@@ -60,6 +60,5 @@ GLOBAL_LIST_INIT(podstyles, list(\
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))
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//cit
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#define PACK_GOODY_NONE 0
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#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
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#define PACK_GOODY_PRIVATE 2 //can be bought only by privates
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#define PACK_GOODY_NONE 0 // can be bought by cargo and privates
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#define PACK_GOODY_PRIVATE 1 // can be bought only by privates
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@@ -19,3 +19,50 @@
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desc = "A sturdier card-locked storage unit used for bulky shipments."
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max_integrity = 500 // Same as crates.
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melee_min_damage = 25 // Idem.
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/obj/structure/closet/secure_closet/goodies/owned
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name = "private locker"
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desc = "A locker designed to only open for who purchased its contents."
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///Account of the person buying the crate if private purchasing.
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var/datum/bank_account/buyer_account
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///Department of the person buying the crate if buying via the NIRN app.
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var/datum/bank_account/department/department_account
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///Is the secure crate opened or closed?
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var/privacy_lock = TRUE
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///Is the crate being bought by a person, or a budget card?
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var/department_purchase = FALSE
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/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
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. = ..()
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. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
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/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
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. = ..()
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buyer_account = _buyer_account
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if(istype(buyer_account, /datum/bank_account/department))
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department_purchase = TRUE
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department_account = buyer_account
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/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
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if(privacy_lock)
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if(!broken)
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var/obj/item/card/id/id_card = user.get_idcard(TRUE)
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if(id_card)
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if(id_card.registered_account)
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if(id_card.registered_account == buyer_account || (department_purchase && (id_card.registered_account?.account_job?.paycheck_department) == (department_account.department_id)))
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if(iscarbon(user))
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add_fingerprint(user)
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locked = !locked
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user.visible_message("<span class='notice'>[user] unlocks [src]'s privacy lock.</span>",
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"<span class='notice'>You unlock [src]'s privacy lock.</span>")
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privacy_lock = FALSE
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update_icon()
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else if(!silent)
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to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span>")
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else if(!silent)
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to_chat(user, "<span class='notice'>No linked bank account detected!</span>")
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else if(!silent)
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to_chat(user, "<span class='notice'>No ID detected!</span>")
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else if(!silent)
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to_chat(user, "<span class='warning'>[src] is broken!</span>")
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else ..()
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@@ -15,13 +15,17 @@
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var/special_enabled = FALSE
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var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
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var/admin_spawned = FALSE //Can only an admin spawn this crate?
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// this might be all in all unnecessary with current code if some changes are made
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var/goody = PACK_GOODY_NONE //Small items can be grouped into a single crate.They also come in a closet/lockbox instead of a full crate, so the 700 min doesn't apply
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var/can_private_buy = TRUE //Can it be purchased privately by each crewmember?
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/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
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var/obj/structure/closet/crate/C
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if(paying_account)
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C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
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if(ispath(crate_type, /obj/structure/closet/secure_closet/goodies)) // lets ensure private orders don't come in crates when the original one comes in lockers
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C = new /obj/structure/closet/secure_closet/goodies/owned(A, paying_account) // that would lead to infinite money exploits
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else
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C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
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C.name = "[crate_name] - Purchased by [paying_account.account_holder]"
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else
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C = new crate_type(A)
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@@ -14,56 +14,56 @@
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//////////////////////////////////////////////////////////////////////////////
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/datum/supply_pack/materials/cardboard50
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "50 Cardboard Sheets"
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desc = "Create a bunch of boxes."
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cost = 300 //thrice their export value
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contains = list(/obj/item/stack/sheet/cardboard/fifty)
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/datum/supply_pack/materials/glass50
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "50 Glass Sheets"
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desc = "Let some nice light in with fifty glass sheets!"
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cost = 300 //double their export value
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contains = list(/obj/item/stack/sheet/glass/fifty)
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/datum/supply_pack/materials/metal50
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "50 Metal Sheets"
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desc = "Any construction project begins with a good stack of fifty metal sheets!"
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cost = 300 //double their export value
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contains = list(/obj/item/stack/sheet/metal/fifty)
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/datum/supply_pack/materials/plasteel20
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "20 Plasteel Sheets"
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desc = "Reinforce the station's integrity with twenty plasteel sheets!"
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cost = 4000
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contains = list(/obj/item/stack/sheet/plasteel/twenty)
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/datum/supply_pack/materials/plastic50
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "50 Plastic Sheets"
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desc = "Build a limitless amount of toys with fifty plastic sheets!"
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cost = 200 // double their export
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contains = list(/obj/item/stack/sheet/plastic/twenty)
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/datum/supply_pack/materials/sandstone30
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "30 Sandstone Blocks"
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desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
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cost = 150 // five times their export
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contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
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/datum/supply_pack/materials/wood20
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goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
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name = "20 Wood Planks"
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desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with twenty wooden planks!"
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cost = 400 // 6-7 planks shy from having equal import/export prices
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contains = list(/obj/item/stack/sheet/mineral/wood/twenty)
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/datum/supply_pack/materials/rcdammo
|
||||
goody = PACK_GOODY_PUBLIC
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crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "Large RCD ammo Single-Pack"
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desc = "A single large compressed RCD matter pack, to help with any holes or projects people might be working on."
|
||||
cost = 600
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|
||||
@@ -370,7 +370,7 @@
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||||
//////////////////////////////////////////////////////////////////////////////
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||||
|
||||
/datum/supply_pack/misc/carpet
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
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||||
name = "Classic Carpet Single-Pack"
|
||||
desc = "Plasteel floor tiles getting on your nerves? This 50 units stack of extra soft carpet will tie any room together."
|
||||
cost = 200
|
||||
|
||||
@@ -128,7 +128,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
|
||||
var/value = 0
|
||||
var/purchases = 0
|
||||
var/list/goodies_by_buyer = list() // if someone orders more than GOODY_FREE_SHIPPING_MAX goodies, we upcharge to a normal crate so they can't carry around 20 combat shotties
|
||||
|
||||
// var/list/lockers_by_buyer = list() // TODO, combine orders that come in lockers into a single locker to not crowd the shuttle
|
||||
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
|
||||
if(!empty_turfs.len)
|
||||
break
|
||||
|
||||
Reference in New Issue
Block a user