1<<7)
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#define GENITAL_CAN_AROUSE (1<<8)
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#define GENITAL_UNDIES_HIDDEN (1<<9)
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#define UPDATE_OWNER_APPEARANCE (1<<10)
|
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#define GENITAL_CAN_TAUR (1<<11)
|
||||
|
||||
#define COCK_SIZE_MIN 1
|
||||
#define COCK_SIZE_MAX 20
|
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|
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#define COCK_GIRTH_RATIO_MAX 1.25
|
||||
#define COCK_GIRTH_RATIO_DEF 0.75
|
||||
#define COCK_GIRTH_RATIO_MIN 0.5
|
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#define DEF_VAGINA_SHAPE "Human"
|
||||
|
||||
#define KNOT_GIRTH_RATIO_MAX 3
|
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#define KNOT_GIRTH_RATIO_DEF 2.1
|
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#define KNOT_GIRTH_RATIO_MIN 1.25
|
||||
#define COCK_SIZE_DEF 6
|
||||
|
||||
#define COCK_DIAMETER_RATIO_MAX 0.42
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#define COCK_DIAMETER_RATIO_DEF 0.25
|
||||
#define COCK_DIAMETER_RATIO_MIN 0.15
|
||||
|
||||
#define DEF_COCK_SHAPE "Human"
|
||||
|
||||
#define BALLS_VOLUME_BASE 25
|
||||
#define BALLS_VOLUME_MULT 1
|
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|
||||
#define DEF_BALLS_SHAPE "Single"
|
||||
|
||||
#define BALLS_SIZE_MIN 1
|
||||
#define BALLS_SIZE_DEF 2
|
||||
#define BALLS_SIZE_MAX 3
|
||||
|
||||
#define BALLS_SACK_SIZE_MIN 1
|
||||
#define BALLS_SACK_SIZE_DEF 8
|
||||
#define BALLS_SACK_SIZE_MAX 40
|
||||
|
||||
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
|
||||
#define CUM_RATE_MULT 1
|
||||
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
|
||||
|
||||
#define EGG_GIRTH_MIN 1//inches
|
||||
#define EGG_GIRTH_DEF 6
|
||||
#define EGG_GIRTH_MAX 16
|
||||
|
||||
#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
|
||||
#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
|
||||
|
||||
#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
|
||||
|
||||
#define DEF_BREASTS_SHAPE "Pair"
|
||||
|
||||
#define MILK_RATE 5
|
||||
#define MILK_RATE_MULT 1
|
||||
#define MILK_EFFICIENCY 1
|
||||
|
||||
#define AROUSAL_MINIMUM_DEFAULT 0
|
||||
#define AROUSAL_MAXIMUM_DEFAULT 100
|
||||
#define AROUSAL_START_VALUE 1
|
||||
//visibility toggles defines to avoid errors typos code errors.
|
||||
#define GEN_VISIBLE_ALWAYS "Always visible"
|
||||
#define GEN_VISIBLE_NO_CLOTHES "Hidden by clothes"
|
||||
#define GEN_VISIBLE_NO_UNDIES "Hidden by underwear"
|
||||
#define GEN_VISIBLE_NEVER "Always hidden"
|
||||
|
||||
//Individual logging define
|
||||
#define INDIVIDUAL_LOOC_LOG "LOOC log"
|
||||
|
||||
@@ -82,14 +75,9 @@
|
||||
#define ADMIN_IC(client) "(<a href='?_src_=holder;icissue=\ref[client]'>IC</a>)"//marks and adminhelp as an IC issue
|
||||
#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
|
||||
|
||||
//Damage stuffs
|
||||
#define AROUSAL "arousal"
|
||||
|
||||
//Citadel istypes
|
||||
#define isgenital(A) (istype(A, /obj/item/organ/genital))
|
||||
|
||||
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
|
||||
|
||||
#define CITADEL_MENTOR_OOC_COLOUR "#224724"
|
||||
|
||||
//xenobio console upgrade stuff
|
||||
@@ -97,14 +85,6 @@
|
||||
#define XENOBIO_UPGRADE_SLIMEBASIC 2
|
||||
#define XENOBIO_UPGRADE_SLIMEADV 4
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Citadel toggles because bitflag memes
|
||||
#define MEDIHOUND_SLEEPER (1<<0)
|
||||
#define EATING_NOISES (1<<1)
|
||||
@@ -117,12 +97,11 @@
|
||||
#define NEVER_HYPNO (1<<8)
|
||||
#define NO_APHRO (1<<9)
|
||||
#define NO_ASS_SLAP (1<<10)
|
||||
#define BIMBOFICATION (1<<11)
|
||||
|
||||
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
|
||||
|
||||
//component stuff
|
||||
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
|
||||
|
||||
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
|
||||
|
||||
//belly sound pref things
|
||||
|
||||
@@ -29,12 +29,60 @@
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
// /mob/living/combat_flags
|
||||
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
|
||||
/// Default combat flags for those affected by ((stamina combat))
|
||||
#define COMBAT_FLAGS_DEFAULT NONE
|
||||
/// Default combat flags for everyone else (so literally everyone but humans)
|
||||
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
/// Default combat flags for those only affected by sprint (so just silicons)
|
||||
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
|
||||
/// The user wants combat mode on
|
||||
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
|
||||
/// The user wants sprint mode on
|
||||
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
|
||||
/// Combat mode is currently active
|
||||
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
|
||||
/// Sprint is currently active
|
||||
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
|
||||
/// Currently attempting to crawl under someone
|
||||
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
|
||||
/// Currently stamcritted
|
||||
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
|
||||
/// Currently attempting to resist up from the ground
|
||||
#define COMBAT_FLAG_RESISTING_REST (1<<6)
|
||||
/// Intentionally resting
|
||||
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
|
||||
/// Currently stamcritted but not as violently
|
||||
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
|
||||
|
||||
// Helpers for getting someone's stamcrit state. Cast to living.
|
||||
#define NOT_STAMCRIT 0
|
||||
#define SOFT_STAMCRIT 1
|
||||
#define HARD_STAMCRIT 2
|
||||
|
||||
// Stamcrit check helpers
|
||||
#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
|
||||
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
#define CANPUSH (1<<3)
|
||||
#define GODMODE (1<<4)
|
||||
#define CANSTAGGER (1<<5)
|
||||
|
||||
//Health Defines
|
||||
#define HEALTH_THRESHOLD_CRIT 0
|
||||
@@ -184,7 +232,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
|
||||
|
||||
//We will round to this value in damage calculations.
|
||||
#define DAMAGE_PRECISION 0.1
|
||||
#define DAMAGE_PRECISION 0.01
|
||||
|
||||
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
|
||||
#define TOTAL_MASS_TINY_ITEM 1.25
|
||||
@@ -197,3 +245,11 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
|
||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//config files
|
||||
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
|
||||
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
|
||||
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
|
||||
|
||||
#define CONFIG_MAPS_FILE "maps.txt"
|
||||
|
||||
|
||||
@@ -59,19 +59,6 @@
|
||||
//let's just pretend fulltile windows being children of border windows is fine
|
||||
#define FULLTILE_WINDOW_DIR NORTHEAST
|
||||
|
||||
//Material defines, for determining how much of a given material an item contains
|
||||
#define MAT_METAL "$metal"
|
||||
#define MAT_GLASS "$glass"
|
||||
#define MAT_SILVER "$silver"
|
||||
#define MAT_GOLD "$gold"
|
||||
#define MAT_DIAMOND "$diamond"
|
||||
#define MAT_URANIUM "$uranium"
|
||||
#define MAT_PLASMA "$plasma"
|
||||
#define MAT_BLUESPACE "$bluespace"
|
||||
#define MAT_BANANIUM "$bananium"
|
||||
#define MAT_TITANIUM "$titanium"
|
||||
#define MAT_BIOMASS "$biomass"
|
||||
#define MAT_PLASTIC "$plastic"
|
||||
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
|
||||
#define MINERAL_MATERIAL_AMOUNT 2000
|
||||
//The maximum size of a stack object.
