relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -35,10 +35,10 @@
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return
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if(slot != SLOT_GLASSES)
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return
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RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
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RegisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED, .proc/injectadrenaline)
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/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
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. = ..()
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if(!istype(user))
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return
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UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
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UnregisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED)
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