compile fixes + initial map port
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@@ -376,11 +376,11 @@
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if(GLOB.highlander)
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to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
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humanc.make_scottish()
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if(prob(5) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed && ROLE_MISCREANT in humanc.client.prefs.be_special)
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/* if(prob(5) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed && ROLE_MISCREANT in humanc.client.prefs.be_special)
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SSticker.generate_miscreant_objectives(humanc.mind)
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else
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if(CONFIG_GET(flag/allow_crew_objectives))
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SSticker.generate_individual_objectives(humanc.mind)
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SSticker.generate_individual_objectives(humanc.mind) */
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if(GLOB.summon_guns_triggered)
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give_guns(humanc)
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@@ -1,4 +1,10 @@
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#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 10 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
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#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
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#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
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#define COLD_DAMAGE_LEVEL_3 3 //Amount of damage applied when your body temperature passes the 120K point
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/mob/living/carbon/monkey
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@@ -170,3 +176,11 @@
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adjust_bodytemperature(BODYTEMP_HEATING_MAX)
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SendSignal(COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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#undef COLD_DAMAGE_LEVEL_1
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#undef COLD_DAMAGE_LEVEL_2
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#undef COLD_DAMAGE_LEVEL_3
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