|
||||
@@ -92,17 +79,19 @@
|
||||
#define CAT_BREAD "Breads"
|
||||
#define CAT_BURGER "Burgers"
|
||||
#define CAT_CAKE "Cakes"
|
||||
#define CAT_DONUT "Donuts"
|
||||
#define CAT_EGG "Egg-Based Food"
|
||||
#define CAT_MEAT "Meats"
|
||||
#define CAT_MEXICAN "Mexican"
|
||||
#define CAT_MISCFOOD "Misc. Food"
|
||||
#define CAT_PASTRY "Pastries"
|
||||
#define CAT_PIE "Pies"
|
||||
#define CAT_PIE "Pies & Sweets"
|
||||
#define CAT_PIZZA "Pizzas"
|
||||
#define CAT_SALAD "Salads"
|
||||
#define CAT_SEAFOOD "Seafood"
|
||||
#define CAT_SANDWICH "Sandwiches"
|
||||
#define CAT_SOUP "Soups"
|
||||
#define CAT_SPAGHETTI "Spaghettis"
|
||||
#define CAT_FISH "Fish"
|
||||
#define CAT_ICE "Frozen"
|
||||
|
||||
#define RCD_FLOORWALL 1
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/// Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type.
|
||||
/// `parent` must not be modified if this is to be returned.
|
||||
/// This will be noted in the runtime logs
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
/// Returned in PostTransfer to prevent transfer, similar to `COMPONENT_INCOMPATIBLE`
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
/// Return value to cancel attaching
|
||||
#define ELEMENT_INCOMPATIBLE 1
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
/// old component is deleted (default)
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0
|
||||
/// duplicates allowed
|
||||
#define COMPONENT_DUPE_ALLOWED 1
|
||||
/// new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE 2
|
||||
/// old component is given the initialization args of the new
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4
|
||||
/// each component of the same type is consulted as to whether the duplicate should be allowed
|
||||
#define COMPONENT_DUPE_SELECTIVE 5
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
#define SPELL_SKIP_ALL_REQS (1<<0)
|
||||
#define SPELL_SKIP_CENTCOM (1<<1)
|
||||
#define SPELL_SKIP_STAT (1<<2)
|
||||
#define SPELL_SKIP_CLOTHES (1<<3)
|
||||
#define SPELL_SKIP_ANTIMAGIC (1<<4)
|
||||
#define SPELL_SKIP_VOCAL (1<<5)
|
||||
#define SPELL_SKIP_MOBTYPE (1<<6)
|
||||
#define SPELL_WIZARD_HAT (1<<7)
|
||||
#define SPELL_WIZARD_ROBE (1<<8)
|
||||
#define SPELL_CULT_HELMET (1<<9)
|
||||
#define SPELL_CULT_ARMOR (1<<10)
|
||||
#define SPELL_WIZARD_GARB (SPELL_WIZARD_HAT|SPELL_WIZARD_ROBE)
|
||||
#define SPELL_CULT_GARB (SPELL_CULT_HELMET|SPELL_CULT_ARMOR)
|
||||
@@ -0,0 +1,16 @@
|
||||
/// Used to trigger signals and call procs registered for that signal
|
||||
/// The datum hosting the signal is automaticaly added as the first argument
|
||||
/// Returns a bitfield gathered from all registered procs
|
||||
/// Arguments given here are packaged in a list and given to _SendSignal
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
|
||||
#define AddElement(arguments...) _AddElement(list(##arguments))
|
||||
|
||||
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
|
||||
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
|
||||
|
||||
/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments
|
||||
#define AddComponent(arguments...) _AddComponent(list(##arguments))
|
||||
@@ -1,28 +1,3 @@
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
|
||||
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
|
||||
|
||||
// All signals. Format:
|
||||
// When the signal is called: (signal arguments)
|
||||
// All signals send the source datum of the signal as the first argument
|
||||
@@ -33,6 +8,10 @@
|
||||
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
|
||||
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
|
||||
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
|
||||
|
||||
// signals from globally accessible objects
|
||||
/// from SSsun when the sun changes position : (azimuth)
|
||||
#define COMSIG_SUN_MOVED "sun_moved"
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum signals
|
||||
@@ -43,6 +22,10 @@
|
||||
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
|
||||
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
|
||||
|
||||
/// Trait signals
|
||||
#define COMPONENT_ADD_TRAIT (1<<0)
|
||||
#define COMPONENT_REMOVE_TRAIT (1<<1)
|
||||
|
||||
// /atom signals
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
@@ -58,6 +41,7 @@
|
||||
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
|
||||
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
|
||||
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
|
||||
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
|
||||
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
|
||||
#define COMPONENT_ATOM_BLOCK_EXIT 1
|
||||
@@ -106,6 +90,9 @@
|
||||
|
||||
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
|
||||
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
|
||||
#define COMPONENT_ALLOW_EXAMINATE 1
|
||||
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
|
||||
|
||||
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
|
||||
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
|
||||
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
|
||||
@@ -123,6 +110,7 @@
|
||||
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
|
||||
|
||||
// /atom/movable signals
|
||||
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
|
||||
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
|
||||
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
|
||||
@@ -158,11 +146,12 @@
|
||||
|
||||
// /mob signals
|
||||
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
|
||||
#define COMPONENT_ALLOW_EXAMINE 1
|
||||
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
|
||||
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
|
||||
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
|
||||
#define COMPONENT_BLOCK_GHOSTING 1
|
||||
#define COMPONENT_BLOCK_GHOSTING (1<<0)
|
||||
#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
|
||||
#define COMPONENT_FREE_GHOSTING (1<<2)
|
||||
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
|
||||
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
|
||||
#define COMPONENT_BLOCK_MAGIC 1
|
||||
@@ -184,23 +173,42 @@
|
||||
#define SPEECH_MESSAGE 1
|
||||
// #define SPEECH_BUBBLE_TYPE 2
|
||||
#define SPEECH_SPANS 3
|
||||
/* #define SPEECH_SANITIZE 4
|
||||
// #define SPEECH_SANITIZE 4
|
||||
#define SPEECH_LANGUAGE 5
|
||||
#define SPEECH_IGNORE_SPAM 6
|
||||
#define SPEECH_FORCED 7 */
|
||||
// #define SPEECH_IGNORE_SPAM 6
|
||||
// #define SPEECH_FORCED 7
|
||||
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
|
||||
|
||||
#define COMSIG_MOB_SPELL_CAST_CHECK "mob_spell_cast_check" //called from base of /obj/effect/proc_holder/spell/cast_check(): (spell)
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
|
||||
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
|
||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
|
||||
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
|
||||
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
|
||||
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
|
||||
#define COMPONENT_NO_STUN 1 //For all of them
|
||||
|
||||
// /mob/living/carbon signals
|
||||
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
|
||||
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)
|
||||
|
||||
// /mob/living/simple_animal/hostile signals
|
||||
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
|
||||
@@ -216,6 +224,7 @@
|
||||
|
||||
// /obj/item signals
|
||||
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
|
||||
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
|
||||
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
|
||||
#define COMPONENT_NO_INTERACT 1
|
||||
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
|
||||
@@ -223,12 +232,14 @@
|
||||
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
|
||||
#define COMPONENT_NO_ATTACK 1
|
||||
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
|
||||
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
|
||||
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
|
||||
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
|
||||
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
|
||||
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
|
||||
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
|
||||
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
|
||||
|
||||
// /obj/item/clothing signals
|
||||
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
|
||||
@@ -263,6 +274,9 @@
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
|
||||
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
|
||||
#define COMSIG_HUMAN_PREFS_COPIED_TO "human_prefs_copied_to" //from datum/preferences/copy_to(): (datum/preferences, icon_updates, roundstart_checks)
|
||||
#define COMSIG_HUMAN_HARDSET_DNA "human_hardset_dna" //from mob/living/carbon/human/hardset_dna(): (ui, list/mutation_index, newreal_name, newblood_type, datum/species, newfeatures)
|
||||
#define COMSIG_HUMAN_ON_RANDOMIZE "humman_on_randomize" //from base of proc/randomize_human()
|
||||
|
||||
// /datum/species signals
|
||||
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
|
||||
@@ -274,8 +288,6 @@
|
||||
#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
|
||||
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
|
||||
|
||||
//Blood color
|
||||
#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
|
||||
//Food
|
||||
#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
|
||||
|
||||
@@ -292,19 +304,24 @@
|
||||
|
||||
//Nanites
|
||||
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
|
||||
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
|
||||
#define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component
|
||||
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
|
||||
#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount
|
||||
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
|
||||
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
|
||||
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
|
||||
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
|
||||
#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable
|
||||
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
|
||||
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
|
||||
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
|
||||
#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" //(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
|
||||
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
|
||||
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
|
||||
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
|
||||
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
|
||||
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
|
||||
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
|
||||
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
|
||||
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
|
||||
|
||||
// /datum/component/storage signals
|
||||
@@ -326,19 +343,6 @@
|
||||
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
|
||||
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
|
||||
|
||||
/*******Non-Signal Component Related Defines*******/
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
//Xenobio hotkeys
|
||||
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
|
||||
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
|
||||
@@ -5,6 +5,8 @@
|
||||
|
||||
#define NO_ASSASSIN (1<<0)
|
||||
#define WAROPS_ALWAYS_ALLOWED (1<<1)
|
||||
#define USE_PREF_WEIGHTS (1<<2)
|
||||
#define FORCE_IF_WON (1<<3)
|
||||
|
||||
#define ONLY_RULESET (1<<0)
|
||||
#define HIGHLANDER_RULESET (1<<1)
|
||||
|
||||
+33
-5
@@ -54,12 +54,13 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define PASSCLOSEDTURF (1<<5)
|
||||
#define LETPASSTHROW (1<<6)
|
||||
|
||||
|
||||
//Movement Types
|
||||
#define GROUND (1<<0)
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
#define FLOATING (1<<3)
|
||||
#define GROUND (1<<0)
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
#define FLOATING (1<<3)
|
||||
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
|
||||
#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting.
