Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-02-18 18:16:34 -07:00
469 changed files with 5773 additions and 2579 deletions
+5 -5
View File
@@ -3,9 +3,9 @@
internal_damage_threshold = 50
armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
var/spawn_tracked = TRUE
/obj/mecha/combat/Initialize()
. = ..()
if(spawn_tracked)
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
/obj/mecha/combat/proc/max_ammo() //Max the ammo stored for Nuke Ops mechs, or anyone else that calls this
for(var/obj/item/I in equipment)
if(istype(I, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/))
var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun = I
gun.projectiles_cache = gun.projectiles_cache_max
+1 -1
View File
@@ -30,7 +30,6 @@
internals_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
spawn_tracked = FALSE
/obj/mecha/combat/gygax/dark/loaded/Initialize()
. = ..()
@@ -42,6 +41,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
ME.attach(src)
max_ammo()
/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
if(C)
+3 -1
View File
@@ -17,7 +17,6 @@
force = 45
max_equip = 4
bumpsmash = 1
spawn_tracked = FALSE
/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
..()
@@ -41,6 +40,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/mecha/combat/marauder/seraph
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
@@ -68,6 +68,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/mecha/combat/marauder/mauler
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
@@ -90,5 +91,6 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
-1
View File
@@ -15,7 +15,6 @@
internals_req_access = list()
add_req_access = 0
wreckage = /obj/structure/mecha_wreckage/durand/neovgre
spawn_tracked = FALSE
/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
internals_action.Grant(user, src)
-1
View File
@@ -19,7 +19,6 @@
stepsound = null
turnsound = null
opacity = 0
spawn_tracked = FALSE
/obj/mecha/combat/reticence/loaded/Initialize()
. = ..()
@@ -108,16 +108,17 @@
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Topic(href,href_list)
..()
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(afilter.get("eject"))
if(href_list["eject"])
go_out()
if(afilter.get("view_stats"))
if(href_list["view_stats"])
chassis.occupant << browse(get_patient_stats(),"window=msleeper")
onclose(chassis.occupant, "msleeper")
return
if(afilter.get("inject"))
inject_reagent(afilter.getType("inject", /datum/reagent),afilter.getObj("source"))
return
if(href_list["inject"])
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG = locate() in chassis
var/datum/reagent/R = locate(href_list["inject"]) in SG.reagents.reagent_list
if (istype(R))
inject_reagent(R, SG)
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_stats()
if(!patient)
@@ -353,19 +354,18 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Topic(href,href_list)
..()
var/datum/topic_input/afilter = new (href,href_list)
if(afilter.get("toggle_mode"))
if (href_list["toggle_mode"])
mode = !mode
update_equip_info()
return
if(afilter.get("select_reagents"))
if (href_list["select_reagents"])
processed_reagents.len = 0
var/m = 0
var/message
for(var/i=1 to known_reagents.len)
if(m>=synth_speed)
break
var/reagent = afilter.get("reagent_[i]")
var/reagent = text2path(href_list["reagent_[i]"])
if(reagent && (reagent in known_reagents))
message = "[m ? ", " : null][known_reagents[reagent]]"
processed_reagents += reagent
@@ -374,20 +374,18 @@
message += " added to production"
START_PROCESSING(SSobj, src)
occupant_message(message)
occupant_message("Reagent processing started.")
occupant_message("<span class='notice'>Reagent processing started.</span>")
mecha_log_message("Reagent processing started.")
return
if(afilter.get("show_reagents"))
if (href_list["show_reagents"])
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
if(afilter.get("purge_reagent"))
var/reagent = afilter.get("purge_reagent")
if (href_list["purge_reagent"])
var/reagent = href_list["purge_reagent"]
if(reagent)
reagents.del_reagent(reagent)
return
if(afilter.get("purge_all"))
if (href_list["purge_all"])
reagents.clear_reagents()
return
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_page()
var/output = {"<html>
@@ -34,6 +34,19 @@
return
if(!cargo_holder)
return
if(ismecha(target))
var/obj/mecha/M = target
var/have_ammo
for(var/obj/item/mecha_ammo/box in cargo_holder.cargo)
if(istype(box, /obj/item/mecha_ammo) && box.rounds)
have_ammo = TRUE
if(M.ammo_resupply(box, chassis.occupant, TRUE))
return
if(have_ammo)
to_chat(chassis.occupant, "No further supplies can be provided to [M].")
