Merge branch 'master' into upstream-merge-31737

This commit is contained in:
LetterJay
2017-10-28 02:20:25 -04:00
committed by GitHub
291 changed files with 204450 additions and 223168 deletions
@@ -4,7 +4,7 @@
var/list/random_icon_states = list()
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
if (random_icon_states && length(src.random_icon_states) > 0)
@@ -20,7 +20,7 @@
icon_state = "xgib1"
layer = LOW_OBJ_LAYER
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
set waitfor = 0
@@ -50,7 +50,7 @@
icon_state = "gibbl5"
layer = LOW_OBJ_LAYER
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -135,9 +135,10 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
entered_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(entered_dirs & H.dir))
entered_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
..()
@@ -146,9 +147,11 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
exited_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(exited_dirs & H.dir))
exited_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/update_icon()
cut_overlays()
@@ -9,7 +9,7 @@
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -67,7 +67,7 @@
gender = NEUTER
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
@@ -144,7 +144,7 @@
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
@@ -9,7 +9,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
blood_state = BLOOD_STATE_OIL
bloodiness = MAX_SHOE_BLOODINESS
mergeable_decal = 0
mergeable_decal = FALSE
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
set waitfor = 0
@@ -3,6 +3,12 @@
gender = PLURAL
icon = 'icons/effects/blood.dmi'
/obj/effect/decal/remains/acid_act()
visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
playsound(src, 'sound/items/welder.ogg', 150, 1)
new /obj/effect/decal/cleanable/greenglow(drop_location())
qdel(src)
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
icon_state = "remains"
+45 -50
View File
@@ -4,12 +4,6 @@
CONTAINS:
RPD
*/
#define PIPE_BINARY 0
#define PIPE_BENDABLE 1
#define PIPE_TRINARY 2
#define PIPE_TRIN_M 3
#define PIPE_UNARY 4
#define PIPE_QUAD 5
#define PAINT_MODE -2
#define EATING_MODE -1
@@ -22,23 +16,29 @@ RPD
/datum/pipe_info
var/id=-1
var/categoryId = CATEGORY_ATMOS
var/categoryId
var/dir=SOUTH
var/dirtype = PIPE_BENDABLE
var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
var/icon_state=""
var/icon
var/icon_state
var/selected=0
/datum/pipe_info/New(pid,direction,dt)
id=pid
icon_state=GLOB.pipeID2State["[pid]"]
dir = direction
dirtype=dt
/datum/pipe_info/pipe
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
/datum/pipe_info/pipe/New(obj/machinery/atmospherics/path)
id = path
icon_state = initial(path.pipe_state)
dirtype = initial(path.construction_type)
/datum/pipe_info/proc/Render(dispenser,label)
/datum/pipe_info/pipe/Render(dispenser,label,dir=NORTH)
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
/datum/pipe_info/meter
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "meterX"
@@ -64,7 +64,6 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
/datum/pipe_info/disposal
categoryId = CATEGORY_DISPOSALS
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
icon_state = "meterX"
/datum/pipe_info/disposal/New(var/pid,var/dt)
id=pid
@@ -80,33 +79,31 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
//find these defines in code\game\machinery\pipe\consruction.dm
GLOBAL_LIST_INIT(RPD_recipes, list(
"Pipes" = list(
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold),
"Manual Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve),
"Digital Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve/digital),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold4w),
"Layer Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
"Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY),
"Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY),
"Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY),
"Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY),
"Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY),
"Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY),
"Devices" = list(
"Connector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/portables_connector),
"Unary Vent" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_pump),
"Gas Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/pump),
"Passive Gate" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/passive_gate),
"Volume Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/volume_pump),
"Scrubber" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_scrubber),
"Injector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/outlet_injector),
"Meter" = new /datum/pipe_info/meter(),
"Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M),
"Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M),
"Gas Filter" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/filter),
"Gas Mixer" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/mixer),
),
"Heat Exchange" = list(
"Pipe" = new /datum/pipe_info(PIPE_HE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_HE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_HE_MANIFOLD, 1, PIPE_TRINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_HE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY),
"Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w),
"Junction" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/junction),
"Heat Exchanger" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/heat_exchanger),
),
"Disposal Pipes" = list(
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
@@ -120,6 +117,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
)
))
/obj/item/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
@@ -137,7 +135,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_type = PIPE_SIMPLE
var/p_type = /obj/machinery/atmospherics/pipe/simple
var/p_conntype = PIPE_BENDABLE
var/p_dir = 1
var/p_flipped = 0
@@ -201,7 +199,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(screen == CATEGORY_ATMOS)
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
else if(screen == CATEGORY_DISPOSALS)
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=[/obj/machinery/atmospherics/pipe/simple];dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
var/generated_layer_list = ""