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
@@ -91,3 +92,30 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
// radiation
|
||||
#define RAD_PROTECT_CONTENTS (1<<0)
|
||||
#define RAD_NO_CONTAMINATE (1<<1)
|
||||
|
||||
//Mob mobility var flags
|
||||
/// any flag
|
||||
#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
|
||||
#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
|
||||
|
||||
/// can move
|
||||
#define MOBILITY_MOVE (1<<0)
|
||||
/// can, and is, standing up.
|
||||
#define MOBILITY_STAND (1<<1)
|
||||
/// can pickup items
|
||||
#define MOBILITY_PICKUP (1<<2)
|
||||
/// can use items and interact with world objects like opening closets/etc
|
||||
#define MOBILITY_USE (1<<3)
|
||||
/// can use interfaces like consoles
|
||||
#define MOBILITY_UI (1<<4)
|
||||
/// can use storage item
|
||||
#define MOBILITY_STORAGE (1<<5)
|
||||
/// can pull things
|
||||
#define MOBILITY_PULL (1<<6)
|
||||
/// can hold non-nodropped items voluntarily
|
||||
#define MOBILITY_HOLD (1<<7)
|
||||
/// Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
|
||||
#define MOBILITY_RESIST (1<<8)
|
||||
|
||||
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
|
||||
#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
|
||||
|
||||
@@ -102,6 +102,7 @@
|
||||
#define HIDENECK (1<<10)
|
||||
#define HIDETAUR (1<<11) //gotta hide that snowflake
|
||||
#define HIDESNOUT (1<<12) //or do we actually hide our snoots
|
||||
#define HIDEACCESSORY (1<<13) //hides the jumpsuit accessory.
|
||||
|
||||
//bitflags for clothing coverage - also used for limbs
|
||||
#define HEAD (1<<0)
|
||||
|
||||
+31
-29
@@ -23,6 +23,7 @@
|
||||
#define DOCTOR (1<<4)
|
||||
#define GENETICIST (1<<5)
|
||||
#define VIROLOGIST (1<<6)
|
||||
#define PARAMEDIC (1<<7)
|
||||
|
||||
|
||||
#define CIVILIAN (1<<2)
|
||||
@@ -58,32 +59,33 @@
|
||||
#define JOB_DISPLAY_ORDER_ASSISTANT 1
|
||||
#define JOB_DISPLAY_ORDER_CAPTAIN 2
|
||||
#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
|
||||
#define JOB_DISPLAY_ORDER_BARTENDER 4
|
||||
#define JOB_DISPLAY_ORDER_COOK 5
|
||||
#define JOB_DISPLAY_ORDER_BOTANIST 6
|
||||
#define JOB_DISPLAY_ORDER_JANITOR 7
|
||||
#define JOB_DISPLAY_ORDER_CLOWN 8
|
||||
#define JOB_DISPLAY_ORDER_MIME 9
|
||||
#define JOB_DISPLAY_ORDER_CURATOR 10
|
||||
#define JOB_DISPLAY_ORDER_LAWYER 11
|
||||
#define JOB_DISPLAY_ORDER_CHAPLAIN 12
|
||||
#define JOB_DISPLAY_ORDER_QUARTERMASTER 13
|
||||
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14
|
||||
#define JOB_DISPLAY_ORDER_SHAFT_MINER 15
|
||||
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
|
||||
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
|
||||
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
|
||||
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
|
||||
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
|
||||
#define JOB_DISPLAY_ORDER_CHEMIST 21
|
||||
#define JOB_DISPLAY_ORDER_GENETICIST 22
|
||||
#define JOB_DISPLAY_ORDER_VIROLOGIST 23
|
||||
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
|
||||
#define JOB_DISPLAY_ORDER_SCIENTIST 25
|
||||
#define JOB_DISPLAY_ORDER_ROBOTICIST 26
|
||||
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
|
||||
#define JOB_DISPLAY_ORDER_WARDEN 28
|
||||
#define JOB_DISPLAY_ORDER_DETECTIVE 29
|
||||
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
|
||||
#define JOB_DISPLAY_ORDER_AI 31
|
||||
#define JOB_DISPLAY_ORDER_CYBORG 32
|
||||
#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
|
||||
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
|
||||
#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
|
||||
#define JOB_DISPLAY_ORDER_BARTENDER 7
|
||||
#define JOB_DISPLAY_ORDER_COOK 8
|
||||
#define JOB_DISPLAY_ORDER_BOTANIST 9
|
||||
#define JOB_DISPLAY_ORDER_JANITOR 10
|
||||
#define JOB_DISPLAY_ORDER_CLOWN 11
|
||||
#define JOB_DISPLAY_ORDER_MIME 12
|
||||
#define JOB_DISPLAY_ORDER_CURATOR 13
|
||||
#define JOB_DISPLAY_ORDER_LAWYER 14
|
||||
#define JOB_DISPLAY_ORDER_CHAPLAIN 15
|
||||
#define JOB_DISPLAY_ORDER_AI 16
|
||||
#define JOB_DISPLAY_ORDER_CYBORG 17
|
||||
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 18
|
||||
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 19
|
||||
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 20
|
||||
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 21
|
||||
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 22
|
||||
#define JOB_DISPLAY_ORDER_PARAMEDIC 23
|
||||
#define JOB_DISPLAY_ORDER_CHEMIST 24
|
||||
#define JOB_DISPLAY_ORDER_VIROLOGIST 25
|
||||
#define JOB_DISPLAY_ORDER_GENETICIST 26
|
||||
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
|
||||
#define JOB_DISPLAY_ORDER_SCIENTIST 28
|
||||
#define JOB_DISPLAY_ORDER_ROBOTICIST 29
|
||||
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
|
||||
#define JOB_DISPLAY_ORDER_WARDEN 31
|
||||
#define JOB_DISPLAY_ORDER_DETECTIVE 32
|
||||
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
|
||||
|
||||
@@ -4,11 +4,16 @@
|
||||
#define CLICKCATCHER_PLANE -99
|
||||
|
||||
#define PLANE_SPACE -95
|
||||
#define PLANE_SPACE_RENDER_TARGET "PLANE_SPACE"
|
||||
#define PLANE_SPACE_PARALLAX -90
|
||||
#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
|
||||
|
||||
#define FLOOR_PLANE -2
|
||||
#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
|
||||
#define GAME_PLANE -1
|
||||
#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
|
||||
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
|
||||
#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
|
||||
|
||||
#define SPACE_LAYER 1.8
|
||||
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
|
||||
@@ -78,20 +83,38 @@
|
||||
#define MASSIVE_OBJ_LAYER 11
|
||||
#define POINT_LAYER 12
|
||||
|
||||
#define EMISSIVE_BLOCKER_PLANE 12
|
||||
#define EMISSIVE_BLOCKER_LAYER 12
|
||||
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
|
||||
|
||||
#define EMISSIVE_PLANE 13
|
||||
#define EMISSIVE_LAYER 13
|
||||
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
|
||||
|
||||
#define EMISSIVE_UNBLOCKABLE_PLANE 14
|
||||
#define EMISSIVE_UNBLOCKABLE_LAYER 14
|
||||
#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
|
||||
|
||||
#define LIGHTING_PLANE 15
|
||||
#define LIGHTING_LAYER 15
|
||||
#define LIGHTING_RENDER_TARGET "LIGHT_PLANE"
|
||||
|
||||
#define ABOVE_LIGHTING_PLANE 16
|
||||
#define ABOVE_LIGHTING_LAYER 16
|
||||
#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
|
||||
|
||||
#define FLOOR_OPENSPACE_PLANE 17
|
||||
#define OPENSPACE_LAYER 17
|
||||
#define OPENSPACE_RENDER_TARGET "OPENSPACE_PLANE"
|
||||
|
||||
#define BYOND_LIGHTING_PLANE 18
|
||||
#define BYOND_LIGHTING_LAYER 18
|
||||
#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
|
||||
|
||||
#define CAMERA_STATIC_PLANE 19
|
||||
#define CAMERA_STATIC_LAYER 19
|
||||
#define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE"
|
||||
|
||||
//HUD layer defines
|
||||
|
||||
#define FULLSCREEN_PLANE 20
|
||||
@@ -101,11 +124,16 @@
|
||||
#define BLIND_LAYER 20.3
|
||||
#define CRIT_LAYER 20.4
|
||||
#define CURSE_LAYER 20.5
|
||||
#define FULLSCREEN_RENDER_TARGET "FULLSCREEN_PLANE"
|
||||
|
||||
#define HUD_PLANE 21
|
||||
#define HUD_LAYER 21
|
||||
#define HUD_RENDER_TARGET "HUD_PLANE"
|
||||
#define ABOVE_HUD_PLANE 22
|
||||
#define ABOVE_HUD_LAYER 22
|
||||
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
|
||||
|
||||
#define SPLASHSCREEN_LAYER 23
|
||||
#define SPLASHSCREEN_PLANE 23
|
||||
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
|
||||
|
||||
|
||||
@@ -83,3 +83,8 @@
|
||||
#define FLASH_LIGHT_DURATION 2
|
||||
#define FLASH_LIGHT_POWER 3
|
||||
#define FLASH_LIGHT_RANGE 3.8
|
||||
|
||||
/// Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.