else
to_chat(chassis.occupant, "No providable supplies found in cargo hold")
return
if(isobj(target))
var/obj/O = target
if(!O.anchored)
@@ -0,0 +1,94 @@
/obj/item/mecha_ammo
name = "generic ammo box"
desc = "A box of ammo for an unknown weapon."
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/mecha/mecha_ammo.dmi'
icon_state = "empty"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
var/rounds = 0
var/round_term = "round"
var/direct_load //For weapons where we re-load the weapon itself rather than adding to the ammo storage.
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
var/ammo_type
/obj/item/mecha_ammo/proc/update_name()
if(!rounds)
name = "empty ammo box"
desc = "An exosuit ammuniton box that has since been emptied. Please recycle."
icon_state = "empty"
/obj/item/mecha_ammo/attack_self(mob/user)
..()
if(rounds)
to_chat(user, "<span class='warning'>You cannot flatten the ammo box until it's empty!</span>")
return
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/I = new /obj/item/stack/sheet/metal(user.loc)
qdel(src)
user.put_in_hands(I)
/obj/item/mecha_ammo/examine(mob/user)
. = ..()
if(rounds)
. += "There [rounds > 1?"are":"is"] [rounds] [round_term][rounds > 1?"s":""] left."
/obj/item/mecha_ammo/incendiary
name = "incendiary ammo"
desc = "A box of incendiary ammunition for use with exosuit weapons."
icon_state = "incendiary"
rounds = 24
ammo_type = "incendiary"
/obj/item/mecha_ammo/scattershot
name = "scattershot ammo"
desc = "A box of scaled-up buckshot, for use in exosuit shotguns."
icon_state = "scattershot"
rounds = 40
ammo_type = "scattershot"
/obj/item/mecha_ammo/lmg
name = "machine gun ammo"
desc = "A box of linked ammunition, designed for the Ultra AC 2 exosuit weapon."
icon_state = "lmg"
rounds = 300
ammo_type = "lmg"
/obj/item/mecha_ammo/missiles_br
name = "breaching missiles"
desc = "A box of large missiles, ready for loading into a BRM-6 exosuit missile rack."
icon_state = "missile_br"
rounds = 6
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
ammo_type = "missiles_br"
/obj/item/mecha_ammo/missiles_he
name = "anti-armor missiles"
desc = "A box of large missiles, ready for loading into an SRM-8 exosuit missile rack."
icon_state = "missile_he"
rounds = 8
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
ammo_type = "missiles_he"
/obj/item/mecha_ammo/flashbang
name = "launchable flashbangs"
desc = "A box of smooth flashbangs, for use with a large exosuit launcher. Cannot be primed by hand."
icon_state = "flashbang"
rounds = 6
round_term = "grenade"
ammo_type = "flashbang"
/obj/item/mecha_ammo/clusterbang
name = "launchable flashbang clusters"
desc = "A box of clustered flashbangs, for use with a specialized exosuit cluster launcher. Cannot be primed by hand."
icon_state = "clusterbang"
rounds = 3
round_term = "cluster"
direct_load = TRUE
ammo_type = "clusterbang"
+62 -16
View File
@@ -196,7 +196,11 @@
name = "general ballistic weapon"
fire_sound = 'sound/weapons/gunshot.ogg'
var/projectiles
var/projectiles_cache //ammo to be loaded in, if possible.
