Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-02-18 18:16:34 -07:00
469 changed files with 5773 additions and 2579 deletions
+2 -2
View File
@@ -42,7 +42,7 @@
selected_target[1] = object
selected_target[2] = params
while(selected_target[1])
Click(selected_target[1], location, control, selected_target[2])
Click(selected_target[1], location, control, selected_target[2], TRUE)
sleep(delay)
active_mousedown_item = mob.canMobMousedown(object, location, params)
if(active_mousedown_item)
@@ -145,4 +145,4 @@
if (middragatom == src_object)
middragtime = 0
middragatom = null
..()
..()
+26 -17
View File
@@ -1,19 +1,28 @@
/**
*This is the proc that handles the order of an item_attack.
*The order of procs called is:
*tool_act on the target. If it returns TRUE, the chain will be stopped.
*pre_attack() on src. If this returns TRUE, the chain will be stopped.
*attackby on the target. If it returns TRUE, the chain will be stopped.
*and lastly
*afterattack. The return value does not matter.
*/
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
if(!tool_attack_chain(user, target) && pre_attack(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
afterattack(target, user, 1, params) // 1: clicking something Adjacent
//Checks if the item can work as a tool, calling the appropriate tool behavior on the target
/obj/item/proc/tool_attack_chain(mob/user, atom/target)
if(!tool_behaviour)
return FALSE
return target.tool_act(user, src, tool_behaviour)
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
if(isliving(user))
var/mob/living/L = user
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
return
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
return
if(pre_attack(target, user, params))
return
if(target.attackby(src,user, params))
return
if(QDELETED(src) || QDELETED(target))
return
afterattack(target, user, TRUE, params)
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
@@ -23,8 +32,8 @@
/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
return FALSE
return TRUE //return FALSE to avoid calling attackby after this proc does stuff
return TRUE
return FALSE //return TRUE to avoid calling attackby after this proc does stuff
// No comment
/atom/proc/attackby(obj/item/W, mob/user, params)