|
||||
#define EMISSIVE_BLOCK_GENERIC 1
|
||||
/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
|
||||
#define EMISSIVE_BLOCK_UNIQUE 2
|
||||
|
||||
+14
-13
@@ -24,23 +24,24 @@
|
||||
#define LOG_SAY (1 << 1)
|
||||
#define LOG_WHISPER (1 << 2)
|
||||
#define LOG_EMOTE (1 << 3)
|
||||
#define LOG_DSAY (1 << 4)
|
||||
#define LOG_PDA (1 << 5)
|
||||
#define LOG_CHAT (1 << 6)
|
||||
#define LOG_COMMENT (1 << 7)
|
||||
#define LOG_TELECOMMS (1 << 8)
|
||||
#define LOG_OOC (1 << 9)
|
||||
#define LOG_ADMIN (1 << 10)
|
||||
#define LOG_OWNERSHIP (1 << 11)
|
||||
#define LOG_GAME (1 << 12)
|
||||
#define LOG_ADMIN_PRIVATE (1 << 13)
|
||||
#define LOG_ASAY (1 << 14)
|
||||
#define LOG_VIRUS (1 << 15)
|
||||
#define LOG_SUBTLER (1 << 4)
|
||||
#define LOG_DSAY (1 << 5)
|
||||
#define LOG_PDA (1 << 6)
|
||||
#define LOG_CHAT (1 << 7)
|
||||
#define LOG_COMMENT (1 << 8)
|
||||
#define LOG_TELECOMMS (1 << 9)
|
||||
#define LOG_OOC (1 << 10)
|
||||
#define LOG_ADMIN (1 << 11)
|
||||
#define LOG_OWNERSHIP (1 << 12)
|
||||
#define LOG_GAME (1 << 13)
|
||||
#define LOG_ADMIN_PRIVATE (1 << 14)
|
||||
#define LOG_ASAY (1 << 15)
|
||||
#define LOG_VIRUS (1 << 16)
|
||||
|
||||
//Individual logging panel pages
|
||||
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
|
||||
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
|
||||
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE | LOG_SUBTLER)
|
||||
#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
|
||||
#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
|
||||
#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
|
||||
|
||||
@@ -96,12 +96,22 @@
|
||||
#define NUKESTATE_CORE_EXPOSED 1
|
||||
#define NUKESTATE_CORE_REMOVED 0
|
||||
|
||||
#define NUKEUI_AWAIT_DISK 0
|
||||
#define NUKEUI_AWAIT_CODE 1
|
||||
#define NUKEUI_AWAIT_TIMER 2
|
||||
#define NUKEUI_AWAIT_ARM 3
|
||||
#define NUKEUI_TIMING 4
|
||||
#define NUKEUI_EXPLODED 5
|
||||
|
||||
#define NUKE_OFF_LOCKED 0
|
||||
#define NUKE_OFF_UNLOCKED 1
|
||||
#define NUKE_ON_TIMING 2
|
||||
#define NUKE_ON_EXPLODING 3
|
||||
|
||||
#define MACHINE_NOT_ELECTRIFIED 0
|
||||
#define MACHINE_ELECTRIFIED_PERMANENT -1
|
||||
#define MACHINE_DEFAULT_ELECTRIFY_TIME 30
|
||||
|
||||
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
|
||||
#define PLANT_GENE_REMOVABLE (1<<0)
|
||||
#define PLANT_GENE_EXTRACTABLE (1<<1)
|
||||
#define PLANT_GENE_EXTRACTABLE (1<<1)
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
/// Is the material from an ore? currently unused but exists atm for categorizations sake
|
||||
#define MAT_CATEGORY_ORE "ore capable"
|
||||
|
||||
/// Hard materials, such as iron or metal
|
||||
#define MAT_CATEGORY_RIGID "rigid material"
|
||||
|
||||
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
|
||||
#define MATERIAL_COLOR (1<<0)
|
||||
#define MATERIAL_ADD_PREFIX (1<<1)
|
||||
#define MATERIAL_NO_EFFECTS (1<<2)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<3)
|
||||
@@ -30,7 +30,7 @@
|
||||
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
|
||||
|
||||
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
|
||||
#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
|
||||
#define WRAP(val, min, max) CLAMP(( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ),min,max-1)
|
||||
|
||||
// Real modulus that handles decimals
|
||||
#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
|
||||
@@ -199,4 +199,11 @@
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
|
||||
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
// )
|
||||
|
||||
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
|
||||
|
||||
#define LOGISTIC_FUNCTION(L,k,x,x_0) (L/(1+(NUM_E**(-k*(x-x_0)))))
|
||||
|
||||
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
|
||||
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
|
||||
|
||||
+15
-29
@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
|
||||
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
|
||||
|
||||
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
|
||||
|
||||
#define JANUARY 1
|
||||
#define FEBRUARY 2
|
||||
#define MARCH 3
|
||||
#define APRIL 4
|
||||
#define MAY 5
|
||||
#define JUNE 6
|
||||
#define JULY 7
|
||||
#define AUGUST 8
|
||||
#define SEPTEMBER 9
|
||||
#define OCTOBER 10
|
||||
#define NOVEMBER 11
|
||||
#define DECEMBER 12
|
||||
|
||||
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
|
||||
#define NEW_YEAR "New Year"
|
||||
#define VALENTINES "Valentine's Day"
|
||||
#define APRIL_FOOLS "April Fool's Day"
|
||||
#define EASTER "Easter"
|
||||
#define HALLOWEEN "Halloween"
|
||||
#define CHRISTMAS "Christmas"
|
||||
#define FESTIVE_SEASON "Festive Season"
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
|
||||
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
|
||||
@@ -369,11 +345,10 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define COLOUR_PRIORITY_AMOUNT 4 //how many priority levels there are.
|
||||
|
||||
//Endgame Results
|
||||
#define NUKE_NEAR_MISS 1
|
||||
#define NUKE_MISS_STATION 2
|
||||
#define NUKE_SYNDICATE_BASE 3
|
||||
#define STATION_DESTROYED_NUKE 4
|
||||
#define STATION_EVACUATED 5
|
||||
#define NUKE_MISS_STATION 1
|
||||
#define NUKE_SYNDICATE_BASE 2
|
||||
#define STATION_DESTROYED_NUKE 3
|
||||
#define STATION_EVACUATED 4
|
||||
#define BLOB_WIN 8
|
||||
#define BLOB_NUKE 9
|
||||
#define BLOB_DESTROYED 10
|
||||
@@ -430,6 +405,8 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define DUMMY_HUMAN_SLOT_HOLOFORM "dummy_holoform_generation"
|
||||
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
|
||||
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
|
||||
#define DUMMY_HUMAN_SLOT_HALLUCINATION "dummy_hallucination"
|
||||
#define DUMMY_HUMAN_SLOT_EXAMINER "dummy_examiner"
|
||||
|
||||
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
|
||||
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
|
||||
@@ -537,3 +514,12 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define HOLOFORM_FILTER_STATIC "FILTER_STATIC"
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
//Nightshift levels.
