fixed it for real this time
This commit is contained in:
@@ -146,50 +146,50 @@
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// Attempted drink sliding
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if (locate(/obj/structure/table) in src_location)
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//Are we an expert slider?
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var/datum/action/innate/A = get_action_of_type(user, /datum/action/innate/drink_fling)
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if(A?.active)
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if (!user.Adjacent(src))
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for(var/datum/action/innate/drink_fling/D in user.actions)
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if(D.active)
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if (!user.Adjacent(src))
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return
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var/distance = MANHATTAN_DISTANCE(over_location, src)
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if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile
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return ..()
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// Geometrically checking if we're on a straight line.
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var/vector/V = atoms2vector(src, over_location)
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var/vector/V_norm = V.duplicate()
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V_norm.normalize()
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if (!V_norm.is_integer())
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return ..() // Only a cardinal vector (north, south, east, west) can pass this test
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// Checks if there's tables on the path.
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var/turf/dest = get_translated_turf(V)
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var/turf/temp_turf = src_location
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do
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temp_turf = temp_turf.get_translated_turf(V_norm)
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if (!locate(/obj/structure/table) in temp_turf)
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var/vector/V2 = atoms2vector(src, temp_turf)
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vector_translate(V2, 0.1 SECONDS)
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user.visible_message("<span class='warning'>\The [user] slides \the [src] down the table... and straight into the ground!</span>", "<span class='warning'>You slide \the [src] down the table, and straight into the ground!</span>")
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smash(over_location, user, FALSE)
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return
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while (temp_turf != dest)
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vector_translate(V, 0.1 SECONDS)
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user.visible_message("<span class='notice'>\The [user] expertly slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table. What a pro.</span>")
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return
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var/distance = MANHATTAN_DISTANCE(over_location, src)
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if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile
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return ..()
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// Geometrically checking if we're on a straight line.
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var/vector/V = atoms2vector(src, over_location)
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var/vector/V_norm = V.duplicate()
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V_norm.normalize()
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if (!V_norm.is_integer())
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return ..() // Only a cardinal vector (north, south, east, west) can pass this test
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// Checks if there's tables on the path.
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var/turf/dest = get_translated_turf(V)
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var/turf/temp_turf = src_location
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do
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temp_turf = temp_turf.get_translated_turf(V_norm)
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if (!locate(/obj/structure/table) in temp_turf)
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var/vector/V2 = atoms2vector(src, temp_turf)
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vector_translate(V2, 0.1 SECONDS)
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user.visible_message("<span class='warning'>\The [user] slides \the [src] down the table... and straight into the ground!</span>", "<span class='warning'>You slide \the [src] down the table, and straight into the ground!</span>")
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else
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if (!(locate(/obj/structure/table) in over_location))
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return ..()
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if (!user.Adjacent(src) || !src_location.Adjacent(over_location)) // Regular users can only do short slides.
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return ..()
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if (prob(10))
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user.visible_message("<span class='warning'>\The [user] tries to slide \the [src] down the table, but fails miserably.</span>", "<span class='warning'>You <b>fail</b> to slide \the [src] down the table!</span>")
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smash(over_location, user, FALSE)
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return
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while (temp_turf != dest)
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vector_translate(V, 0.1 SECONDS)
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user.visible_message("<span class='notice'>\The [user] expertly slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table. What a pro.</span>")
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return
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else
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if (!(locate(/obj/structure/table) in over_location))
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return ..()
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if (!user.Adjacent(src) || !src_location.Adjacent(over_location)) // Regular users can only do short slides.
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return ..()
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if (prob(10))
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user.visible_message("<span class='warning'>\The [user] tries to slide \the [src] down the table, but fails miserably.</span>", "<span class='warning'>You <b>fail</b> to slide \the [src] down the table!</span>")
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smash(over_location, user, FALSE)
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user.visible_message("<span class='notice'>\The [user] slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table!</span>")
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forceMove(over_location)
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return
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user.visible_message("<span class='notice'>\The [user] slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table!</span>")
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forceMove(over_location)
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return
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return ..()
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@@ -105,7 +105,7 @@
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/obj/item/reagent_containers/proc/bartender_check(atom/target)
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. = FALSE
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var/turf/T = get_turf(src)
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if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions)
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if(!T || !target.CanPass(src, T) || !thrownby || !thrownby.actions)
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return
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for(var/datum/action/innate/drink_fling/D in thrownby.actions)
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if(D.active)
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