compile fixes + initial map port

This commit is contained in:
Poojawa
2018-04-23 03:37:10 -05:00
parent 1c9175a9a8
commit 0d5d992732
38 changed files with 12148 additions and 9721 deletions
+3 -4
View File
@@ -55,8 +55,8 @@ SUBSYSTEM_DEF(shuttle)
var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
var/lockdown = FALSE //disallow transit after nuke goes off
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
/datum/controller/subsystem/shuttle/Initialize(timeofday)
ordernum = rand(1, 9000)
@@ -554,7 +554,6 @@ SUBSYSTEM_DEF(shuttle)
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
new_transit_dock.assigned_turfs = proposed_zone
new_transit_dock.name = "Transit for [M.id]/[M.name]"
new_transit_dock.turf_type = transit_path
new_transit_dock.owner = M
new_transit_dock.assigned_area = A
@@ -700,4 +699,4 @@ SUBSYSTEM_DEF(shuttle)
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
QDEL_LIST(remove_images)