var/projectiles_cache_max
var/projectile_energy_cost
var/disabledreload //For weapons with no cache (like the rockets) which are reloaded by hand
var/ammo_type
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_shot_amount()
return min(projectiles, projectiles_per_shot)
@@ -209,19 +213,31 @@
return 1
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_equip_info()
return "[..()] \[[src.projectiles]\][(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
return "[..()] \[[src.projectiles][projectiles_cache_max &&!projectile_energy_cost?"/[projectiles_cache]":""]\][!disabledreload &&(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/rearm()
if(projectiles < initial(projectiles))
var/projectiles_to_add = initial(projectiles) - projectiles
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
projectiles++
projectiles_to_add--
chassis.use_power(projectile_energy_cost)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
mecha_log_message("Rearmed [src.name].")
return 1
if(projectile_energy_cost)
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
projectiles++
projectiles_to_add--
chassis.use_power(projectile_energy_cost)
else
if(!projectiles_cache)
return FALSE
if(projectiles_to_add <= projectiles_cache)
projectiles = projectiles + projectiles_to_add
projectiles_cache = projectiles_cache - projectiles_to_add
else
projectiles = projectiles + projectiles_cache
projectiles_cache = 0
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
return TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/needs_rearm()
@@ -249,8 +265,10 @@
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/incendiary/fnx99
projectiles = 24
projectile_energy_cost = 15
projectiles_cache = 24
projectiles_cache_max = 96
harmful = TRUE
ammo_type = "incendiary"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
name = "\improper S.H.H. \"Quietus\" Carbine"
@@ -270,10 +288,12 @@
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/scattershot
projectiles = 40
projectile_energy_cost = 25
projectiles_cache = 40
projectiles_cache_max = 160
projectiles_per_shot = 4
variance = 25
harmful = TRUE
ammo_type = "scattershot"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
name = "\improper Melon Seed \"Scattershot\""
@@ -282,10 +302,12 @@
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/seed
projectiles = 20
projectile_energy_cost = 25
projectiles_cache = 20
projectiles_cache_max = 160
projectiles_per_shot = 10
variance = 25
harmful = TRUE
ammo_type = "scattershot"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
name = "\improper Ultra AC 2"
@@ -294,23 +316,42 @@
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/lmg
projectiles = 300
projectile_energy_cost = 20
projectiles_cache = 300
projectiles_cache_max = 1200
projectiles_per_shot = 3
variance = 6
randomspread = 1
projectile_delay = 2
harmful = TRUE
ammo_type = "lmg"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
name = "\improper SRM-8 missile rack"
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
desc = "A weapon for combat exosuits. Launches light explosive missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/projectile/bullet/a84mm_he
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 8
projectile_energy_cost = 1000
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
equip_cooldown = 60
harmful = TRUE
ammo_type = "missiles_he"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
name = "\improper BRM-6 missile rack"
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
icon_state = "mecha_missilerack_six"
projectile = /obj/item/projectile/bullet/a84mm_br
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 6
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
equip_cooldown = 60
harmful = TRUE
ammo_type = "missiles_br"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher
@@ -341,10 +382,12 @@
projectile = /obj/item/grenade/flashbang
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 6
projectiles_cache = 6
projectiles_cache_max = 24
missile_speed = 1.5
projectile_energy_cost = 800
equip_cooldown = 60
var/det_time = 20
ammo_type = "flashbang"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/proj_init(var/obj/item/grenade/flashbang/F)
var/turf/T = get_turf(src)
@@ -356,9 +399,12 @@
name = "\improper SOB-3 grenade launcher"
desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster."
projectiles = 3
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
projectile = /obj/item/grenade/clusterbuster
projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher.
