compile fixes + initial map port
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@@ -1,4 +1,10 @@
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#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 10 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
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#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
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#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
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#define COLD_DAMAGE_LEVEL_3 3 //Amount of damage applied when your body temperature passes the 120K point
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/mob/living/carbon/monkey
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@@ -170,3 +176,11 @@
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adjust_bodytemperature(BODYTEMP_HEATING_MAX)
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SendSignal(COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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#undef COLD_DAMAGE_LEVEL_1
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#undef COLD_DAMAGE_LEVEL_2
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#undef COLD_DAMAGE_LEVEL_3
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