relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)

* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
kevinz000
2020-03-21 16:04:26 +01:00
committed by GitHub
co-authored by Ghom
parent 84a44e226c
commit 0e3193e929
79 changed files with 788 additions and 486 deletions
@@ -16,14 +16,16 @@
/obj/screen/combattoggle/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_combat_mode()
C.user_toggle_intentional_combat_mode()
/obj/screen/combattoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if(user.combatmode)
if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
icon_state = "combat"
else if(HAS_TRAIT(user, TRAIT_COMBAT_MODE_LOCKED))
icon_state = "combat_locked"
else
icon_state = "combat_off"
@@ -41,7 +43,7 @@
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if(user.voremode && !user.combatmode)
if(user.voremode && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
icon_state = "nom"
else
icon_state = "nom_off"
+4 -2
View File
@@ -10,14 +10,16 @@
/obj/screen/sprintbutton/Click()
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
H.togglesprint()
H.default_toggle_sprint()
/obj/screen/sprintbutton/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
if(user.sprinting)
if(user.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
icon_state = "act_sprint_on"
else if(HAS_TRAIT(user, TRAIT_SPRINT_LOCKED))
icon_state = "act_sprint_locked"
else
icon_state = "act_sprint"
+2 -2
View File
@@ -17,7 +17,7 @@
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
icon_state = "staminacrit"
else if(user.hal_screwyhud == 5)
icon_state = "stamina0"
@@ -37,7 +37,7 @@
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
icon_state = "stambuffer7"
else if(user.hal_screwyhud == 5)
icon_state = "stambuffer0"