relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
@@ -21,7 +21,7 @@ In all, this is a lot like the monkey code. /N
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return
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switch(M.a_intent)
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if (INTENT_HELP)
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if(!recoveringstam)
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if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
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set_resting(FALSE, TRUE, FALSE)
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AdjustAllImmobility(-60, FALSE)
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AdjustUnconscious(-60, FALSE)
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@@ -27,7 +27,7 @@
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else
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if(stat == UNCONSCIOUS)
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stat = CONSCIOUS
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if(!recoveringstam)
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if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
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set_resting(FALSE, TRUE)
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adjust_blindness(-1)
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update_mobility()
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@@ -153,7 +153,7 @@
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return
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//CIT CHANGES - makes it impossible to throw while in stamina softcrit
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if(getStaminaLoss() >= STAMINA_SOFTCRIT)
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if(IS_STAMCRIT(src))
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to_chat(src, "<span class='warning'>You're too exhausted.</span>")
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return
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var/random_turn = a_intent == INTENT_HARM
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@@ -448,7 +448,7 @@
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modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
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//CIT CHANGES START HERE
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else if(combatmode)
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else if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
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modifier += 50
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if(modifier < 100)
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@@ -820,15 +820,13 @@
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return
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if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
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stat = UNCONSCIOUS
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disable_intentional_combat_mode(FALSE, FALSE)
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if(!eye_blind)
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blind_eyes(1)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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else
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if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
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stat = SOFT_CRIT
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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disable_intentional_combat_mode(FALSE, FALSE)
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else
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stat = CONSCIOUS
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adjust_blindness(-1)
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@@ -1011,8 +1009,7 @@
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return TRUE
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/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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disable_intentional_combat_mode(TRUE, FALSE)
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return ..()
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/mob/living/carbon/can_see_reagents()
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@@ -0,0 +1,6 @@
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/mob/living/carbon/enable_intentional_combat_mode()
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. = ..()
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if(.)
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if(voremode)
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toggle_vore_mode()
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@@ -79,13 +79,11 @@
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/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 0.5
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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totitemdamage *= 0.5
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if(!combatmode)
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 1.5
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//CIT CHANGES END HERE
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if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
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@@ -348,7 +346,7 @@
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AdjustAllImmobility(-60, FALSE)
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AdjustUnconscious(-60, FALSE)
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AdjustSleeping(-100, FALSE)
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if(recoveringstam)
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if(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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adjustStaminaLoss(-15)
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else
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set_resting(FALSE, FALSE)
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@@ -0,0 +1,18 @@
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/// Sprint buffer ///
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/mob/living/carbon/doSprintLossTiles(tiles)
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doSprintBufferRegen(FALSE) //first regen.
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if(sprint_buffer)
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var/use = min(tiles, sprint_buffer)
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sprint_buffer -= use
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tiles -= use
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update_hud_sprint_bar()
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if(!tiles) //we had enough, we're done!
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return
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adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
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/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
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var/diff = world.time - sprint_buffer_regen_last
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sprint_buffer_regen_last = world.time
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sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
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if(updating)
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update_hud_sprint_bar()
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@@ -7,8 +7,8 @@
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if(!gibbed)
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emote("deathgasp")
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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disable_intentional_combat_mode(TRUE, FALSE)
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. = ..()
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@@ -67,6 +67,5 @@
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BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
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/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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disable_intentional_combat_mode(TRUE, FALSE)
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return ..()
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@@ -90,7 +90,7 @@
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if(digitalcamo)
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. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
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if(combatmode)
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if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
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. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
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var/trait_exam = common_trait_examine()
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@@ -29,7 +29,7 @@
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. = ..()
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if(CONFIG_GET(flag/disable_stambuffer))
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togglesprint()
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enable_intentional_sprint_mode()
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RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
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@@ -6,6 +6,9 @@
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can_buckle = TRUE
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buckle_lying = FALSE
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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/// Enable stamina combat
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combat_flags = COMBAT_FLAGS_DEFAULT
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//Hair colour and style
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var/hair_color = "000"
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var/hair_style = "Bald"
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@@ -1,5 +1,5 @@
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/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
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if(!resting || stat || attemptingstandup)
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if(!resting || stat || (combat_flags & COMBAT_FLAG_RESISTING_REST))
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return FALSE
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if(ignoretimer)
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set_resting(FALSE, FALSE)
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@@ -13,10 +13,10 @@
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return FALSE
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else
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var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
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if(getStaminaLoss() >= STAMINA_SOFTCRIT)
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if(IS_STAMCRIT(src))
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to_chat(src, "<span class='warning'>You're too exhausted to get up!")