var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1
for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++)
@@ -220,9 +218,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
var/datum/pipe_info/I = cat[label]
var/found=0
if(I.id == p_type)
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter))
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (istype(I, /datum/pipe_info/pipe) || istype(I, /datum/pipe_info/meter)))
found=1
else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal)
else if(p_class == DISPOSALS_MODE && istype(I, /datum/pipe_info/disposal))
found=1
if(found)
preview=new /icon(I.icon,I.icon_state)
@@ -510,7 +508,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(href_list["makepipe"])
p_type = text2path(href_list["makepipe"])
p_dir = text2num(href_list["dir"])
p_conntype = text2num(href_list["type"])
var/obj/item/pipe/path = text2path(href_list["type"])
p_conntype = initial(path.RPD_type)
p_class = ATMOS_MODE
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
@@ -581,7 +580,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(do_after(user, 2, target = A))
activate()
var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir)
P.flipped = queued_p_flipped
if(queued_p_flipped)
var/obj/item/pipe/trinary/flippable/F = P
F.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
if(!isnull(temp_piping_layer))
@@ -627,12 +628,6 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
#undef PIPE_BINARY
#undef PIPE_BENT
#undef PIPE_TRINARY
#undef PIPE_TRIN_M
#undef PIPE_UNARY
#undef PIPE_QUAD
#undef PAINT_MODE
#undef EATING_MODE
#undef ATMOS_MODE
+4 -2
View File
@@ -316,13 +316,15 @@
if(actually_paints)
switch(paint_mode)
if(PAINT_NORMAL)
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
C.add_hiddenprint(user)
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
C.add_hiddenprint(user)
affected_turfs += left
affected_turfs += right
affected_turfs += target
+5 -2
View File
@@ -286,6 +286,7 @@
var/req_defib = 1
var/combat = 0 //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
@@ -387,11 +388,14 @@
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
H.notify_ghost_cloning("Your heart is being defibrillated!")
H.grab_ghost() // Shove them back in their body.
else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
else if(can_defib(H))
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
@@ -481,7 +485,6 @@
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
var/tlimit = DEFIB_TIME_LIMIT * 10
// brain damage starts setting in on the patient after
// some time left rotting
var/tloss = DEFIB_TIME_LOSS * 10
@@ -67,6 +67,7 @@
C.activate(usr, saved_appearance, src)
to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
usr.cancel_camera()
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
+27 -21
View File
@@ -88,8 +88,9 @@
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
icon_state = "cuff"
item_state = "coil"
item_color = "red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
@@ -98,6 +99,18 @@
cuffsound = 'sound/weapons/cablecuff.ogg'
var/datum/robot_energy_storage/wirestorage = null
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
. = ..()
var/list/cable_colors = GLOB.cable_colors
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
update_icon()
/obj/item/restraints/handcuffs/cable/update_icon()
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
@@ -116,36 +129,28 @@
return ..()
/obj/item/restraints/handcuffs/cable/red
icon_state = "cuff_red"
item_state = "coil_red"
item_color = "red"
/obj/item/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
item_state = "coil_yellow"
item_color = "yellow"
/obj/item/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
item_state = "coil_blue"
item_color = "blue"
/obj/item/restraints/handcuffs/cable/green
icon_state = "cuff_green"
item_state = "coil_green"
item_color = "green"
/obj/item/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
item_state = "coil_pink"
item_color = "pink"
/obj/item/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
item_state = "coil_orange"
item_color = "orange"
/obj/item/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
item_state = "coil_cyan"
item_color = "cyan"
/obj/item/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
item_color = "white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
@@ -209,17 +214,18 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
icon_state = "cuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
icon_state = "cuff_used"
item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
+10 -4
View File
@@ -169,6 +169,11 @@
W.ini_dir = W.dir
//END: oh fuck i'm so sorry
else if(istype(O, /obj/item/restraints/handcuffs/cable))
var/obj/item/cuffs = O
cuffs.item_color = item_color
cuffs.update_icon()
if (QDELETED(O))
return //It's a stack and has already been merged
@@ -245,6 +250,7 @@
S.copy_evidences(src)
use(transfer, TRUE)
S.add(transfer)
return transfer
/obj/item/stack/Crossed(obj/o)
if(istype(o, merge_type) && !o.throwing)
@@ -260,7 +266,7 @@
if (user.get_inactive_held_item() == src)
if(zero_amount())
return
change_stack(user,1)
return change_stack(user,1)
else
..()
@@ -297,10 +303,10 @@
/obj/item/stack/attackby(obj/item/W, mob/user, params)
if(istype(W, merge_type) && amount < max_amount)
if(istype(W, merge_type))
var/obj/item/stack/S = W
merge(S)
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
if(merge(S))
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
else
. = ..()
+202 -202
View File
@@ -1,202 +1,202 @@
/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2"
attack_verb = list("beaten")
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 80, acid = 80)
var/stunforce = 140
var/status = 0
var/obj/item/stock_parts/cell/high/cell
var/hitcost = 1000
var/throw_hit_chance = 35
/obj/item/melee/baton/get_cell()
return cell
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/melee/baton/Initialize()
. = ..()
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
cell = new(src)
update_icon()
. = ..()
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt)
if(cell)
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
//we're below minimum, turn off
status = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
/obj/item/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
