Update carbon.dm
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@@ -194,7 +194,7 @@
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do_attack_animation(target, no_effect = 1)
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playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
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newtonian_move(get_dir(target, src))
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thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
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thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, random_turn)
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/mob/living/carbon/restrained(ignore_grab)
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. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
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