|
||||
#define NIGHTSHIFT_AREA_FORCED 0 //ALWAYS nightshift if nightshift is enabled
|
||||
#define NIGHTSHIFT_AREA_PUBLIC 1 //hallways
|
||||
#define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc
|
||||
#define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc
|
||||
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
|
||||
|
||||
#define UNTIL(X) while(!(X)) stoplag()
|
||||
|
||||
+31
-15
@@ -35,17 +35,17 @@
|
||||
#define BLOODCRAWL 1
|
||||
#define BLOODCRAWL_EAT 2
|
||||
|
||||
//Mob bio-types
|
||||
#define MOB_ORGANIC "organic"
|
||||
#define MOB_INORGANIC "inorganic"
|
||||
#define MOB_ROBOTIC "robotic"
|
||||
#define MOB_UNDEAD "undead"
|
||||
#define MOB_HUMANOID "humanoid"
|
||||
#define MOB_BUG "bug"
|
||||
#define MOB_BEAST "beast"
|
||||
#define MOB_EPIC "epic" //megafauna
|
||||
#define MOB_REPTILE "reptile"
|
||||
#define MOB_SPIRIT "spirit"
|
||||
//Mob bio-types flags
|
||||
#define MOB_ORGANIC 1 << 0
|
||||
#define MOB_MINERAL 1 << 1
|
||||
#define MOB_ROBOTIC 1 << 2
|
||||
#define MOB_UNDEAD 1 << 3
|
||||
#define MOB_HUMANOID 1 << 4
|
||||
#define MOB_BUG 1 << 5
|
||||
#define MOB_BEAST 1 << 6
|
||||
#define MOB_EPIC 1 << 7 //megafauna
|
||||
#define MOB_REPTILE 1 << 8
|
||||
#define MOB_SPIRIT 1 << 9
|
||||
|
||||
//Organ defines for carbon mobs
|
||||
#define ORGAN_ORGANIC 1
|
||||
@@ -58,8 +58,10 @@
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_CITADEL 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
|
||||
|
||||
#define MONKEY_BODYPART "monkey"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
@@ -200,12 +202,25 @@
|
||||
#define NO_SLIP_WHEN_WALKING (1<<0)
|
||||
#define SLIDE (1<<1)
|
||||
#define GALOSHES_DONT_HELP (1<<2)
|
||||
#define SLIDE_ICE (1<<3)
|
||||
#define SLIP_WHEN_CRAWLING (1<<4) //clown planet ruin
|
||||
#define SLIP_WHEN_JOGGING (1<<5) //slips prevented by walking are also dodged if the mob is not sprinting or fatigued... unless this flag is on.
|
||||
#define FLYING_DOESNT_HELP (1<<3)
|
||||
#define SLIDE_ICE (1<<4)
|
||||
#define SLIP_WHEN_CRAWLING (1<<5) //clown planet ruin amongst others
|
||||
#define SLIP_WHEN_JOGGING (1<<6) //slips prevented by walking are also dodged if the mob is nor sprinting or fatigued... unless this flag is on.
|
||||
|
||||
|
||||
#define MAX_CHICKENS 50
|
||||
|
||||
///Flags used by the flags parameter of electrocute act.
|
||||
|
||||
///Makes it so that the shock doesn't take gloves into account.
|
||||
#define SHOCK_NOGLOVES (1 << 0)
|
||||
///Used when the shock is from a tesla bolt.
|
||||
#define SHOCK_TESLA (1 << 1)
|
||||
///Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
|
||||
#define SHOCK_ILLUSION (1 << 2)
|
||||
///The shock doesn't stun.
|
||||
#define SHOCK_NOSTUN (1 << 3)
|
||||
|
||||
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
@@ -274,4 +289,5 @@
|
||||
#define HUMAN_FIRE_STACK_ICON_NUM 3
|
||||
|
||||
#define PULL_PRONE_SLOWDOWN 0.6
|
||||
#define HUMAN_CARRY_SLOWDOWN 0
|
||||
#define FIREMAN_CARRY_SLOWDOWN 0
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 1
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
//Defaults
|
||||
#define MOVE_FORCE_DEFAULT 1000
|
||||
#define MOVE_RESIST_DEFAULT 1000
|
||||
#define PULL_FORCE_DEFAULT 1000
|
||||
|
||||
//Factors/modifiers
|
||||
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
|
||||
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
|
||||
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
|
||||
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
|
||||
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
|
||||
|
||||
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
|
||||
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
|
||||
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
|
||||
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
|
||||
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
|
||||
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
|
||||
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
|
||||
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
|
||||
@@ -17,6 +17,9 @@
|
||||
//ids
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
|
||||
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
|
||||
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
@@ -28,6 +31,7 @@
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
@@ -59,13 +63,19 @@
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_FAT "FAT"
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
@@ -1,11 +1,44 @@
|
||||
#define NANITE_TIMER_DEACTIVATE 1
|
||||
#define NANITE_TIMER_SELFDELETE 2
|
||||
#define NANITE_TIMER_TRIGGER 3
|
||||
#define NANITE_TIMER_RESET 4
|
||||
|
||||
#define NANITE_SYNC_DELAY 300
|
||||
|
||||
#define NANITE_SHOCK_IMMUNE 1
|
||||
#define NANITE_EMP_IMMUNE 2
|
||||
|
||||
#define NANITE_PROGRAM_LIMIT 20
|
||||
#define NANITE_PROGRAM_LIMIT 20
|
||||
|
||||
|
||||
#define NANITE_BASE_RESEARCH 3.5
|
||||
|
||||
#define NANITE_CLOUD_TOGGLE 1
|
||||
#define NANITE_CLOUD_DISABLE 2
|
||||
#define NANITE_CLOUD_ENABLE 3
|
||||
|
||||
///Nanite extra settings types: used to help uis know what type an extra setting is
|
||||
#define NESTYPE_TEXT "text"
|
||||
#define NESTYPE_NUMBER "number"
|
||||
#define NESTYPE_TYPE "type"
|
||||
#define NESTYPE_BOOLEAN "boolean"
|
||||
|
||||
///Nanite Extra Settings - Note that these will also be the names displayed in the UI
|
||||
#define NES_SENT_CODE "Sent Code"
|
||||
#define NES_DELAY "Delay"
|
||||
#define NES_MODE "Mode"
|
||||
#define NES_COMM_CODE "Comm Code"
|
||||
#define NES_RELAY_CHANNEL "Relay Channel"
|
||||
#define NES_HEALTH_PERCENT "Health Percent"
|
||||
#define NES_DIRECTION "Direction"
|
||||
#define NES_NANITE_PERCENT "Nanite Percent"
|
||||
#define NES_DAMAGE_TYPE "Damage Type"
|
||||
#define NES_DAMAGE "Damage"
|
||||
#define NES_SENTENCE "Sentence"
|
||||
#define NES_MESSAGE "Message"
|
||||
#define NES_DIRECTIVE "Directive"
|
||||
#define NES_INCLUSIVE_MODE "Inclusive Mode"
|
||||
#define NES_HALLUCINATION_TYPE "Hallucination Type"
|
||||
#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
|
||||
#define NES_MOOD_MESSAGE "Mood Message"
|
||||
#define NES_PROGRAM_OVERWRITE "Program Overwrite"
|
||||
#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
|
||||
#define NES_SCAN_TYPE "Scan Type"
|
||||
#define NES_BUTTON_NAME "Button Name"
|
||||
#define NES_ICON "Icon"
|
||||
#define NES_COLOR "Color"
|
||||
|
||||
+13
-12
@@ -17,18 +17,19 @@
|
||||
|
||||
// Flags for the item_flags var on /obj/item
|
||||
|
||||
#define BEING_REMOVED (1<<0)
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
#define BEING_REMOVED (1<<0)
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
#define NO_ATTACK_CHAIN_SOFT_STAMCRIT (1<<12) //Entirely blocks melee_attack_chain() if user is soft stamcritted. Uses getStaminaLoss() to check at this point in time. THIS DOES NOT BLOCK RANGED AFTERATTACK()S, ONLY MELEE RANGE AFTERATTACK()S.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
//TODO: move these to their own file
|
||||
#define POOL_FRIGID 1
|
||||
#define POOL_COOL 2
|
||||
#define POOL_NORMAL 3
|
||||
#define POOL_WARM 4
|
||||
#define POOL_SCALDING 5
|
||||
|
||||
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
|
||||
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
|
||||
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
|
||||
/datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks
|
||||
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
|
||||
))
|
||||
@@ -0,0 +1,3 @@
|
||||
#define SOLAR_TRACK_OFF 0
|
||||
#define SOLAR_TRACK_TIMED 1
|
||||
#define SOLAR_TRACK_AUTO 2
|
||||
@@ -1,5 +1,5 @@
|
||||
#define PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
|
||||
#define PROFILE_STOP ;PROFILE_STORE = null;
|
||||
#define LINE_PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
|
||||
#define LINE_PROFILE_STOP ;PROFILE_STORE = null;
|
||||
|
||||
#define PROFILE_SET ;PROFILE_TIME = TICK_USAGE_REAL; PROFILE_LINE = __LINE__; PROFILE_FILE = __FILE__; PROFILE_SLEEPCHECK = world.time;
|
||||
|
||||
|
||||
@@ -23,6 +23,10 @@ Ask ninjanomnom if they're around
|
||||
|
||||
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
|
||||
|
||||
#define RAD_MONKEY_GORILLIZE 1650 // How much stored radiation to check for Harambe time.