equip_cooldown = 90
ammo_type = "clusterbang"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar
name = "banana mortar"
+9 -9
View File
@@ -29,6 +29,7 @@
"H.O.N.K",
"Phazon",
"Exosuit Equipment",
"Exosuit Ammunition",
"Cyborg Upgrade Modules",
"Misc"
)
@@ -317,9 +318,8 @@
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
if(..())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(href_list["part_set"])
var/tpart_set = afilter.getStr("part_set")
var/tpart_set = href_list["part_set"]
if(tpart_set)
if(tpart_set=="clear")
part_set = null
@@ -327,7 +327,7 @@
part_set = tpart_set
screen = "parts"
if(href_list["part"])
var/T = afilter.getStr("part")
var/T = href_list["part"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
@@ -338,7 +338,7 @@
add_to_queue(D)
break
if(href_list["add_to_queue"])
var/T = afilter.getStr("add_to_queue")
var/T = href_list["add_to_queue"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
@@ -347,10 +347,10 @@
break
return update_queue_on_page()
if(href_list["remove_from_queue"])
remove_from_queue(afilter.getNum("remove_from_queue"))
remove_from_queue(text2num(href_list["remove_from_queue"]))
return update_queue_on_page()
if(href_list["partset_to_queue"])
add_part_set_to_queue(afilter.get("partset_to_queue"))
add_part_set_to_queue(href_list["partset_to_queue"])
return update_queue_on_page()
if(href_list["process_queue"])
spawn(0)
@@ -364,8 +364,8 @@
if(href_list["screen"])
screen = href_list["screen"]
if(href_list["queue_move"] && href_list["index"])
var/index = afilter.getNum("index")
var/new_index = index + afilter.getNum("queue_move")
var/index = text2num(href_list["index"])
var/new_index = index + text2num(href_list["queue_move"])
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
if(ISINRANGE(new_index,1,queue.len))
queue.Swap(index,new_index)
@@ -376,7 +376,7 @@
if(href_list["sync"])
sync()
if(href_list["part_desc"])
var/T = afilter.getStr("part_desc")
var/T = href_list["part_desc"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
+51 -1
View File
@@ -867,7 +867,7 @@
return
/obj/mecha/proc/moved_inside(mob/living/carbon/human/H)
if(H && H.client && H in range(1))
if(H?.client && (H in range(1)))
occupant = H
H.forceMove(src)
H.update_mouse_pointer()
@@ -1070,3 +1070,53 @@
if(occupant_sight_flags)
if(user == occupant)
user.sight |= occupant_sight_flags
///////////////////////
////// Ammo stuff /////
///////////////////////
/obj/mecha/proc/ammo_resupply(var/obj/item/mecha_ammo/A, mob/user,var/fail_chat_override = FALSE)
if(!A.rounds)
if(!fail_chat_override)
to_chat(user, "<span class='warning'>This box of ammo is empty!</span>")
return FALSE
var/ammo_needed
var/found_gun
for(var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun in equipment)
ammo_needed = 0
if(istype(gun, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic) && gun.ammo_type == A.ammo_type)
found_gun = TRUE
if(A.direct_load)
ammo_needed = initial(gun.projectiles) - gun.projectiles
else
ammo_needed = gun.projectiles_cache_max - gun.projectiles_cache
if(ammo_needed)
if(ammo_needed < A.rounds)
if(A.direct_load)
gun.projectiles = gun.projectiles + ammo_needed
else
gun.projectiles_cache = gun.projectiles_cache + ammo_needed
playsound(get_turf(user),A.load_audio,50,1)
to_chat(user, "<span class='notice'>You add [ammo_needed] [A.round_term][ammo_needed > 1?"s":""] to the [gun.name]</span>")
A.rounds = A.rounds - ammo_needed
A.update_name()
return TRUE
else
if(A.direct_load)
gun.projectiles = gun.projectiles + A.rounds
else
gun.projectiles_cache = gun.projectiles_cache + A.rounds
playsound(get_turf(user),A.load_audio,50,1)
to_chat(user, "<span class='notice'>You add [A.rounds] [A.round_term][A.rounds > 1?"s":""] to the [gun.name]</span>")
A.rounds = 0
A.update_name()
return TRUE
if(!fail_chat_override)
if(found_gun)
to_chat(user, "<span class='notice'>You can't fit any more ammo of this type!</span>")
else
to_chat(user, "<span class='notice'>None of the equipment on this exosuit can use this ammo!</span>")
return FALSE
+231 -48
View File
@@ -116,7 +116,7 @@
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -126,10 +126,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "The scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "Capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Capacitor is secured."
