diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index b4c114eb6a..65fdbb6f1c 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -315,7 +315,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
if(current_equipped_slot in user.check_obscured_slots())
- to_chat(src, "You are unable to unequip that while wearing other garments over it!")
+ to_chat(user, "You are unable to unequip that while wearing other garments over it!")
return FALSE
if(resistance_flags & ON_FIRE)
@@ -383,7 +383,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
if(current_equipped_slot in user.check_obscured_slots())
- to_chat(src, "You are unable to unequip that while wearing other garments over it!")
+ to_chat(user, "You are unable to unequip that while wearing other garments over it!")
return FALSE
diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index 47e0dd57dc..06983cd731 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -465,7 +465,7 @@
if(--remaining_uses < 1)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
- H.visible_message("With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!", "We assimilate our shield into our body", "With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!", "We assimilate our shield into our body.", "[H] casts off [H.p_their()] [glove_name_simple]!", "We cast off our [glove_name_simple].", "You hear organic matter ripping and tearing!")
+ H.visible_message("With a sickening crunch, [H] reforms [H.p_their()] [glove_name_simple] into hands!", "We assimilate our [glove_name_simple].", "You hear organic matter ripping and tearing!")
H.temporarilyRemoveItemFromInventory(H.gloves, TRUE) //The qdel on dropped() takes care of it
H.update_inv_gloves()
-
+ playsound(H.loc, 'sound/effects/blobattack.ogg', 30, 1)
if(blood_on_castoff)
H.add_splatter_floor()
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
@@ -632,7 +632,7 @@
user.dropItemToGround(user.gloves)
user.equip_to_slot_if_possible(new glove_type(user), SLOT_GLOVES, 1, 1, 1)
-
+ playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
return TRUE
@@ -670,10 +670,10 @@
action_icon_state = "ling_gauntlets"
action_background_icon_state = "bg_ling"
- glove_type = /obj/item/clothing/gloves/fingerless/pugilist/bone // just punch his head off dude
+ glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
glove_name_simple = "bone gauntlets"
-/obj/item/clothing/gloves/fingerless/pugilist/bone
+/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
name = "hewn bone gauntlets"
icon_state = "ling_gauntlets"
item_state = "ling_gauntlets"
@@ -684,50 +684,50 @@
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
- enhancement = 15 // first, do harm. all of it. all of the harm. just fuck em up.
- var/wound_enhancement = 20
+ enhancement = 9 // first, do harm. all of it. all of the harm. just fuck em up.
+ wound_enhancement = 9
+ var/fast_enhancement = 9
+ var/fast_wound_enhancement = 9
+ var/slow_enhancement = 20
+ var/slow_wound_enhancement = 20
+ silent = TRUE
inherited_trait = TRAIT_CHUNKYFINGERS // dummy thicc bone hands
- secondary_trait = TRAIT_STRONG_GRABBER // grab them and then punch their head off
- var/tertiary_trait = TRAIT_MAULER // stamina damage? no thanks, bro
+ secondary_trait = TRAIT_MAULER // its only violence from here, bucko
var/fasthands = TRUE
-/obj/item/clothing/gloves/fingerless/pugilist/bone/examine(mob/user)
+/obj/item/clothing/gloves/fingerless/pugilist/cling/examine(mob/user)
. = ..()
- . += "[src] are attacking with [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
+ . += "[src] are formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
. += "Alt-click them to change between rapid strikes and strong blows."
-/obj/item/clothing/gloves/fingerless/pugilist/bone/AltClick(mob/user)
+/obj/item/clothing/gloves/fingerless/pugilist/cling/AltClick(mob/user)
. = ..()
+ use_buffs(user, FALSE) // reset
fasthands = !fasthands
if(fasthands)
- enhancement = initial(enhancement)
- wound_enhancement = initial(enhancement)
+ enhancement = fast_enhancement
+ wound_enhancement = fast_wound_enhancement
else
- enhancement = initial(enhancement) * 2 // punch the head off a man
- wound_enhancement = initial(enhancement) * 2 // do it do it do it do it
- to_chat(user, "With [src], you are now attacking with [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].")
