diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 3b8f8de359..60f2aef629 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -22,7 +22,7 @@ if(turfs.len) //Pick a turf to spawn at if we can var/turf/T = pick(turfs) - new /datum/spacevine_controller(T) //spawn a controller at turf + new /datum/spacevine_controller(T, pick(subtypesof(/datum/spacevine_mutation)), rand(30,100), rand(5,10), src) //spawn a controller at turf with randomized stats and a single random mutation /datum/spacevine_mutation @@ -227,13 +227,13 @@ quality = NEGATIVE /datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser) - if(prob(severity) && istype(crosser) && !isvineimmune(holder)) + if(prob(severity) && istype(crosser) && !isvineimmune(crosser)) var/mob/living/M = crosser M.adjustBruteLoss(5) to_chat(M, "You cut yourself on the thorny vines.") /datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) - if(prob(severity) && istype(hitter) && !isvineimmune(holder)) + if(prob(severity) && istype(hitter) && !isvineimmune(hitter)) var/mob/living/M = hitter M.adjustBruteLoss(5) to_chat(M, "You cut yourself on the thorny vines.") @@ -251,7 +251,7 @@ holder.obj_integrity = holder.max_integrity /datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) - if(I.get_sharpness()) + if(I?.get_sharpness()) . = expected_damage * 0.5 else . = expected_damage @@ -344,16 +344,17 @@ switch(damage_type) if(BRUTE) if(damage_amount) - playsound(src, 'sound/weapons/slash.ogg', 50, 1) + playsound(src, 'sound/weapons/slash.ogg', 50, TRUE) else - playsound(src, 'sound/weapons/tap.ogg', 50, 1) + playsound(src, 'sound/weapons/tap.ogg', 50, TRUE) if(BURN) - playsound(src.loc, 'sound/items/welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE) -/obj/structure/spacevine/Crossed(mob/crosser) - if(isliving(crosser)) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_cross(src, crosser) +/obj/structure/spacevine/Crossed(atom/movable/AM) + if(!isliving(AM)) + return + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_cross(src, AM) //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/spacevine/attack_hand(mob/user) @@ -378,10 +379,9 @@ var/list/vine_mutations_list var/mutativeness = 1 -/datum/spacevine_controller/New(turf/location, list/muts, potency, production) +/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null) vines = list() growth_queue = list() - spawn_spacevine_piece(location, null, muts) START_PROCESSING(SSobj, src) vine_mutations_list = list() init_subtypes(/datum/spacevine_mutation/, vine_mutations_list) @@ -428,6 +428,7 @@ for(var/datum/spacevine_mutation/SM in SV.mutations) SM.on_birth(SV) location.Entered(SV) + return SV /datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S) S.master = null @@ -531,14 +532,13 @@ qdel(src) /obj/structure/spacevine/CanPass(atom/movable/mover, turf/target) + . = ..() if(isvineimmune(mover)) - . = TRUE - else - . = ..() + return TRUE /proc/isvineimmune(atom/A) - . = FALSE if(isliving(A)) var/mob/living/M = A if(("vines" in M.faction) || ("plants" in M.faction)) - . = TRUE + return TRUE + return FALSE \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm index 13a4d1793e..5111b0b180 100644 --- a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm +++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm @@ -1,5 +1,13 @@ - - +/** + * Kudzu Flower Bud + * + * A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed. + * + * A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances. + * Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines. + * Once it grows a venus human trap, the bud itself will destroy itself. + * + */ /obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures name = "flower bud" desc = "A large pulsating plant..." @@ -9,9 +17,9 @@ opacity = 0 canSmoothWith = list() smooth = SMOOTH_FALSE + /// The amount of time it takes to create a venus human trap, in deciseconds var/growth_time = 1200 - /obj/structure/alien/resin/flower_bud_enemy/Initialize() . = ..