Merge branch 'master' into cool-ipcs
This commit is contained in:
@@ -326,19 +326,18 @@
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var/datum/reagent/R = addiction
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if(C && R)
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R.addiction_stage++
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switch(R.addiction_stage)
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if(1 to R.addiction_stage1_end)
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need_mob_update += R.addiction_act_stage1(C)
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if(R.addiction_stage1_end to R.addiction_stage2_end)
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need_mob_update += R.addiction_act_stage2(C)
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if(R.addiction_stage2_end to R.addiction_stage3_end)
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need_mob_update += R.addiction_act_stage3(C)
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if(R.addiction_stage3_end to R.addiction_stage4_end)
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need_mob_update += R.addiction_act_stage4(C)
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if(R.addiction_stage4_end to INFINITY)
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remove_addiction(R)
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else
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
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if(1 <= R.addiction_stage && R.addiction_stage <= R.addiction_stage1_end)
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need_mob_update += R.addiction_act_stage1(C)
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else if(R.addiction_stage1_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage2_end)
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need_mob_update += R.addiction_act_stage2(C)
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else if(R.addiction_stage2_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage3_end)
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need_mob_update += R.addiction_act_stage3(C)
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else if(R.addiction_stage3_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage4_end)
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need_mob_update += R.addiction_act_stage4(C)
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else if(R.addiction_stage4_end < R.addiction_stage)
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remove_addiction(R)
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else
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
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addiction_tick++
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if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.
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C.updatehealth()
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@@ -32,7 +32,7 @@
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for (var/x in 1 to PILL_STYLE_COUNT)
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var/list/SL = list()
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SL["id"] = x
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SL["htmltag"] = assets.icon_tag("pill[x]")
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SL["htmltag"] = assets.icon_class_name("pill[x]")
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pillStyles += list(SL)
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. = ..()
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@@ -859,3 +859,13 @@
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taste_mult = 2.5 //sugar's 1.5, capsacin's 1.5, so a good middle ground.
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taste_description = "smokey sweetness"
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value = REAGENT_VALUE_COMMON
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/datum/reagent/consumable/laughsyrup
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name = "Laughin' Syrup"
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description = "The product of juicing Laughin' Peas. Fizzy, and seems to change flavour based on what it's used with!"
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nutriment_factor = 5 * REAGENTS_METABOLISM
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color = "#803280"
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taste_mult = 2
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taste_description = "fizzy sweetness"
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value = REAGENT_VALUE_COMMON
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@@ -250,7 +250,7 @@
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if(istype(O, /obj/item/stack/medical/gauze))
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var/obj/item/stack/medical/gauze/G = O
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reac_volume = min((reac_volume / 10), G.amount)
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new/obj/item/stack/medical/ointment(get_turf(G), reac_volume)
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new/obj/item/stack/medical/mesh(get_turf(G), reac_volume)
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G.use(reac_volume)
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/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
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@@ -336,7 +336,7 @@
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if(istype(O, /obj/item/stack/medical/gauze))
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var/obj/item/stack/medical/gauze/G = O
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reac_volume = min((reac_volume / 10), G.amount)
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new/obj/item/stack/medical/bruise_pack(get_turf(G), reac_volume)
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new/obj/item/stack/medical/suture(get_turf(G), reac_volume)
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G.use(reac_volume)
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/datum/reagent/medicine/styptic_powder/on_mob_life(mob/living/carbon/M)
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@@ -1563,3 +1563,20 @@
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M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
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..()
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. = 1
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/datum/reagent/medicine/liquid_wisdom
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name = "liquid wisdom"
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description = "the physical representation of wisdom, in liquid form"
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taste_mult = 4
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can_synth = FALSE
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overdose_threshold = 30
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value = REAGENT_VALUE_UNCOMMON // while it's 'rare', it can be milked from the wisdom cow
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/datum/reagent/medicine/liquid_wisdom/on_mob_life(mob/living/carbon/C) //slightly stronger mannitol, from the wisdom cow
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C.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3*REM)
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if(prob(20))
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C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
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if(prob(3))
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to_chat(C, "[pick(GLOB.wisdoms)]") //give them a random wisdom
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..()
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@@ -2284,3 +2284,4 @@
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S = new(T)
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if(data["blood_DNA"])
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S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
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