else if(!cell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
..()
if(cell)
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
else
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/screwdriver))
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
status = 0
update_icon()
else
return ..()
/obj/item/melee/baton/attack_self(mob/user)
if(cell && cell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
if(!cell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
update_icon()
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && user.disabilities & CLUMSY && prob(50))
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
user.Knockdown(stunforce*3)
deductcharge(hitcost)
return
if(iscyborg(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return
if(user.a_intent != INTENT_HARM)
if(status)
if(baton_stun(M, user))
user.do_attack_animation(M)
return
else
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
else
if(status)
baton_stun(M, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!R || !R.cell || !R.cell.use(hitcost))
return 0
else
if(!deductcharge(hitcost))
return 0
L.Knockdown(stunforce)
L.apply_effect(STUTTER, stunforce)
if(user)
user.lastattacked = L
L.lastattacker = user
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
add_logs(user, L, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
return 1
/obj/item/melee/baton/emp_act(severity)
deductcharge(1000 / severity)
..()
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
force = 3
throwforce = 5
stunforce = 100
hitcost = 2000
throw_hit_chance = 10
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
..()
/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2"
attack_verb = list("beaten")
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 80, acid = 80)
var/stunforce = 140
var/status = 0
var/obj/item/stock_parts/cell/high/cell
var/hitcost = 1000
var/throw_hit_chance = 35
/obj/item/melee/baton/get_cell()
return cell
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/melee/baton/Initialize()
. = ..()
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
cell = new(src)
update_icon()
. = ..()
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt)
if(cell)
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
//we're below minimum, turn off
status = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
/obj/item/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
else if(!cell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
..()
if(cell)
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
else
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/screwdriver))
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
status = 0
update_icon()
else
return ..()
/obj/item/melee/baton/attack_self(mob/user)
if(cell && cell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
if(!cell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
update_icon()
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && user.disabilities & CLUMSY && prob(50))
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
user.Knockdown(stunforce*3)
deductcharge(hitcost)
return
if(iscyborg(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return
if(user.a_intent != INTENT_HARM)
if(status)
if(baton_stun(M, user))
user.do_attack_animation(M)
return
else
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
else
if(status)
baton_stun(M, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!R || !R.cell || !R.cell.use(hitcost))
return 0
else
if(!deductcharge(hitcost))
return 0
L.Knockdown(stunforce)
L.apply_effect(STUTTER, stunforce)
if(user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
add_logs(user, L, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
return 1
/obj/item/melee/baton/emp_act(severity)
deductcharge(1000 / severity)
..()
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
force = 3
throwforce = 5
stunforce = 100
hitcost = 2000
throw_hit_chance = 10
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
..()
+3 -3
View File
@@ -157,7 +157,7 @@
/obj/item/nuke_core_container/supermatter
name = "supermatter bin"
desc = "A tiny receptacle that releases an inert freon mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nuke_core_container/supermatter/Destroy()
@@ -193,7 +193,7 @@
/obj/item/scalpel/supermatter
name = "supermatter scalpel"
desc = "A scalpel with a tip of condensed freon gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
desc = "A scalpel with a tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_scalpel"
toolspeed = 0.5
@@ -202,7 +202,7 @@
/obj/item/hemostat/supermatter
name = "supermatter extraction tongs"
desc = "A pair of tongs made from condensed freon gas, searingly cold to the touch, that can safely grip a supermatter sliver."
desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_tongs"
toolspeed = 0.75
+4 -5
View File
@@ -73,7 +73,7 @@
flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
luminosity = 3
light_range = 3
attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
@@ -601,12 +601,11 @@
if(ishuman(M))
var/mob/living/carbon/human/L = M
L.endTailWag()
if(user.a_intent != INTENT_HARM)
var/aim_for_face = ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head"))
if(user.a_intent != INTENT_HARM && ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head")))
user.do_attack_animation(M)
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [M] in the [(aim_for_face)?"face":user.zone_selected]!</span>",
"<span class='notice'>You slap [M] in the [(aim_for_face)?"face":user.zone_selected]! </span>",\
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
"<span class='notice'>You slap [M]!</span>",\
"You hear a slap.")
return
else
@@ -201,8 +201,8 @@
O.attacked_by(src, user)
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
user.lastattacked = M
M.lastattacker = user
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
M.attacked_by(src, user)
add_fingerprint(user)
+2 -1
View File
@@ -58,7 +58,8 @@
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You dismantle [src].")
new framebuildstacktype(loc, framebuildstackamount)
new buildstacktype(loc, buildstackamount)
if(buildstackamount)
new buildstacktype(loc, buildstackamount)
qdel(src)
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W