relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -31,8 +31,16 @@
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/mob/living/update_config_movespeed()
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update_move_intent_slowdown()
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sprint_buffer_max = CONFIG_GET(number/movedelay/sprint_buffer_max)
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sprint_buffer_regen_ds = CONFIG_GET(number/movedelay/sprint_buffer_regen_per_ds)
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sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
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return ..()
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/mob/living/movement_delay(ignorewalk = 0)
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. = ..()
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if(!CHECK_MOBILITY(src, MOBILITY_STAND))
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. += 6
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/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
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/mob/living/proc/can_move_under_living(mob/living/other)
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return !density
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