() var/list/anchors = list() @@ -25,36 +33,49 @@ B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow) addtimer(CALLBACK(src, .proc/bear_fruit), growth_time) +/** + * Spawns a venus human trap, then qdels itself. + * + * Displays a message, spawns a human venus trap, then qdels itself. + */ /obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit() - visible_message("the plant has borne fruit!") + visible_message("The plant has borne fruit!") new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src)) qdel(src) - /obj/effect/ebeam/vine name = "thick vine" mouse_opacity = MOUSE_OPACITY_ICON desc = "A thick vine, painful to the touch." - /obj/effect/ebeam/vine/Crossed(atom/movable/AM) + . = ..() if(isliving(AM)) var/mob/living/L = AM - if(!("vines" in L.faction)) + if(!isvineimmune(L)) L.adjustBruteLoss(5) to_chat(L, "You cut yourself on the thorny vines.") - - +/** + * Venus Human Trap + * + * The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack. + * + * A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds. + * Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time. + * Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command. + * Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive. + * Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts. + * + */ /mob/living/simple_animal/hostile/venus_human_trap name = "venus human trap" desc = "Now you know how the fly feels." icon_state = "venus_human_trap" - threat = 1 layer = SPACEVINE_MOB_LAYER health = 50 maxHealth = 50 - ranged = 1 + ranged = TRUE harm_intent_damage = 5 obj_damage = 60 melee_damage_lower = 25 @@ -63,65 +84,110 @@ attack_sound = 'sound/weapons/bladeslice.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 0 + lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE faction = list("hostile","vines","plants") - var/list/grasping = list() - var/max_grasps = 4 - var/grasp_chance = 20 - var/grasp_pull_chance = 85 - var/grasp_range = 4 - del_on_death = 1 + initial_language_holder = /datum/language_holder/venus + del_on_death = TRUE + /// A list of all the plant's vines + var/list/vines = list() + /// The maximum amount of vines a plant can have at one time + var/max_vines = 4 + /// How far away a plant can attach a vine to something + var/vine_grab_distance = 5 + /// Whether or not this plant is ghost possessable + var/playable_plant = FALSE //Normal plants can **not** have players. -/mob/living/simple_animal/hostile/venus_human_trap/Destroy() - for(var/L in grasping) - var/datum/beam/B = grasping[L] - if(B) - qdel(B) - grasping = null - return ..() +/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable + playable_plant = TRUE //For admins that want to buss some harmless plants -/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action() - if(..()) - for(var/mob/living/L in grasping) - if(L.stat == DEAD) - var/datum/beam/B = grasping[L] - if(B) - B.End() - grasping -= L - - //Can attack+pull multiple times per cycle - if(L.Adjacent(src)) - L.attack_animal(src) - else - if(prob(grasp_pull_chance)) - setDir(get_dir(src,L) )//staaaare - step(L,get_dir(L,src)) //reel them in - L.DefaultCombatKnockdown(60) //you can't get away now~ - - if(grasping.len < max_grasps) - grasping: - for(var/mob/living/L in view(grasp_range, src)) - if(L == src || faction_check_mob(L) || (L in grasping) || L == target) - continue - for(var/t in getline(src,L)) - for(var/a in t) - var/atom/A = a - if(A.density && A != L) - continue grasping - if(prob(grasp_chance)) - to_chat(L, "\The [src] has you entangled!") - grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine) - - break //only take 1 new victim per cycle +/mob/living/simple_animal/hostile/venus_human_trap/Life() + . = ..() + pull_vines() +/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget() + . = ..() + if(isliving(target)) + var/mob/living/L = target + if(L.stat != DEAD) + adjustHealth(-maxHealth * 0.1) /mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target) - var/dist = get_dist(src,the_target) - Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine) - the_target.attack_animal(src) + for(var/datum/beam/B in vines) + if(B.target == the_target) + pull_vines() + ranged_cooldown = world.time + (ranged_cooldown_time * 0.5) + return + if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines) + return + for(var/turf/T in getline(src,target)) + if (T.density) + return + for(var/obj/O in T) + if(O.density) + return + var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine) + RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine) + vines += newVine + if(isliving(the_target)) + var/mob/living/L = the_target + L.Paralyze(20) + ranged_cooldown = world.time + ranged_cooldown_time -/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target) +/mob/living/simple_animal/hostile/venus_human_trap/Login() + . = ..