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return FALSE
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attemptingstandup = TRUE
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combat_flags |= COMBAT_FLAG_RESISTING_REST
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var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
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if(!has_gravity())
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health_deficiency = health_deficiency*0.2
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@@ -37,10 +37,11 @@
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visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
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if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
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set_resting(FALSE, TRUE)
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attemptingstandup = FALSE
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combat_flags &= ~COMBAT_FLAG_RESISTING_REST
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return TRUE
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else
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attemptingstandup = FALSE
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combat_flags &= ~COMBAT_FLAG_RESISTING_REST
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if(resting) //we didn't shove ourselves up or something
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visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
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if(has_gravity())
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@@ -9,6 +9,13 @@
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/mob/living/carbon/human/movement_delay()
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. = ..()
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if(CHECK_MOBILITY(src, MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
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var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
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if(!SSI)
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SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
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. -= SSI.config_entry_value
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if(wrongdirmovedelay)
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. += 1
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if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
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. -= 1.5
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@@ -42,10 +49,18 @@
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return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
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/mob/living/carbon/human/Move(NewLoc, direct)
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var/oldpseudoheight = pseudo_z_axis
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. = ..()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(src, NewLoc)
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if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
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if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
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doSprintLossTiles(1)
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if((oldpseudoheight - pseudo_z_axis) >= 8)
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to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
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for(var/obj/item/I in held_items)
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accident(I)
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DefaultCombatKnockdown(80)
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if(shoes)
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if(!lying && !buckled)
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if(loc == NewLoc)
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@@ -1450,15 +1450,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.grabbedby(user)
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return 1
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/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
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return FALSE
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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if(IS_STAMCRIT(user)) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
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return FALSE //CITADEL CHANGE - ditto
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if(target.check_block())
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@@ -1487,11 +1483,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
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//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
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if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
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if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && damage < user.dna.species.punchstunthreshold)
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damage = user.dna.species.punchstunthreshold - 1
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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damage *= 0.5
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if(!user.combatmode)
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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damage *= 0.25
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//END OF CITADEL CHANGES
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@@ -1540,12 +1536,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/aim_for_groin = user.zone_selected == "groin"
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var/target_aiming_for_groin = target.zone_selected == "groin"
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if(target.check_block()) //END EDIT
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return 0
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else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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if(IS_STAMCRIT(user))
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to_chat(user, "<span class='warning'>You're too exhausted!</span>")
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return FALSE
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else if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return FALSE
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else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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@@ -1605,11 +1601,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.forcesay(GLOB.hit_appends)
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log_combat(user, target, "pushed over")
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return*/
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if(!target.combatmode) // CITADEL CHANGE
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if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
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randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
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if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
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randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
|
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if(!user.combatmode) //CITADEL CHANGE
|
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if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
|
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randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
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if(user.pulling == target)
|
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randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
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@@ -1686,14 +1682,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
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//CIT CHANGES START HERE - combatmode and resting checks
|
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var/totitemdamage = I.force
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if(iscarbon(user))
|
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var/mob/living/carbon/tempcarb = user
|
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if(!tempcarb.combatmode)
|
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totitemdamage *= 0.5
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
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totitemdamage *= 0.5
|
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
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totitemdamage *= 0.5
|
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if(istype(H))
|
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if(!H.combatmode)
|
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if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
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||||
//CIT CHANGES END HERE
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
@@ -1803,9 +1797,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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|
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/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
to_chat(user, "<span class='warning'>You need combat mode to be active to that!</span>")
|
||||
return
|
||||
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
|
||||
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
|
||||
return
|
||||
@@ -1818,7 +1815,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
|
||||
@@ -507,10 +507,10 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
if(getStaminaLoss() && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
incomingstammult = min(1, incomingstammult*2)
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
emote("collapse")
|
||||
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
Reference in New Issue
Block a user