relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -12,3 +12,15 @@
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/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
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if(!magpulse)
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return ..()
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/mob/living/silicon/robot/Move(NewLoc, direct)
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. = ..()
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if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND | MOBILITY_MOVE))
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if(!(cell?.use(25)))
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default_toggle_sprint(TRUE)
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/mob/living/silicon/robot/movement_delay()
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. = ..()
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if(!resting && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
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. += 1
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. += speed
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@@ -0,0 +1,12 @@
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/mob/living/silicon/robot/default_toggle_sprint(shutdown = FALSE)
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var/current = (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
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if(current || shutdown || !cell || (cell.charge < 25) || !cansprint)
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disable_intentional_sprint_mode()
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if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
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if(shutdown)
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playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
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playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
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else
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enable_intentional_sprint_mode()
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if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
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playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
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@@ -15,6 +15,8 @@
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speech_span = SPAN_ROBOT
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
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no_vore = TRUE
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/// Enable sprint system but not stamina
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combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
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var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
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var/last_lawchange_announce = 0
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