),
//14
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//15
list(
"key" = /obj/item/stack/sheet/metal,
"amount" = 5,
@@ -137,21 +167,21 @@
"desc" = "The power cell is secured."
),
//12
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//18
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -159,14 +189,14 @@
"desc" = "Internal armor is welded."
),
//15
//19
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//16
//20
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -222,36 +252,56 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(11)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] secures [I].", "<span class='notice'>You secure [I].</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] installs [I].", "<span class='notice'>You install [I].</span>")
else
user.visible_message("[user] unsecures the capacitor from [parent].", "<span class='notice'>You unsecure the capacitor from [parent].</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(15)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(16)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(17)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(18)
if(diff==FORWARD)
user.visible_message("[user] installs the external reinforced armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(19)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries external armor layer from [parent].", "<span class='notice'>You pry external armor layer from [parent].</span>")
if(16)
if(20)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
@@ -629,7 +679,7 @@
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -639,10 +689,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "The scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "The scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "The capacitor is secured."
),
//14
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//15
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -650,21 +730,21 @@
"desc" = "The power cell is secured."
),
//12
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//18
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -672,7 +752,7 @@
"desc" = "Internal armor is welded."
),
//15
//19
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -680,14 +760,14 @@
"desc" = "External armor is being installed."
),
//16
//20
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//17
//21
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -744,41 +824,61 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] secures the capacitor.", "<span class='notice'>You secure the capacitor.</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
else
user.visible_message("[user] unfastens the capacitor.", "<span class='notice'>You unfasten the capacitor.</span>")
if(15)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(16)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(17)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(18)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(19)
if(diff==FORWARD)
user.visible_message("[user] starts to install the external armor layer to [parent].", "<span class='notice'>You install the external armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(20)
if(diff==FORWARD)
user.visible_message("[user] installs the external reinforced armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] removes the external armor from [parent].", "<span class='notice'>You remove the external armor from [parent].</span>")
if(16)
if(21)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries external armor layer from [parent].", "<span class='notice'>You pry external armor layer from [parent].</span>")
if(17)
if(22)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
@@ -796,6 +896,7 @@
/obj/item/mecha_parts/part/honker_head
)
/datum/component/construction/mecha/honker
result = /obj/mecha/combat/honker
steps = list(
@@ -837,41 +938,70 @@
"key" = /obj/item/bikehorn
),
//6
list(
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE
),
//8
list(
"key" = /obj/item/bikehorn
),
//9
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE
),
//10
list(
"key" = /obj/item/bikehorn
),
//11
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE
),
//9
//12
list(
"key" = /obj/item/bikehorn
),
//10
//13
list(
"key" = /obj/item/clothing/mask/gas/clown_hat,
"action" = ITEM_DELETE
),
//11
//14
list(
"key" = /obj/item/bikehorn
),
//12
//15
list(
"key" = /obj/item/clothing/shoes/clown_shoes,
"action" = ITEM_DELETE
),
//13
//16
list(
"key" = /obj/item/bikehorn
),
)
// HONK doesn't have any construction step icons, so we just set an icon once.
/datum/component/construction/mecha/honker/update_parent(step_index)
if(step_index == 1)
var/atom/parent_atom = parent
parent_atom.icon = 'icons/mecha/mech_construct.dmi'
parent_atom.icon_state = "honker_chassis"
..()
// HONK doesn't have any construction step icons, so we just set an icon once.
/datum/component/construction/mecha/honker/update_parent(step_index)
if(step_index == 1)
var/atom/parent_atom = parent
@@ -898,8 +1028,12 @@
if(8)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(10)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(12)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(14)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
if(16)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
return TRUE
@@ -1626,10 +1760,9 @@
"back_key" = TOOL_CROWBAR,
"desc" = "Peripherals control module is installed."
