diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index b66ebdb001..d87cf0783d 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -649,6 +649,7 @@
if(health >= 0)
if(src == M)
+ var/to_send = list()
visible_message("[src] examines [p_them()]self.", \
"You check yourself for injuries.")
@@ -695,53 +696,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
- to_chat(src, "\t Your [LB.name] [has_trait(TRAIT_SELF_AWARE) ? "has" : "is"] [status].")
+ to_send += "\t Your [LB.name] [has_trait(TRAIT_SELF_AWARE) ? "has" : "is"] [status]."
for(var/obj/item/I in LB.embedded_objects)
- to_chat(src, "\t There is \a [I] embedded in your [LB.name]!")
+ to_send += "\t There is \a [I] embedded in your [LB.name]!"
for(var/t in missing)
- to_chat(src, "Your [parse_zone(t)] is missing!")
+ to_send += "Your [parse_zone(t)] is missing!"
if(bleed_rate)
- to_chat(src, "You are bleeding!")
+ to_send += "You are bleeding!"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
- to_chat(src, "You're completely exhausted.")
+ to_send += "You're completely exhausted."
else
- to_chat(src, "You feel fatigued.")
+ to_send += "You feel fatigued."
if(has_trait(TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
- to_chat(src, "You feel sick.")
+ to_send += "You feel sick."
else if(toxloss > 20)
- to_chat(src, "You feel nauseated.")
+ to_send += "You feel nauseated."
else if(toxloss > 40)
- to_chat(src, "You feel very unwell!")
+ to_send += "You feel very unwell!"
if(oxyloss)
if(oxyloss > 10)
- to_chat(src, "You feel lightheaded.")
+ to_send += "You feel lightheaded."
else if(oxyloss > 20)
- to_chat(src, "Your thinking is clouded and distant.")
+ to_send += "Your thinking is clouded and distant."
else if(oxyloss > 30)
- to_chat(src, "You're choking!")
+ to_send += "You're choking!"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
- to_chat(src, "You're completely stuffed!")
+ to_send += "You're completely stuffed!"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
- to_chat(src, "You're well fed!")
+ to_send += "You're well fed!"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
- to_chat(src, "You're not hungry.")
+ to_send += "You're not hungry."
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
- to_chat(src, "You could use a bite to eat.")
+ to_send += "You could use a bite to eat."
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
- to_chat(src, "You feel quite hungry.")
+ to_send += "You feel quite hungry."
if(0 to NUTRITION_LEVEL_STARVING)
- to_chat(src, "You're starving!")
+ to_send += "You're starving!"
if(roundstart_quirks.len)
- to_chat(src, "You have these quirks: [get_trait_string()].")
+ to_send += "You have these quirks: [get_trait_string()]."
+
+ to_chat(src, jointext(to_send, "\n"))
else
if(wear_suit)
wear_suit.add_fingerprint(M)