sigh
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@@ -15,6 +15,7 @@
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attack_verb = list("struck", "beaten", "thwacked", "pulped")
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total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
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block_parry_data = /datum/block_parry_data/electrostaff
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attack_speed = CLICK_CD_MELEE
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var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
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var/on = FALSE
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var/can_block_projectiles = FALSE //can't block guns
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@@ -14,6 +14,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("beaten")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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attack_speed = CLICK_CD_MELEE
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var/stamforce = 35
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var/turned_on = FALSE
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@@ -152,9 +153,6 @@
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return FALSE
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if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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clowning_around(user)
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return TRUE
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user.DelayNextAction()
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if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
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return TRUE
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