+ enhancement = slow_enhancement // fuck em up kiddo
+ wound_enhancement = slow_wound_enhancement // really. fuck em up.
+ to_chat(user, "[src] are now formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].")
+ addtimer(CALLBACK(use_buffs(user, TRUE)), 0.1) // go fuckin get em
-/obj/item/clothing/gloves/fingerless/pugilist/bone/Initialize()
+/obj/item/clothing/gloves/fingerless/pugilist/cling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-/obj/item/clothing/gloves/fingerless/pugilist/bone/equipped(mob/user, slot)
+/obj/item/clothing/gloves/fingerless/pugilist/cling/equipped(mob/user, slot)
. = ..()
- if(slot == SLOT_GLOVES)
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- ADD_TRAIT(H, tertiary_trait, GLOVE_TRAIT)
- H.dna.species.punchwoundbonus += wound_enhancement
+ if(current_equipped_slot == SLOT_GLOVES)
+ to_chat(user, "With [src] formed around our arms, we are ready to fight.")
-/obj/item/clothing/gloves/fingerless/pugilist/bone/dropped(mob/user)
+/obj/item/clothing/gloves/fingerless/pugilist/cling/dropped(mob/user)
. = ..()
- REMOVE_TRAIT(user, tertiary_trait, GLOVE_TRAIT)
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- H.dna.species.punchwoundbonus -= wound_enhancement
- return ..()
+ if(wornonce)
+ to_chat(user, "With [src] assimilated, we feel less ready to punch things.")
-/obj/item/clothing/gloves/fingerless/pugilist/bone/Touch(atom/target, proximity = TRUE)
+/obj/item/clothing/gloves/fingerless/pugilist/cling/Touch(atom/target, proximity = TRUE)
if(!isliving(target))
return
var/mob/living/M = loc
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index b5d92fb780..f9f587ae5b 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -20,8 +20,14 @@
body_parts_covered = ARMS
cold_protection = ARMS
strip_delay = 300 //you can't just yank them off
+ /// did you ever get around to wearing these or no
+ var/wornonce = FALSE
///Extra damage through the punch.
var/enhancement = 0 //it's a +0 to your punches because it isn't magical
+ ///extra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)
+ var/wound_enhancement = 0
+ /// do we give the flavortext for wearing them
+ var/silent = FALSE
///Main trait added by the gloves to the user on wear.
var/inherited_trait = TRAIT_NOGUNS //what are you, dishonoroable?
///Secondary trait added by the gloves to the user on wear.
@@ -29,7 +35,18 @@
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
. = ..()
- if(slot == SLOT_GLOVES)
+ if(current_equipped_slot == SLOT_GLOVES)
+ use_buffs(user, TRUE)
+ wornonce = TRUE
+
+/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
+ . = ..()
+ if(wornonce)
+ use_buffs(user, FALSE)
+ wornonce = FALSE
+
+/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
+ if(buff) // tarukaja
if(ishuman(user))
var/mob/living/carbon/human/H = user
ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT)
@@ -37,17 +54,20 @@
ADD_TRAIT(H, secondary_trait, GLOVE_TRAIT)
H.dna.species.punchdamagehigh += enhancement
H.dna.species.punchdamagelow += enhancement
-
-/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
-
- REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
- REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
- REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- H.dna.species.punchdamagehigh -= enhancement
- H.dna.species.punchdamagelow -= enhancement
- return ..()
+ H.dna.species.punchwoundbonus += wound_enhancement
+ if(!silent)
+ to_chat(H, "With [src] on your arms, you feel ready to punch things.")
+ else // dekaja
+ REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
+ REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
+ REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ H.dna.species.punchdamagehigh -= enhancement
+ H.dna.species.punchdamagelow -= enhancement
+ H.dna.species.punchwoundbonus -= wound_enhancement
+ if(!silent)
+ to_chat(user, "With [src] off of your arms, you feel less ready to punch things.")
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
name = "armwraps of unyielding resolve"
@@ -93,6 +113,7 @@
icon_state = "rapid"
item_state = "rapid"
enhancement = 10 //omae wa mou shindeiru
+ wound_enhancement = 10
var/warcry = "AT"
secondary_trait = TRAIT_NOSOFTCRIT //basically extra health