compile fixes + initial map port
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@@ -55,8 +55,8 @@ SUBSYSTEM_DEF(shuttle)
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var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
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var/lockdown = FALSE //disallow transit after nuke goes off
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var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
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var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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ordernum = rand(1, 9000)
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@@ -554,7 +554,6 @@ SUBSYSTEM_DEF(shuttle)
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var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
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new_transit_dock.assigned_turfs = proposed_zone
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new_transit_dock.name = "Transit for [M.id]/[M.name]"
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new_transit_dock.turf_type = transit_path
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new_transit_dock.owner = M
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new_transit_dock.assigned_area = A
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@@ -700,4 +699,4 @@ SUBSYSTEM_DEF(shuttle)
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var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
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C.update_hidden_docking_ports(remove_images, add_images)
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QDEL_LIST(remove_images)
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QDEL_LIST(remove_images)
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