|
||||
#define RAD_MOB_GORILLIZE_FACTOR 100
|
||||
#define RAD_MONKEY_GORILLIZE_EXPONENT 0.5
|
||||
|
||||
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#define REAGENT_PURITY_ACCURACY 0.001
|
||||
#define DEFAULT_SPECIFIC_HEAT 200
|
||||
|
||||
// container_type defines
|
||||
//reagents_holder_flags defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
@@ -22,6 +22,11 @@
|
||||
// Is an open container for all intents and purposes.
|
||||
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
|
||||
|
||||
//reagents_value defines, for cargo stuff.
|
||||
#define DEFAULT_REAGENTS_VALUE 1
|
||||
#define NO_REAGENTS_VALUE 0
|
||||
#define HARVEST_REAGENTS_VALUE 0.3
|
||||
|
||||
|
||||
#define TOUCH 1 // splashing
|
||||
#define INGEST 2 // ingestion
|
||||
@@ -29,12 +34,19 @@
|
||||
#define PATCH 4 // patches
|
||||
#define INJECT 5 // injection
|
||||
|
||||
//container_flags
|
||||
#define PH_WEAK (1 << 0)
|
||||
#define TEMP_WEAK (1 << 1)
|
||||
#define APTFT_VERB (1 << 2) //APTFT stands for "amount per transfer from this"
|
||||
#define APTFT_ALTCLICK (1 << 3)
|
||||
|
||||
//defines passed through to the on_reagent_change proc
|
||||
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
|
||||
#define ADD_REAGENT 2 // reagent added
|
||||
#define REM_REAGENT 3 // reagent removed (may still exist)
|
||||
|
||||
#define THRESHOLD_UNHUSK 50 // health threshold for synthflesh/rezadone to unhusk someone
|
||||
|
||||
//reagent bitflags, used for altering how they works
|
||||
#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
|
||||
#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
|
||||
|
||||
@@ -53,4 +53,10 @@
|
||||
|
||||
|
||||
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
|
||||
//silicon_priviledges flags
|
||||
#define PRIVILEDGES_SILICON (1<<0)
|
||||
#define PRIVILEDGES_PAI (1<<1)
|
||||
#define PRIVILEDGES_BOT (1<<2)
|
||||
#define PRIVILEDGES_DRONE (1<<3)
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
#define ROLE_GANG "gangster"
|
||||
#define ROLE_BLOODSUCKER "bloodsucker"
|
||||
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
|
||||
|
||||
#define ROLE_GHOSTCAFE "ghostcafe"
|
||||
#define ROLE_MINOR_ANTAG "minorantag"
|
||||
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
|
||||
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
|
||||
//(in game days played) to play that role
|
||||
|
||||
@@ -81,6 +81,8 @@
|
||||
|
||||
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
|
||||
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
|
||||
#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
|
||||
#define MAX_TASTE_LEN 40 //lick... vore... ew...
|
||||
#define MAX_NAME_LEN 42
|
||||
#define MAX_BROADCAST_LEN 512
|
||||
#define MAX_CHARTER_LEN 80
|
||||
|
||||
@@ -11,3 +11,8 @@
|
||||
#define SHOULD_CALL_PARENT(X)
|
||||
#define UNLINT(X) X
|
||||
#endif
|
||||
|
||||
/world/proc/enable_debugger()
|
||||
var/dll = world.GetConfig("env", "EXTOOLS_DLL")
|
||||
if (dll)
|
||||
call(dll, "debug_initialize")()
|
||||
|
||||
@@ -37,16 +37,28 @@
|
||||
/////////////
|
||||
// DEBUFFS //
|
||||
/////////////
|
||||
/// The affected is unable to move, or to use, hold, or pickup items.
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
|
||||
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is unable to stand up
|
||||
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
|
||||
#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized //the affected is unable to move
|
||||
|
||||
#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed //the affected is unable to move, use items, or stand up.
|
||||
|
||||
/// The affected is unable to use or pickup items
|
||||
#define STATUS_EFFECT_DAZED /datum/status_effect/incapacitating/dazed
|
||||
|
||||
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
|
||||
/// Blocks sprint
|
||||
#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
|
||||
|
||||
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
@@ -88,6 +100,9 @@
|
||||
|
||||
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
|
||||
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
|
||||
|
||||
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
|
||||
|
||||
/////////////
|
||||
// NEUTRAL //
|
||||
/////////////
|
||||
@@ -106,3 +121,4 @@
|
||||
|
||||
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
|
||||
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
|
||||
#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability
|
||||
|
||||
@@ -47,25 +47,26 @@
|
||||
// Subsystems shutdown in the reverse of the order they initialize in
|
||||
// The numbers just define the ordering, they are meaningless otherwise.
|
||||
|
||||
#define INIT_ORDER_FAIL2TOPIC 22
|
||||
#define INIT_ORDER_TITLE 20
|
||||
#define INIT_ORDER_GARBAGE 19
|
||||
#define INIT_ORDER_DBCORE 18
|
||||
#define INIT_ORDER_BLACKBOX 17
|
||||
#define INIT_ORDER_SERVER_MAINT 16
|
||||
#define INIT_ORDER_INPUT 15
|
||||
#define INIT_ORDER_VIS 14
|
||||
#define INIT_ORDER_RESEARCH 13
|
||||
#define INIT_ORDER_EVENTS 12
|
||||
#define INIT_ORDER_JOBS 11
|
||||
#define INIT_ORDER_QUIRKS 10
|
||||
#define INIT_ORDER_TICKER 9
|
||||
#define INIT_ORDER_MAPPING 8
|
||||
#define INIT_ORDER_NETWORKS 7
|
||||
#define INIT_ORDER_ATOMS 6
|
||||
#define INIT_ORDER_LANGUAGE 5
|
||||
#define INIT_ORDER_MACHINES 4
|
||||
#define INIT_ORDER_CIRCUIT 3
|
||||
#define INIT_ORDER_PROFILER 100
|
||||
#define INIT_ORDER_FAIL2TOPIC 99
|
||||
#define INIT_ORDER_TITLE 98
|
||||
#define INIT_ORDER_GARBAGE 97
|
||||
#define INIT_ORDER_DBCORE 95
|
||||
#define INIT_ORDER_BLACKBOX 94
|
||||
#define INIT_ORDER_SERVER_MAINT 93
|
||||
#define INIT_ORDER_INPUT 85
|
||||
#define INIT_ORDER_VIS 80
|
||||
#define INIT_ORDER_RESEARCH 75
|
||||
#define INIT_ORDER_EVENTS 70
|
||||
#define INIT_ORDER_JOBS 65
|
||||
#define INIT_ORDER_QUIRKS 60
|
||||
#define INIT_ORDER_TICKER 55
|
||||
#define INIT_ORDER_MAPPING 50
|
||||
#define INIT_ORDER_NETWORKS 45
|
||||
#define INIT_ORDER_ATOMS 30
|
||||
#define INIT_ORDER_LANGUAGE 25
|
||||
#define INIT_ORDER_MACHINES 20
|
||||
#define INIT_ORDER_CIRCUIT 15
|
||||
#define INIT_ORDER_TIMER 1
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#define TGS_EXTERNAL_CONFIGURATION
|
||||
#define TGS_V3_API
|
||||
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
|
||||
#define TGS_READ_GLOBAL(Name) GLOB.##Name
|
||||
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
|
||||
|
||||
+21
-5
@@ -107,6 +107,22 @@
|
||||
var/commit //full sha of compiled commit
|
||||
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
|
||||
|
||||
//represents a version of tgstation-server
|
||||
/datum/tgs_version
|
||||
var/suite //The suite version, can be >=3
|
||||
|
||||
//this group of variables can be null to represent a wild card
|
||||
var/major //The major version
|
||||
var/minor //The minor version
|
||||
var/patch //The patch version
|
||||
|
||||
var/raw_parameter //The unparsed parameter
|
||||
var/deprefixed_parameter //The version only bit of raw_parameter
|
||||
|
||||
//if the tgs_version is a wildcard version
|
||||
/datum/tgs_version/proc/Wildcard()
|
||||
return
|
||||
|
||||
//represents a merge of a GitHub pull request
|
||||
/datum/tgs_revision_information/test_merge
|
||||
var/number //pull request number
|
||||
@@ -155,22 +171,22 @@
|
||||
|
||||
//FUNCTIONS
|
||||
|
||||
//Returns the respective string version of the API
|
||||
//Returns the respective supported /datum/tgs_version of the API
|
||||
/world/proc/TgsMaximumAPIVersion()
|
||||
return
|
||||
|
||||
/world/proc/TgsMinimumAPIVersion()
|
||||
return
|
||||
|
||||
//Gets the current version of the server tools running the server
|
||||
/world/proc/TgsVersion()
|
||||
return
|
||||
|
||||
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
|
||||
//No function below this succeeds if it returns FALSE
|
||||
/world/proc/TgsAvailable()
|
||||
return
|
||||
|
||||
//Gets the current /datum/tgs_version of the server tools running the server
|
||||
/world/proc/TgsVersion()
|
||||
return
|
||||
|
||||
/world/proc/TgsInstanceName()
|
||||
return
|
||||
|
||||
|
||||
+26
-2
@@ -1,3 +1,27 @@
|
||||
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
|
||||
|
||||