() + to_chat(src, "You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!") + +/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user) . = ..() if(.) - if(the_target in grasping) - return 0 + return + humanize_plant(user) + +/** + * Sets a ghost to control the plant if the plant is eligible + * + * Asks the interacting ghost if they would like to control the plant. + * If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant. + * Arguments: + * * mob/user - The ghost to possibly control the plant + */ + +/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user) + if(key || !playable_plant || stat) + return + var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No") + if(plant_ask == "No" || QDELETED(src)) + return + if(key) + to_chat(user, "Someone else already took this plant!") + return + key = user.key + log_game("[key_name(src)] took control of [name].") + +/** + * Manages how the vines should affect the things they're attached to. + * + * Pulls all movable targets of the vines closer to the plant + * If the target is on the same tile as the plant, destroy the vine + * Removes any QDELETED vines from the vines list. + */ +/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines() + for(var/datum/beam/B in vines) + if(istype(B.target, /atom/movable)) + var/atom/movable/AM = B.target + if(!AM.anchored) + step(AM,get_dir(AM,src)) + if(get_dist(src,B.target) == 0) + B.End() + +/** + * Removes a vine from the list. + * + * Removes the vine from our list. + * Called specifically when the vine is about to be destroyed, so we don't have any null references. + * Arguments: + * * datum/beam/vine - The vine to be removed from the list. + */ +mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force) + vines -= vine diff --git a/modular_citadel/code/game/machinery/wishgranter.dm b/modular_citadel/code/game/machinery/wishgranter.dm index 7758c0d613..6cfe07b7a0 100644 --- a/modular_citadel/code/game/machinery/wishgranter.dm +++ b/modular_citadel/code/game/machinery/wishgranter.dm @@ -94,9 +94,8 @@ var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc) killwish.maxHealth = 1500 killwish.health = killwish.maxHealth - killwish.grasp_range = 6 + killwish.vine_grab_distance = 6 killwish.melee_damage_upper = 30 - killwish.grasp_chance = 50 killwish.loot = list(/obj/item/twohanded/dualsaber/hypereutactic) charges-- insisting = FALSE diff --git a/modular_citadel/code/modules/language/sylvan.dm b/modular_citadel/code/modules/language/sylvan.dm new file mode 100644 index 0000000000..c9458bb4cf --- /dev/null +++ b/modular_citadel/code/modules/language/sylvan.dm @@ -0,0 +1,23 @@ +// The language of the vinebings. Yes, it's a shameless ripoff of elvish. +/datum/language/sylvan + name = "Sylvan" + desc = "A complicated, ancient language spoken by vine like beings." + speech_verb = "expresses" + ask_verb = "inquires" + exclaim_verb = "declares" + key = "h" + space_chance = 20 + syllables = list( + "fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres", + "fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere", + "fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex", + "incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa", + "la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu" + ) + icon = 'icons/obj/hydroponics/harvest.dmi' + icon_state = "lily" + default_priority = 90 + +/datum/language_holder/venus + languages = list(/datum/language/common, /datum/language/sylvan, /datum/language/machine) + only_speaks_language = /datum/language/sylvan diff --git a/tgstation.dme b/tgstation.dme index 4f87dd629f..29f5dbe9f7 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -3314,6 +3314,7 @@ #include "modular_citadel\code\modules\custom_loadout\custom_items.dm" #include "modular_citadel\code\modules\custom_loadout\load_to_mob.dm" #include "modular_citadel\code\modules\custom_loadout\read_from_file.dm" +#include "modular_citadel\code\modules\language\sylvan.dm" #include "modular_citadel\code\modules\mentor\dementor.dm" #include "modular_citadel\code\modules\mentor\follow.dm" #include "modular_citadel\code\modules\mentor\mentor.dm"