relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -53,6 +53,9 @@
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#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
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/// Blocks sprint
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#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
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#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
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#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
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