#define JANUARY 1
|
||||
#define FEBRUARY 2
|
||||
#define MARCH 3
|
||||
#define APRIL 4
|
||||
#define MAY 5
|
||||
#define JUNE 6
|
||||
#define JULY 7
|
||||
#define AUGUST 8
|
||||
#define SEPTEMBER 9
|
||||
#define OCTOBER 10
|
||||
#define NOVEMBER 11
|
||||
#define DECEMBER 12
|
||||
|
||||
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
|
||||
#define NEW_YEAR "New Year"
|
||||
#define VALENTINES "Valentine's Day"
|
||||
#define APRIL_FOOLS "April Fool's Day"
|
||||
#define EASTER "Easter"
|
||||
#define HALLOWEEN "Halloween"
|
||||
#define CHRISTMAS "Christmas"
|
||||
#define FESTIVE_SEASON "Festive Season"
|
||||
|
||||
/*
|
||||
|
||||
Days of the week to make it easier to reference them.
|
||||
@@ -30,5 +54,5 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
|
||||
#define WORLDTIME2TEXT(format) GAMETIMESTAMP(format, world.time)
|
||||
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
|
||||
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
|
||||
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
||||
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
|
||||
#define STATION_TIME(display_only, wtime) ((((wtime - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
||||
#define STATION_TIME_TIMESTAMP(format, wtime) time2text(STATION_TIME(TRUE, wtime), format)
|
||||
|
||||
@@ -14,7 +14,9 @@
|
||||
#define TOOL_DRILL "drill"
|
||||
#define TOOL_SCALPEL "scalpel"
|
||||
#define TOOL_SAW "saw"
|
||||
|
||||
//Glasswork Tools
|
||||
#define TOOL_BLOW "blowing_rod"
|
||||
#define TOOL_GLASS_CUT "glasskit"
|
||||
|
||||
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
|
||||
// tool sound is only played when op is started. If not, it's played twice.
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define SIGNAL_TRAIT(trait_ref) "trait [trait_ref]"
|
||||
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
@@ -6,12 +8,14 @@
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
@@ -31,7 +35,8 @@
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
_L -= trait; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_REMOVE_TRAIT); \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
@@ -46,7 +51,8 @@
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
_L -= _T ; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(_T), COMPONENT_REMOVE_TRAIT); } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
@@ -55,6 +61,7 @@
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
@@ -76,6 +83,7 @@
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
|
||||
#define TRAIT_STUNIMMUNE "stun_immunity"
|
||||
#define TRAIT_TASED_RESISTANCE "tased_resistance" //prevents you from suffering most of the effects of being tased
|
||||
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
@@ -110,6 +118,7 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_HIJACKER "hijacker"
|
||||
#define TRAIT_SIXTHSENSE "sixthsense"
|
||||
#define TRAIT_DISSECTED "dissected"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
@@ -122,6 +131,8 @@
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_SOOTHED_THROAT "soothed-throat"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_QUICK_CARRY "quick-carry"
|
||||
#define TRAIT_QUICKER_CARRY "quicker-carry"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
@@ -135,10 +146,37 @@
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
#define TRAIT_PASSTABLE "passtable"
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
// BUT FOR NOW, THESE ARE HOOKED TO DO update_mobility() VIA COMSIG IN living_mobility.dm
|
||||
// SO IF YOU ADD MORE, BESURE TO UPDATE IT THERE.
|
||||
|
||||
/// Disallow movement
|
||||
#define TRAIT_MOBILITY_NOMOVE "mobility_nomove"
|
||||
/// Disallow pickup
|
||||
#define TRAIT_MOBILITY_NOPICKUP "mobility_nopickup"
|
||||
/// Disallow item use
|
||||
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
|
||||
|
||||
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
|
||||
|
||||
/**
|
||||
* COMBAT MODE/SPRINT MODE TRAITS
|
||||
*/
|
||||
|
||||
/// Prevents combat mode from being active.
|
||||
#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
|
||||
/// Prevents sprinting from being active.
|
||||
#define TRAIT_SPRINT_LOCKED "sprint_locked"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles
|
||||
#define INNATE_TRAIT "innate"
|
||||
|
||||
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
@@ -161,9 +199,10 @@
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_PERMABONER "permanent_arousal"
|
||||
#define TRAIT_NEVERBONER "never_aroused"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_EXHIBITIONIST "exhibitionist"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
@@ -172,7 +211,12 @@
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
#define TRAIT_XRAY_VISION "xray_vision"
|
||||
#define TRAIT_THERMAL_VISION "thermal_vision"
|
||||
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
|
||||
#define TRAIT_NO_INTERNALS "no-internals"
|
||||
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
|
||||
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -194,10 +238,15 @@
|
||||
#define STATUS_EFFECT_TRAIT "status-effect"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
#define APHRO_TRAIT "aphro"
|
||||
#define BLOODSUCKER_TRAIT "bloodsucker"
|
||||
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
|
||||
#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define VIRTUAL_REALITY_TRAIT "vr_trait"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
@@ -229,7 +278,9 @@
|
||||
#define SLEEPING_CARP_TRAIT "sleeping_carp"
|
||||
#define RISING_BASS_TRAIT "rising_bass"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
|
||||
#define MADE_UNCLONEABLE "made-uncloneable"
|
||||
#define TIMESTOP_TRAIT "timestop"
|
||||
#define NUKEOP_TRAIT "nuke-op"
|
||||
#define CLOWNOP_TRAIT "clown-op"
|
||||
#define MEGAFAUNA_TRAIT "megafauna"
|
||||
#define DEATHSQUAD_TRAIT "deathsquad"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define TYPEID_NULL "0"
|
||||
#define TYPEID_NORMAL_LIST "f"
|
||||
//helper macros
|
||||
#define GET_TYPEID(ref) ( ( (length(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, length(ref)-6) ) )
|
||||
#define GET_TYPEID(ref) ( ( (length(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, -7) ) )
|
||||
#define IS_NORMAL_LIST(L) (GET_TYPEID("\ref[L]") == TYPEID_NORMAL_LIST)
|
||||
|
||||
|
||||
|
||||
+24
-1
@@ -1,6 +1,29 @@
|
||||
#define PLURALITY_VOTING 0
|
||||
#define APPROVAL_VOTING 1
|
||||
#define RANKED_CHOICE_VOTING 2
|
||||
#define SCHULZE_VOTING 2
|
||||
#define SCORE_VOTING 3
|
||||
#define MAJORITY_JUDGEMENT_VOTING 4
|
||||
#define INSTANT_RUNOFF_VOTING 5
|
||||
|
||||
#define SHOW_RESULTS (1<<0)
|
||||
#define SHOW_VOTES (1<<1)
|
||||
#define SHOW_WINNER (1<<2)
|
||||
#define SHOW_ABSTENTION (1<<3)
|
||||
|
||||
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
|
||||
|
||||
GLOBAL_LIST_INIT(vote_type_names,list(\
|
||||
"Plurality (default)" = PLURALITY_VOTING,\
|
||||
"Approval" = APPROVAL_VOTING,\
|
||||
"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
|
||||
"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
|
||||
"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
|
||||
"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(display_vote_settings, list(\
|
||||
"Results" = SHOW_RESULTS,
|
||||
"Ongoing Votes" = SHOW_VOTES,
|
||||
"Winner" = SHOW_WINNER,
|
||||
"Abstainers" = SHOW_ABSTENTION
|
||||
))
|
||||
@@ -19,3 +19,105 @@
|
||||
#define VV_RESTORE_DEFAULT "Restore to Default"
|
||||
#define VV_MARKED_DATUM "Marked Datum"
|
||||
#define VV_BITFIELD "Bitfield"
|
||||
#define VV_TEXT_LOCATE "Custom Reference Locate"
|
||||
#define VV_PROCCALL_RETVAL "Return Value of Proccall"
|
||||
|
||||
#define VV_MSG_MARKED "<br><font size='1' color='red'><b>Marked Object</b></font>"
|
||||
#define VV_MSG_EDITED "<br><font size='1' color='red'><b>Var Edited</b></font>"
|
||||
#define VV_MSG_DELETED "<br><font size='1' color='red'><b>Deleted</b></font>"
|
||||
|
||||
#define VV_NORMAL_LIST_NO_EXPAND_THRESHOLD 50
|
||||
#define VV_SPECIAL_LIST_NO_EXPAND_THRESHOLD 150
|
||||
|
||||
//#define IS_VALID_ASSOC_KEY(V) (istext(V) || ispath(V) || isdatum(V) || islist(V))
|
||||
#define IS_VALID_ASSOC_KEY(V) (!isnum(V)) //hhmmm..
