More fixes.

This commit is contained in:
Ghommie
2019-07-16 16:10:16 +02:00
parent 75a8cbcc39
commit 0d1988b6be
2 changed files with 22 additions and 32 deletions
@@ -7,11 +7,14 @@
/obj/item/reagent_containers/food/drinks/bottle
amount_per_transfer_from_this = 10
volume = 100
force = 15
throwforce = 15
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
var/const/duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
var/knockdown_duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
var/broken_force = 9
var/broken_throwforce = 5
isGlass = TRUE
foodtype = ALCOHOL
@@ -61,46 +64,30 @@
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return
force = 15 //Smashing bottles over someoen's head hurts.
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
var/armor_block = 0 //Get the target's armor values for normal attack damage.
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
var/headarmor = 0 // Target's head armor
var/armor_block = min(90, target.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
//Calculating duration and calculating damage.
if(ishuman(target))
//If they have a hat/helmet and the user is targeting their head.
if(affecting == BODY_ZONE_HEAD)
var/obj/item/I = target.get_item_by_slot(SLOT_HEAD)
if(I)
headarmor = I.armor.melee
var/mob/living/carbon/human/H = target
var/headarmor = 0 // Target's head armor
armor_block = H.run_armor_check(affecting, "melee", null, null,armour_penetration) // For normal attack damage
//If they have a hat/helmet and the user is targeting their head.
if(istype(H.head, /obj/item/clothing/head) && affecting == BODY_ZONE_HEAD)
headarmor = H.head.armor.melee
else
headarmor = 0
//Calculate the knockdown duration for the target.
armor_duration = (duration - headarmor) + force
else
//Only humans can have armor, right?
armor_block = target.run_armor_check(affecting, "melee")
if(affecting == BODY_ZONE_HEAD)
armor_duration = duration + force
//Calculate the knockdown duration for the target.
var/armor_duration = (knockdown_duration - headarmor) + force
//Apply the damage!
armor_block = min(90,armor_block)
target.apply_damage(force, BRUTE, affecting, armor_block)
// You are going to knock someone out for longer if they are not wearing a helmet.
var/head_attack_message = ""
if(affecting == BODY_ZONE_HEAD && istype(target, /mob/living/carbon/))
if(affecting == BODY_ZONE_HEAD && iscarbon(target))
head_attack_message = " on the head"
//Knockdown the target for the duration that we calculated and divide it by 5.
if(armor_duration)
target.apply_effect(min(armor_duration, 200) , EFFECT_KNOCKDOWN) // Never knockdown more than a flash!
target.Knockdown(min(armor_duration, 200)) // Never knockdown more than a flash!
//Display an attack message.
if(target != user)
@@ -206,13 +193,16 @@
name = "flask of zelus oil"
desc = "A brass flask of Zelus oil, a viscous fluid with a scenting of brass - this flask may be sipped or thrown."
icon_state = "zelusflask"
list_reagents = list("holyoil" = 30) //Powerfull
list_reagents = list("holyoil" = 30)
volume = 30
foodtype = NONE
force = 12 //Same as a toolbox
force = 18
throwforce = 18
knockdown_duration = 18
broken_force = 12
broken_throwforce = 8
/obj/item/reagent_containers/food/drinks/bottle/holyoil/null
/obj/item/reagent_containers/food/drinks/bottle/holyoil/empty
list_reagents = list("holyoil" = 0)
/obj/item/reagent_containers/food/drinks/bottle/vermouth