relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)

* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
kevinz000
2020-03-21 08:04:26 -07:00
committed by GitHub
parent 84a44e226c
commit 0e3193e929
79 changed files with 788 additions and 486 deletions
+1 -1
View File
@@ -128,7 +128,7 @@
//CITADEL CHANGES - sprint button
using = new /obj/screen/sprintbutton
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
+5 -7
View File
@@ -11,7 +11,7 @@
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
if(isliving(user))
var/mob/living/L = user
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(L))
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
return
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
@@ -58,7 +58,7 @@
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
@@ -88,7 +88,7 @@
return
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
@@ -109,10 +109,8 @@
/mob/living/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
//CIT CHANGES END HERE