|
||||
|
||||
//General helpers
|
||||
#define VV_HREF_TARGET_INTERNAL(target, href_key) "?_src_=vars;[HrefToken()];[href_key]=TRUE;[VV_HK_TARGET]=[REF(target)]"
|
||||
#define VV_HREF_TARGETREF_INTERNAL(targetref, href_key) "?_src_=vars;[HrefToken()];[href_key]=TRUE;[VV_HK_TARGET]=[targetref]"
|
||||
#define VV_HREF_TARGET(target, href_key, text) "<a href='[VV_HREF_TARGET_INTERNAL(target, href_key)]'>[text]</a>"
|
||||
#define VV_HREF_TARGETREF(targetref, href_key, text) "<a href='[VV_HREF_TARGETREF_INTERNAL(targetref, href_key)]'>[text]</a>"
|
||||
#define VV_HREF_TARGET_1V(target, href_key, text, varname) "<a href='[VV_HREF_TARGET_INTERNAL(target, href_key)];[VV_HK_VARNAME]=[varname]'>[text]</a>" //for stuff like basic varedits, one variable
|
||||
#define VV_HREF_TARGETREF_1V(targetref, href_key, text, varname) "<a href='[VV_HREF_TARGETREF_INTERNAL(targetref, href_key)];[VV_HK_VARNAME]=[varname]'>[text]</a>"
|
||||
|
||||
#define GET_VV_TARGET locate(href_list[VV_HK_TARGET])
|
||||
#define GET_VV_VAR_TARGET href_list[VV_HK_VARNAME]
|
||||
|
||||
//Helper for getting something to vv_do_topic in general
|
||||
#define VV_TOPIC_LINK(datum, href_key, text) "<a href='?_src_=vars;[HrefToken()];[href_key]=TRUE;target=[REF(datum)]'>text</a>"
|
||||
|
||||
//Helpers for vv_get_dropdown()
|
||||
#define VV_DROPDOWN_OPTION(href_key, name) . += "<option value='?_src_=vars;[HrefToken()];[href_key]=TRUE;target=[REF(src)]'>[name]</option>"
|
||||
|
||||
// VV HREF KEYS
|
||||
#define VV_HK_TARGET "target"
|
||||
#define VV_HK_VARNAME "targetvar" //name or index of var for 1 variable targetting hrefs.
|
||||
|
||||
// vv_do_list() keys
|
||||
#define VV_HK_LIST_ADD "listadd"
|
||||
#define VV_HK_LIST_EDIT "listedit"
|
||||
#define VV_HK_LIST_CHANGE "listchange"
|
||||
#define VV_HK_LIST_REMOVE "listremove"
|
||||
#define VV_HK_LIST_ERASE_NULLS "listnulls"
|
||||
#define VV_HK_LIST_ERASE_DUPES "listdupes"
|
||||
#define VV_HK_LIST_SHUFFLE "listshuffle"
|
||||
#define VV_HK_LIST_SET_LENGTH "listlen"
|
||||
|
||||
// vv_do_basic() keys
|
||||
#define VV_HK_BASIC_EDIT "datumedit"
|
||||
#define VV_HK_BASIC_CHANGE "datumchange"
|
||||
#define VV_HK_BASIC_MASSEDIT "massedit"
|
||||
|
||||
// /datum
|
||||
#define VV_HK_DELETE "delete"
|
||||
#define VV_HK_EXPOSE "expose"
|
||||
#define VV_HK_CALLPROC "proc_call"
|
||||
#define VV_HK_MARK "mark"
|
||||
#define VV_HK_MODIFY_TRAITS "modtraits"
|
||||
|
||||
// /atom
|
||||
#define VV_HK_MODIFY_TRANSFORM "atom_transform"
|
||||
#define VV_HK_ADD_REAGENT "addreagent"
|
||||
#define VV_HK_TRIGGER_EMP "empulse"
|
||||
#define VV_HK_TRIGGER_EXPLOSION "explode"
|
||||
#define VV_HK_AUTO_RENAME "auto_rename"
|
||||
|
||||
// /obj
|
||||
#define VV_HK_OSAY "osay"
|
||||
#define VV_HK_MASS_DEL_TYPE "mass_delete_type"
|
||||
#define VV_HK_ARMOR_MOD "mod_obj_armor"
|
||||
|
||||
// /mob
|
||||
#define VV_HK_GIB "gib"
|
||||
#define VV_HK_GIVE_SPELL "give_spell"
|
||||
#define VV_HK_REMOVE_SPELL "remove_spell"
|
||||
#define VV_HK_GIVE_DISEASE "give_disease"
|
||||
#define VV_HK_GODMODE "godmode"
|
||||
#define VV_HK_DROP_ALL "dropall"
|
||||
#define VV_HK_REGEN_ICONS "regen_icons"
|
||||
#define VV_HK_PLAYER_PANEL "player_panel"
|
||||
#define VV_HK_BUILDMODE "buildmode"
|
||||
#define VV_HK_DIRECT_CONTROL "direct_control"
|
||||
#define VV_HK_OFFER_GHOSTS "offer_ghosts"
|
||||
|
||||
// /mob/living/carbon
|
||||
#define VV_HK_MAKE_AI "aiify"
|
||||
#define VV_HK_MODIFY_BODYPART "mod_bodypart"
|
||||
#define VV_HK_MODIFY_ORGANS "organs_modify"
|
||||
#define VV_HK_HALLUCINATION "force_hallucinate"
|
||||
#define VV_HK_MARTIAL_ART "give_martial_art"
|
||||
#define VV_HK_GIVE_TRAUMA "give_trauma"
|
||||
#define VV_HK_CURE_TRAUMA "cure_trauma"
|
||||
|
||||
// /mob/living/carbon/human
|
||||
#define VV_HK_COPY_OUTFIT "copy_outfit"
|
||||
#define VV_HK_MOD_QUIRKS "quirkmod"
|
||||
#define VV_HK_MAKE_MONKEY "human_monkify"
|
||||
#define VV_HK_MAKE_CYBORG "human_cyborgify"
|
||||
#define VV_HK_MAKE_SLIME "human_slimeify"
|
||||
#define VV_HK_MAKE_ALIEN "human_alienify"
|
||||
#define VV_HK_SET_SPECIES "setspecies"
|
||||
#define VV_HK_PURRBATION "purrbation"
|
||||
|
||||
// misc
|
||||
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
|
||||
|
||||
Reference in New Issue
Block a user