diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 6566d41e21..72a6457b96 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -52,6 +52,8 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset) // Forced threat level, setting this to zero or higher forces the roundstart threat to the value. GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) +GLOBAL_VAR_INIT(dynamic_storyteller, /datum/dynamic_storyteller/classic) + /datum/game_mode/dynamic name = "dynamic mode" config_tag = "dynamic" @@ -60,8 +62,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) announce_text = "Dynamic mode!" // This needs to be changed maybe reroll_friendly = FALSE; - // Current storyteller - var/datum/dynamic_storyteller/storyteller = null // Threat logging vars /// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations var/threat_level = 0