Merge pull request #15045 from BlueWildrose/waddlin
Fixes waddling ruining character size and forcing character scale to 1
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@@ -10,6 +10,7 @@
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var/mob/living/L = parent
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if(L.incapacitated() || L.lying)
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return
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var/matrix/otransform = matrix(L.transform) //make a copy of the current transform
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animate(L, pixel_z = 4, time = 0)
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animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
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animate(pixel_z = 0, transform = matrix(), time = 0)
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animate(pixel_z = 0, transform = turn(L.transform, pick(-12, 0, 12)), time=2) //waddle.
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animate(pixel_z = 0, transform = otransform, time = 0) //return to previous transform.
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