Banana spiders are now available through botany.
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/obj/item/seeds/banana/Initialize()
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. = ..()
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mutatelist += /obj/item/seeds/banana/exotic_banana
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/obj/item/seeds/banana/exotic_banana
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name = "pack of exotic banana seeds"
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desc = "They're seeds that grow into banana trees. However, those bananas might be alive."
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icon = 'modular_citadel/icons/obj/seeds_Exoticbanana.dmi'
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icon_state = "seed_ExoticBanana"
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species = "banana"
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plantname = "Exotic Banana Tree"
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product = /obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable
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lifespan = 50
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endurance = 30
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//harvest_icon = 'modular_citadel/icons/obj/exoticbanana-harvest.dmi'
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growing_icon = 'modular_citadel/icons/obj/exoticbanana-harvest.dmi'
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icon_dead = "banana-dead"
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// icon_harvest = "banana-harvest"
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genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/repeated_harvest)
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reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02)
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/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable
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seed = /obj/item/seeds/banana/exotic_banana
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name = "banana spider"
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desc = "You do not know what it is, but you can bet the clown would love it."
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icon = 'modular_citadel/icons/obj/inactive-banana.dmi'
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icon_state = "banana"
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item_state = "banana"
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filling_color = "#FFFF00"
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bitesize = 5
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list_reagents = list("nutriment" = 3, "vitamin" = 2)
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foodtype = GROSS | MEAT | RAW
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grind_results = list("blood" = 20, "liquidgibs" = 5)
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juice_results = list("banana" = 0)
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var awakening = 0
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/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable/attack_self(mob/user)
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if(awakening || isspaceturf(user.loc))
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return
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to_chat(user, "<span class='notice'>You decide to wake up the banana spider...</span>")
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awakening = 1
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spawn(30)
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if(!QDELETED(src))
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var/mob/living/simple_animal/banana_spider/K = new /mob/living/simple_animal/banana_spider(get_turf(src.loc))
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K.speed += round(10 / seed.potency)
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K.visible_message("<span class='notice'>The banana spider chitters as it stretches its legs.</span>")
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qdel(src)
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/mob/living/simple_animal/banana_spider
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icon = 'icons/mob/BananaSpider20.dmi'
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name = "banana spider"
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desc = "What the fuck is this abomination?"
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icon_state = "banana"
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icon_dead = "banana_peel"
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health = 1
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maxHealth = 1
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turns_per_move = 5
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loot = list(/obj/item/reagent_containers/food/snacks/deadbanana_spider)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 270
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maxbodytemp = INFINITY
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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response_help = "pokes"
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response_disarm = "shoos"
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response_harm = "splats"
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speak_emote = list("chitters")
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density = FALSE
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ventcrawler = VENTCRAWLER_ALWAYS
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gold_core_spawnable = FRIENDLY_SPAWN
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verb_say = "chitters"
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verb_ask = "chitters inquisitively"
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verb_exclaim = "chitters loudly"
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verb_yell = "chitters loudly"
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var/squish_chance = 50
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del_on_death = 1
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/mob/living/simple_animal/banana_spider/death(gibbed)
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if(SSticker.mode && SSticker.mode.station_was_nuked) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
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return
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..()
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/mob/living/simple_animal/banana_spider/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/slippery, 80)
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/mob/living/simple_animal/banana_spider/Crossed(var/atom/movable/AM)
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. = ..()
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if(ismob(AM))
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if(isliving(AM))
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var/mob/living/A = AM
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if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
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if(prob(squish_chance))
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A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src] under your weight as you fell.</span>")
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adjustBruteLoss(1) //kills a normal cockroach
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else
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visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
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else
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if(isstructure(AM))
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if(prob(squish_chance))
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AM.visible_message("<span class='notice'>[src] was crushed under [AM]'s weight as they fell.</span>")
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adjustBruteLoss(1)
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else
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visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
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/mob/living/simple_animal/banana_spider/ex_act()
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return
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/obj/item/reagent_containers/food/snacks/deadbanana_spider
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name = "dead banana spider"
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desc = "Thank god it's gone...but it does look slippery."
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icon = 'icons/mob/BananaSpider20.dmi'
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icon_state = "banana_peel"
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bitesize = 3
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eatverb = "devours"
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list_reagents = list("nutriment" = 3, "vitamin" = 2)
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foodtype = GROSS | MEAT | RAW
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grind_results = list("blood" = 20, "liquidgibs" = 5)
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juice_results = list("banana" = 0)
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/obj/item/reagent_containers/food/snacks/deadbanana_spider/Initialize()
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. = ..()
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AddComponent(/datum/component/slippery, 80)
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