),
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -1639,10 +1772,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "Scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "Capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Capacitor is secured."
),
//11
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//12
list(
"key" = /obj/item/stack/sheet/metal,
"amount" = 5,
@@ -1650,21 +1813,21 @@
"desc" = "The power cell is secured."
),
//12
//13
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//14
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//15
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -1672,14 +1835,14 @@
"desc" = "Internal armor is welded."
),
//15
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//16
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -1736,36 +1899,56 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(11)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] secures the capacitor.", "<span class='notice'>You secure the capacitor.</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
else
user.visible_message("[user] unfastens the capacitor.", "<span class='notice'>You unfasten the capacitor.</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(15)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(16)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(17)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(18)
if(diff==FORWARD)
user.visible_message("[user] installs the external armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(19)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries the external armor layer from [parent].", "<span class='notice'>You pry the external armor layer from [parent].</span>")
if(16)
if(20)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
+10 -7
View File
@@ -39,21 +39,24 @@
/obj/machinery/computer/mecha/Topic(href, href_list)
if(..())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(href_list["send_message"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("send_message")
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["send_message"])
if (!istype(MT))
return
var/message = stripped_input(usr,"Input message","Transmit message")
var/obj/mecha/M = MT.in_mecha()
if(trim(message) && M)
M.occupant_message(message)
return
if(href_list["shock"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("shock")
MT.shock()
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["shock"])
if (istype(MT))
MT.shock()
if(href_list["get_log"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("get_log")
stored_data = MT.get_mecha_log()
screen = 1
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["get_log"])
if(istype(MT))
stored_data = MT.get_mecha_log()
screen = 1
if(href_list["return"])
screen = 0
updateUsrDialog()
+4
View File
@@ -172,6 +172,10 @@
to_chat(user, "[src]-[W] interface initialization failed.")
return
if(istype(W, /obj/item/mecha_ammo))
ammo_resupply(W, user)
return
if(istype(W, /obj/item/mecha_parts/mecha_equipment))
var/obj/item/mecha_parts/mecha_equipment/E = W
spawn()
+36 -38
View File
@@ -221,73 +221,71 @@
if(usr.incapacitated())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(in_range(src, usr))
var/obj/item/card/id/id_card
if (href_list["id_card"])
id_card = locate(href_list["id_card"])
if (!istype(id_card))
return
if(href_list["req_access"] && add_req_access)
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
output_access_dialog(id_card, usr)
if(href_list["maint_access"] && maint_access)
var/mob/user = afilter.getMob("user")
if(user)
if(state==0)
state = 1
to_chat(user, "The securing bolts are now exposed.")
else if(state==1)
state = 0
to_chat(user, "The securing bolts are now hidden.")
output_maintenance_dialog(afilter.getObj("id_card"),user)
if(state==0)
state = 1
to_chat(usr, "The securing bolts are now exposed.")
else if(state==1)
state = 0
to_chat(usr, "The securing bolts are now hidden.")
output_maintenance_dialog(id_card, usr)
if(href_list["set_internal_tank_valve"] && state >=1)
var/mob/user = afilter.getMob("user")
if(user)
var/new_pressure = input(user,"Input new output pressure","Pressure setting",internal_tank_valve) as num
if(new_pressure)
internal_tank_valve = new_pressure
to_chat(user, "The internal pressure valve has been set to [internal_tank_valve]kPa.")
var/new_pressure = input(usr,"Input new output pressure","Pressure setting",internal_tank_valve) as num
if(new_pressure)
internal_tank_valve = new_pressure
to_chat(usr, "The internal pressure valve has been set to [internal_tank_valve]kPa.")
if(href_list["add_req_access"] && add_req_access && afilter.getObj("id_card"))
operation_req_access += afilter.getNum("add_req_access")
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
if(href_list["add_req_access"] && add_req_access)
operation_req_access += text2num(href_list["add_req_access"])
output_access_dialog(id_card, usr)
if(href_list["del_req_access"] && add_req_access && afilter.getObj("id_card"))
operation_req_access -= afilter.getNum("del_req_access")
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
if(href_list["del_req_access"] && add_req_access)
operation_req_access -= text2num(href_list["add_req_access"])
output_access_dialog(id_card, usr)
if(href_list["finish_req_access"])
add_req_access = 0
var/mob/user = afilter.getMob("user")
user << browse(null,"window=exosuit_add_access")
usr << browse(null,"window=exosuit_add_access")
if(usr != occupant)
return
if(href_list["update_content"])
send_byjax(src.occupant,"exosuit.browser","content",src.get_stats_part())
send_byjax(usr,"exosuit.browser","content",src.get_stats_part())
if(href_list["select_equip"])
var/obj/item/mecha_parts/mecha_equipment/equip = afilter.getObj("select_equip")
var/obj/item/mecha_parts/mecha_equipment/equip = locate(href_list["select_equip"]) in src
if(equip && equip.selectable)
src.selected = equip
src.occupant_message("You switch to [equip]")
src.visible_message("[src] raises [equip]")
send_byjax(src.occupant,"exosuit.browser","eq_list",src.get_equipment_list())
selected = equip
occupant_message("You switch to [equip]")
visible_message("[src] raises [equip]")
send_byjax(usr, "exosuit.browser","eq_list", get_equipment_list())
if(href_list["rmictoggle"])
radio.broadcasting = !radio.broadcasting
send_byjax(src.occupant,"exosuit.browser","rmicstate",(radio.broadcasting?"Engaged":"Disengaged"))
send_byjax(usr,"exosuit.browser","rmicstate",(radio.broadcasting?"Engaged":"Disengaged"))
if(href_list["rspktoggle"])
radio.listening = !radio.listening
send_byjax(src.occupant,"exosuit.browser","rspkstate",(radio.listening?"Engaged":"Disengaged"))
send_byjax(usr,"exosuit.browser","rspkstate",(radio.listening?"Engaged":"Disengaged"))
if(href_list["rfreq"])
var/new_frequency = (radio.frequency + afilter.getNum("rfreq"))
var/new_frequency = (radio.frequency + text2num(href_list["rfreq"]))
if (!radio.freerange || (radio.frequency < MIN_FREE_FREQ || radio.frequency > MAX_FREE_FREQ))
new_frequency = sanitize_frequency(new_frequency)
radio.set_frequency(new_frequency)
send_byjax(src.occupant,"exosuit.browser","rfreq","[format_frequency(radio.frequency)]")
send_byjax(usr,"exosuit.browser","rfreq","[format_frequency(radio.frequency)]")
if (href_list["view_log"])
src.occupant << browse(src.get_log_html(), "window=exosuit_log")
@@ -302,14 +300,14 @@
if (href_list["toggle_id_upload"])
add_req_access = !add_req_access
send_byjax(src.occupant,"exosuit.browser","t_id_upload","[add_req_access?"L":"Unl"]ock ID upload panel")
send_byjax(usr,"exosuit.browser","t_id_upload","[add_req_access?"L":"Unl"]ock ID upload panel")
if(href_list["toggle_maint_access"])
if(state)
occupant_message("<span class='danger'>Maintenance protocols in effect</span>")
return
maint_access = !maint_access
send_byjax(src.occupant,"exosuit.browser","t_maint_access","[maint_access?"Forbid":"Permit"] maintenance protocols")
send_byjax(usr,"exosuit.browser","t_maint_access","[maint_access?"Forbid":"Permit"] maintenance protocols")
if (href_list["toggle_port_connection"])
if(internal_tank.connected_port)
+1 -1
View File
@@ -146,7 +146,7 @@
..()
if(href_list["drop_from_cargo"])
var/obj/O = locate(href_list["drop_from_cargo"])
if(O && O in src.cargo)
if(O && (O in cargo))
occupant_message("<span class='notice'>You unload [O].</span>")
O.forceMove(drop_location())
cargo -= O